GGXRD/Ramlethal Valentine/Frame Data 1.0

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< GGXRD‎ | Ramlethal Valentine
Revision as of 02:12, 22 November 2014 by Shtkn (talk | contribs)

System Data

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 0 8 Initial: 90% 0 Mid - - 4 4 5 +1 -
5K
22 0 7 2 Mid - - 8 3 15 -4 -
c.S
28 0 6 Initial: 90% 3 Mid - - 6 3 18 -4 -
f.S
32 1584 7 2 Mid - - 9 6 18 -10 -
f.S(During Launch)
38 0 7 Initial: 90% 2 Mid - - 11 5 21 -12 -
5H
46 1584 6 4 Mid - - 14 9 27 -17 -
5H(During Launch)
36 0 6 Initial: 90% 3 Mid - - 12 6 24 -13 -
2P
8 0 8 Initial: 80% 0 Mid - - 5 4 6 ±0 -
2K
15 0 7 Initial: 70% 1 Low - - 6 5 9 -2 -
2S
60 1584 10 Initial: 90% 4 Mid - - 19 9 51 -41 -
2H
70 1584 10 Initial: 90% 4 Mid - - 25 9 27 -17 -
j.P
10 0 7 1 High / Air - - 5 6 6 -
j.K
22 0 7 2 High / Air - - 7 4 13 -
j.S
30 1200 6 Initial: 90% 3 All - - 10 7 24 -
j.S(During Launch)
26 0 7 Initial: 90% 2 High / Air - - 9 4 20 -
j.H
40 1200 6 Initial: 90% 4 All - - 15 Until Landing 0 -
j.H(During Launch)
32 0 7 2 High / Air - - 13 8 27 -
j.D
40 0 8 4 All - - 11 8 20 / 5 Landing Recovery -
6P
30 0 7 2 Mid - - 10 4 22 -12 1~13 Upper Body
6K
26 0 7 Initial: 90% 2 High - - 18 5 9 ±0 -

Hits crouching at 20F

3K
28 0 6 Initial: 90% 3 Low - - 12 12 12 -7 10~ Low Profile
j.3D
40 0 8 4 All - - 16 8 20 / 5 Landing Recovery -
j.6D
40 0 8 4 All - - 11 8 20 / 5 Landing Recovery -
j.9D
50 0 8 4 All - - 11 8 20 / 5 Landing Recovery -
Sweep
28 0 7 2 Low - - 8 6 16 -8 -
Dust
25 0 20 Initial: 80% 2 High - - 28 6 21 -13 -
Dead Angle Attack
25 -5000 / 0 7 2 All - - 7 4 27 -17 1~10 Full,11~19 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,54 0,60×10 6,0 Forced: 55% 0 Ground Throw: 75250 - - 1 +53 -
Air Throw
0,63 0,60×10 6,0 Forced: 65% 0 Air Throw: 192500 - - 1 -

Giant Sword Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Large Sword Launch(S)
26 600 7 Initial: 90% 2 All - - 67 13 Total 22 -
Large Sword Launch(S Aerial)
26 600 7 Initial: 90% 2 All - - 67 13 Total 26 -
Large Sword Launch(H)
26 600 7 Initial: 90% 2 All - - 66 11 Total 22 -
Large Sword Launch(H Aerial)
26 600 7 Initial: 90% 2 All - - 66 11 Total 26 -
Large Sword Retrieval
- - Total 22 -
Large Sword Retrieval(Aerial)
- - Total 26 -
2S(During Launch,Close Range)
50 768 7 Initial: 90% 2 All - - 67 18 Total 33 -
2S(During Launch,Long Range)
50 768 7 Initial: 90% 2 All - - 96 18 Total 33 -
2H(During Launch,Close Range)
60 768 10 Initial: 90% 4 All - - 62 18 Total 33 -
2H(During Launch,Long Range)
60 768 10 Initial: 90% 4 All - - 91 18 Total 33 -
6S(During Launch,Close Range)
26 600 7 Initial: 90% 2 All - - 26 15 Total 31 +22 -
6S(During Launch,Long Range)
26 600 7 Initial: 90% 2 All - - 64 15 Total 31 -
6H(During Launch,Close Range)
26 600 7 Initial: 90% 2 All - - 25 11 Total 31 +23 -
6H(During Launch,Long Range)
26 600 7 Initial: 90% 2 All - - 63 11 Total 31 -
j.6S(During Launch,Close Range)
26 600 7 Initial: 90% 2 All - - 26 15 Total 29 -
j.6S(During Launch,Long Range)
26 600 7 Initial: 90% 2 All - - 64 15 Total 29 -
j.6H(During Launch,Close Range)
26 600 7 Initial: 90% 2 All - - 25 11 Total 29 -
j.6H(During Launch,Long Range)
26 600 7 Initial: 90% 2 All - - 63 11 Total 29 -
j.2S(During Launch,Close Range)
50 768 10 Initial: 90% 3 All - - 65 18 Total 26 -
j.2S(During Launch,Long Range)
50 768 10 Initial: 90% 3 All - - 94 18 Total 26 -
j.2H(During Launch,Close Range)
60 768 10 Initial: 90% 4 All - - 60 18 Total 26 -
j.2H(During Launch,Long Range)
60 768 10 Initial: 90% 4 All - - 89 18 Total 26 -


Combination Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
(P)P
18 0 7 1 Mid - - 7 4 10 -2 -
(PP)P
28 0 7 2 Mid - - 10 6 9 -1 -
(PP)K
26 0 7 2 Mid - - 13 6 18 -10 -
(P)K
22 0 6 3 Mid - - 10 3 21 -7 -
(P)4K
36 0 7 2 Mid - - 15 3 35 -24 -
(K)P
18 0 7 1 Mid - - 7 4 9 -1 -
(KP)P
42 0 6 4 High - - 18 4 12 +3 -
(KP)K
26 0 7 2 Mid - - 11 6 18 -10 -
(K)K
28 0 7 2 Mid - - 9 3 12 -1 -
(KK)K
32 0 6 3 Mid - - 11 4 22 -9 -
(KK)4K
36 0 7 2 Mid - - 15 3 35 -24 -
(K)4K
36 0 7 2 Mid - - 15 3 35 -24 -
(2P)P
18 0 7 1 Mid - - 8 4 10 -2 -
(2PP)K
36 0 7 2 Low - - 16 6 20 -12 3~15 Foot,3~Airborne
(2P)K
24 0 7 2 Low - - 9 4 12 -2 -
(2K)P
22 0 7 1 Mid - - 8 4 10 -2 -
(2KP)P
44 0 6 4 High - - 18 4 12 +3 -
(2KP)K
32 0 7 2 Low - - 12 6 20 -12 3~11 Foot,3~Airborne
(2K)K
18,32 0 7,6 1,3 Low - - 9 4(6)5 16 -4 -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dauro
623P
30 0 / 0 6 Initial: 80% 3 All - - 15 3 18 -4 -
Dauro (Fastest)
623P
36 0 / 0 6 Initial: 90% 3 All - - 15 3 15 -1 -
  • Becomes fastest version when pressing P within 2 frames after command input
Flamma Cargo
236K
0,60 0 / 480 6 Forced: 60% 4 Ground Throw: 90000 - - 11 1 Total 41 -
Sild Detruo
214K
20×3 0 / 0 7 Initial: 85% 2 High / Air - - 32 3 11 +2 5~Airborne
Sild Detruo(Aerial)
j.214K
20×3 0 / 0 7 Initial: 85% 2 High / Air - - Until Landing[20] 3 12 +1 -
  • [ ] Indicates lowest possible height
Cassius
214P
30 0 / 0 7 2 All - - 19 29 Total 46 -1 -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Calvados
632146H with Swords equipped
7×30 -5000 1 3 All - - 12+10 62 29 -15 8~21 Strike
Transi
632146H with Swords deployed
8×40 -5000 2 Initial: 90% 3 All - - 9+17 129 Total 12 -
Explode
2363214K
0,4×14,80 -5000 6,0×14,14 0 All - - 7+1 18 24 -32 1~10 Full,11~End of movement Throw

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Animo Estingi
During IK Mode: 236236H
DESTROY 6 3 All - - 14+18[10+16] 3 34 -20 14~34[10~28] Full
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc