m (→EX Burst) |
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'''Durability:''' 320 | '''Durability:''' 320 | ||
'''Red Lock Range:''' | '''Red Lock Range:''' <span style="color:SteelBlue">8.9 (long range)</span>/7.0 (mid-range) | ||
'''Number of BDs:''' | '''Number of BDs:''' | ||
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'''MA Mode:''' No | '''MA Mode:''' No | ||
'''Equip Change:''' | '''Equip Change:''' <span style="color:SteelBlue">BWS</span>→MS Mode (Purge) | ||
'''Dustloop Thread:''' [http://www.dustloop.com/forums/index.php?/topic/9153-fb-rgz-91-re-gz-wait-hathaway-dont-shoo/ ReGZ Discussion] | '''Dustloop Thread:''' [http://www.dustloop.com/forums/index.php?/topic/9153-fb-rgz-91-re-gz-wait-hathaway-dont-shoo/ ReGZ Discussion] | ||
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'''Common Nicknames:''' ReGZ | '''Common Nicknames:''' ReGZ | ||
'''JP Shorthand:''' | '''JP Shorthand:''' リガ | ||
== Introduction == | == Introduction == |
Revision as of 13:35, 1 March 2015
RGZ-91 Refined Gundam Zeta (Re-GZ)
Pilot: Chan Agi
Cost: 1000
Durability: 320
Red Lock Range: 8.9 (long range)/7.0 (mid-range)
Number of BDs:
MA Mode: No
Equip Change: BWS→MS Mode (Purge)
Dustloop Thread: ReGZ Discussion
JP Wiki: ReGZ (EXVSFB)
Common Nicknames: ReGZ
JP Shorthand: リガ
Introduction
ReGZ is a DLC unit, released in the 8th batch of DLC on 14/08/27.
...
Movesets
Back Weapon System (BWS) Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Cannon + Mega Beam Cannon | 8 | 160 | 1 ammo/3s | 2.0+(2x 1.0) | Middle beam does 90 dmg, right and left beams each do 50 dmg
Good tracking |
[B] | Grenade Launcher | -- | 54 | -- | 1.5 | Can be fired simultaneously with Main |
[AB] Sub | Mega Beam Cannon (Gerobi) | 2 | 161 | 10s | 6.0 | Short range |
[AC] | BWS Detach | 182 | (1) | -- | 3.0 | Allows you to detach the BWS before the gauge reaches 0, putting you in MS mode |
[BC] | Special Movement | 4 | -- | 6s | -- | [4/6BC] will barrel roll
Cuts tracking |
ReGZ Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Beam Rifle | 4 | 65 | (Cartridge) | 2.0 | |
[AB] Sub | Arm Grenade Launcher | 2 | 111 | 4s | 1.5 | |
[AC] | Waist Grenade Launcher | 1 | 80/hit (162) | 6s | 1.5/hit | Launches a total of 4 grenades (2 from each side) |
[BC] | Dummy Baloon | 1 | 73 | 5s
(+4s CD) |
2.0 | Shooting Barrier
Attracts attacks from enemy assists to itself |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BBB | Beam Saber | 155 | 53% | 3.0 | ?? | |
4/6BB | Side Combo | 119 | 65% | 2.7 | ?? | Unique startup |
8BB | Forward Combo | 142 | 65% | 2.7 | Strong priority and fast startup, but poor reach | |
2B | Uppercut | 70 | 80% | 1.7 | Single-hit launch | |
BD8B | Stab | 80 | 80% | 1.7 | Single-hit stab |
Cancel Routes
BSW Cancel Routes
[A] Main → Sub, AC, BC
[AB] Sub → BC
MS Cancel Routes
[A] Main → Sub (dmg proration)
[AC] → Main (can reload cancel)
Ranged Moveset Details
BWS Ranged Details
[A] Main - Beam Cannon + Mega Beam Cannon
[B] - Grenade Launcher
[AB] Sub - Mega Beam Cannon (Gerobi)
[AC] Special Shot - BWS Detatch
[BC] Special Melee - Special Movement
ReGZ Ranged Details
[A] Main - Beam Rifle
[AB] Sub - Arm Grenade Launcher
[AC] Special Shot - Waist Grenade Launcher
[BC] Special Melee - Dummy Balloon
Melee Moveset Details
Overview
5BBB - Beam Saber
Standard 3 stage 3hit melee:
5B Attack Properties | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Compared to other 1k melees has rather compact movement.
Can follow up with BR with a forward-step.
4/6BBB - Side Combo
Shield slam followed by a shoulder tackle:
4/6B Attack Properties | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Good wraparound but startup and priority are unreliable in an actual melee clash.
8BB - Forward Combo
Shoulder tackle followed by a beam saber slash
8B Attack Properties | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Startup isn't too notably fast, but it is the fastest among all of ReGZ's melees. Also has strong priority. Moreover, is pretty damage-efficient - very good as a combo part.
2B - Uppercut
Simple, single-hit uppercut:
2B Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
One of ReGZ's better combo finisher options due to its high launch and single-hit damage.
Launch eight can be made even higher with 2B>BR (forward-step).
BD Melee - Stab
Simple, single-hit thrust attack:
BD8BB Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Does high single-hit damage (as well as good damage efficiency), and both the reach and priority are the strongest of all of ReGZ's attacks, making it your go-to in a clash.
However, because it has an awkward startup, it's not very good to use in combos. Furthermore, as a finisher, it lacks 2B's launch and also costs more Boost.
EX Burst
EX Burst Quote
Prototype Psychoframe
During EX Burst ReGZ is followed by the prototype psychoframe, which acts as a shooting barrier.
EX Burst Attack
EX Attack Quote
ReGZ's EX Attack varies based on what mode it's in:
- BWS Mode: Salvo
267/244
ReGZ turns around to face the target, firing the beam cannon multiple times while spinning (similar to Delta Plus' MA mode [AC]):
BWS EX Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
If you perform this attack while near the enemy it's possible that you will pass through them before getting a full hit from the attack.
- MS Mode: Salvo
254/230
ReGZ fires the beam rifle and arm grenade launcher simultaneously, as well as 1 shot from the hip grenade launcher
MS EX Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
EX Burst Selection
Assault: +??% Damage, +??% Defense
Blast: +??% Damage, +??% Defense
...
Info and Tactics
BWS Flight
Tactics
Partner Considerations
3000 Cost
2500 Cost
2000 Cost
1000 Cost
Notable Matchups
Advantageous Matchups
Troublesome Matchups
Countermeasures
Combos
BWS Combos
Input | Damage | Notes |
---|---|---|
[A] Main Starter | ||
[AC] BWS Purge Starter | ||
MS Mode Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
BR>>BR>>BR | 137 | Zunda |
BR>>BR>>2B | 139 | Launched Down |
BR>>BR>>BD8B | 143 | |
BR>>Sub
BR→Sub |
134
115 |
|
BR>>BD8B>>BD8B | 161 | |
[AB] Sub Starter | ||
Sub>>BR | 137 | |
[AC] Starter | ||
AC(2hit)>>8BB | 174 | Must utilize Shield Cancel 8B |
AC(2hit)>>BD8B>>BD8B | 176 | |
[BC] Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
5B | ||
5B | ||
5B | ||
5B | ||
5B | ||
5B | ||
4/6B Starter | ||
8B Starter | ||
8B>5BBB>BR | 208 | |
8B>6BB>BR | 192 | |
8B>8BB>BR | 210 | |
8BB>8BB | 229 | Can only do if there is an obstacle to bounce enemy off of |
2B Starter | ||
2B>5BBB>BR | 208 | |
2B>4/6BB>BR | 192 | |
2B>8BB>BR | 210 | |
BD8B Starter | ||
BD8B>8BB>>BD8B | 220 | Can only do if there is an obstacle to bounce enemy off of |
BD8B>>BD8B>>BD8B | 192 |
EX Combos
Unique Game Dialogue
Pre-Battle
During Battle
Post-Battle
External Links
[unlock PV link]
Input | Damage | Notes |
---|---|---|
BWS Mode Combos | ||
[ABC] EX | ???/??? | Damage Reference |
???/??? | ||
MS Mode Combos | ||
[ABC] EX | ???/??? | |