Version
|
Damage
|
Guard
|
Cancel
|
Roman
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
6S Initial deployment
|
26
|
-
|
-
|
-
|
67
|
13
|
22 if used on the ground, 26 if used in the air.
|
-
|
2S After deployment
|
50
|
-
|
-
|
-
|
96 (67 if the sword doesn't have to teleport)
|
18
|
33 if used on the ground, 26 if used in the air.
|
-
|
6S After deployment
|
26
|
-
|
-
|
-
|
64 (26 if the sword doesn't have to teleport)
|
15
|
31 if used on the ground, 29 if used in the air.
|
-
|
6H Initial deployment
|
26
|
-
|
-
|
-
|
66
|
11
|
22 if used on the ground, 26 if used in the air.
|
-
|
2H After deployment
|
60
|
-
|
-
|
-
|
91 (62 if the sword doesn't have to teleport)
|
18
|
33 if used on the ground, 26 if used in the air.
|
-
|
6H After deployment
|
26
|
-
|
-
|
-
|
63 (25 if the sword doesn't have to teleport)
|
11
|
31 if used on the ground, 29 if used in the air.
|
-
|
- Deploying a sword will cause it to do a tracking teleport to the opponent and perform an attack.
- S sword will always appear in front of the opponent while the H sword will appear from above.
- If a deployed sword is already close to the opponent, it will forego teleporting and immediately attack.
- Swords cannot be summoned again until the corresponding bat starts glowing.
- Setting a sword puts Ramlethal in counterhit state for the entire animation.
- 6H sword attack is a vertical cut downwards, 6S sword is a horizontal attack.
- 2H and 2S cause an already deployed sword to do a much slower spin attack with better damage.
- 2H/2S ground bounce on hit.
|