EXVSFB/Providence Gundam: Difference between revisions

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== Ranged Moveset Details ==
== Ranged Moveset Details ==
=== <u>Overview</u> ===
==== [A] Main - MA-M221 "Judicium" Beam Rifle ====
==== [CSa] -
==== [AB] Subweapon - ====
==== [AC] Special Shot - ====
==== [BC] Special Melee - ====


== Melee Moveset Details ==
== Melee Moveset Details ==
=== <u>Overview</u> ===
==== 5B - ====
...
{| class="wikitable mw-collapsible mw-collapsed"
|-
! 5B Attack Properties
|-
|
{| {{table}} style="text-align:center"
| align="center" style="background:#f0f0f0;"|'''Stage'''
| align="center" style="background:#f0f0f0;"|'''Hit#'''
| align="center" style="background:#f0f0f0;"|'''Attack'''
| align="center" style="background:#f0f0f0;"|'''Total Damage'''
| align="center" style="background:#f0f0f0;"|'''Total Proration'''
| align="center" style="background:#f0f0f0;"|'''Total Down'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| 1||1||
|-
|}
|-
|}
==== 8B - ====
...
{| class="wikitable mw-collapsible mw-collapsed"
|-
! 8B Attack Properties
|-
|
{| {{table}} style="text-align:center"
| align="center" style="background:#f0f0f0;"|'''Stage'''
| align="center" style="background:#f0f0f0;"|'''Hit#'''
| align="center" style="background:#f0f0f0;"|'''Attack'''
| align="center" style="background:#f0f0f0;"|'''Total Damage'''
| align="center" style="background:#f0f0f0;"|'''Total Proration'''
| align="center" style="background:#f0f0f0;"|'''Total Down'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| 1||1||
|-
|}
|-
|}
==== 4/6B - ====
...
{| class="wikitable mw-collapsible mw-collapsed"
|-
! 4/6B Attack Properties
|-
|
{| {{table}} style="text-align:center"
| align="center" style="background:#f0f0f0;"|'''Stage'''
| align="center" style="background:#f0f0f0;"|'''Hit#'''
| align="center" style="background:#f0f0f0;"|'''Attack'''
| align="center" style="background:#f0f0f0;"|'''Total Damage'''
| align="center" style="background:#f0f0f0;"|'''Total Proration'''
| align="center" style="background:#f0f0f0;"|'''Total Down'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| 1||1||
|-
|}
|-
|}
==== 2B - ====
...
{| class="wikitable mw-collapsible mw-collapsed"
|-
! 2B Attack Properties
|-
|
{| {{table}} style="text-align:center"
| align="center" style="background:#f0f0f0;"|'''Stage'''
| align="center" style="background:#f0f0f0;"|'''Hit#'''
| align="center" style="background:#f0f0f0;"|'''Attack'''
| align="center" style="background:#f0f0f0;"|'''Total Damage'''
| align="center" style="background:#f0f0f0;"|'''Total Proration'''
| align="center" style="background:#f0f0f0;"|'''Total Down'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| 1||1||
|-
|}
|-
|}
==== BD Melee - ====
...
{| class="wikitable mw-collapsible mw-collapsed"
|-
! BD8B Attack Properties
|-
|
{| {{table}} style="text-align:center"
| align="center" style="background:#f0f0f0;"|'''Stage'''
| align="center" style="background:#f0f0f0;"|'''Hit#'''
| align="center" style="background:#f0f0f0;"|'''Attack'''
| align="center" style="background:#f0f0f0;"|'''Total Damage'''
| align="center" style="background:#f0f0f0;"|'''Total Proration'''
| align="center" style="background:#f0f0f0;"|'''Total Down'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
| 1||1||
|-
|}
|-
|}


== EX Burst ==
== EX Burst ==

Revision as of 07:27, 1 April 2015

ZGMF-X13A Providence Gundam

Pilot: Rau Le Creuset

Cost: 2000

Durability: 600

Red Lock Range: 8.0 (Long Range)

MA Mode: No

Equip Change: No

Dustloop Thread:

JP Wiki: Providence (EXVSFB)

Introduction

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Beam Rifle 8 75 1 ammo/3s 2.0
[CSa] Beam Gun Volley -- 140 2s 6.0 Fires the BR and shield's twin beam guns simultaneously (3 beams)

High guidance but somewhat low travel speed

Full hit forces Down

[AB] Sub Small Dragoons (Single Deployment) 16 25 1 ammo/3s 0.7 Launches Dragoons one at a time at the target

Can rapid fire up to 8 Dragoons

Shares ammo with AC

[AC] Small Dragoons (Full Deployment) (16) 25-132 (1 ammo/3s) 0.7/hit Deploys 8 Dragoons at once

[5AC] holds the Dragoons alongside Providence, firing with the next BR shot

[4/6/8/2AC] sends Dragoons to attack the target

Shares ammo with Sub

Cannot use Sub while [5AC] is deployed

[BC] Large Dragoons (Beam Maze) 100

(~5s)

30 10s

(+4s CD)

2.5 The 3 Large Dragoons create an entrapment of (12?) thin gerobi beams

Cannot be ended early

Can still use Sub/AC Small Dragoons while Large are deployed

Cancel camera change with [2BC]

Melee

(Input)

Name Total Damage Total Proration Total Down Notes
5BBB Armed Shield Large Beam Saber 166 52% 3.0 Long reach, average startup and priority

Slightly slow attack cadence

5/6BB Armed Shield Double Beam Saber 119 68% 2.8
8B Kick 90 80% 1.7 Dustcloud Down
2B Uppercut 80 82% 1.7 Half-spin Down
BD8B Issen 80 80% 1.7 Non-umeki Down

Cancel Routes

[A] BR → Sub, AC, BC

8B → BR (consumes BR ammo)

2B → Sub, AC (although only Sub will successfully hit before enemy hits the ground usually)

Ranged Moveset Details

Overview

[A] Main - MA-M221 "Judicium" Beam Rifle

==== [CSa] -

[AB] Subweapon -

[AC] Special Shot -

[BC] Special Melee -

Melee Moveset Details

Overview

5B -

...

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1

8B -

...

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1

4/6B -

...

4/6B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1

2B -

...

2B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1

BD Melee -

...

BD8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1

EX Burst

EX Attack

Dragoon System Combo

274/247

Melee-range attack

Burst Selection

Assault Burst: +10% Damage, +5% Defense

Blast Burst: +0% Damage, +15% Defense

Info and Tactics

Tactics

Partner Considerations

3000 Cost

2500 Cost

2000 Cost

1000 Cost

Notable Matchups

Advantageous Matchups

Troublesome Matchups

  • Shooting barrier/ABC Mantle suits:
  • Unicorn:

Combos

Normal Combos

Input Damage Notes
[A] BR Starter
BR>>BR>>BR 158 Zunda
BR>>BR>>BR8B 160 Close-range BR conserving combo
BR>>6BB>8B 187
[AB] Sub Starter
Sub(1hit)>>BR>>BR>>BR 161 Just barely raises the damage of Zunda
Input Damage Notes
5B Starter
5BB>5BB→CS 211
5BB>5BBB 205
5BB>2B→CS 234 No gimmicks, superior damage, launched Down
5BBB>8B~A 237 Requires a wall for 8B to connect

Using →CS finisher does 233?

4/6B Starter
6BB>>5BB>8B 220 Must boost dash unless you have a wall
6BB>8B→CS 210 ~A followup does 217 but is really inconsistent
6BB>>BD8B>8B 218 Can be unstable if near slopes that cause target to ground out at low altitude
  • Any 8B starter will require a wall for followup hits
Input Damage Notes
8B Starter
8B>8B→CS 246
2B Starter
2B→Sub(2hit?)>>BD8B>8B 206 Decent movement

Need to essentially immediately BD, having launched Dragoons from hit confirm of 2B

Does 202 if you skip the Dragoons

2B>5BB>8B 213 If you have a wall to do 5BBB>8B this will do 239
2B>8B→CS 217 Damage-efficient

Using ~A followup does 201 damage

BD8B Starter
BD8B>6BB>8B 215 Right-step most consistent
BD8B>8B→CS 182 ~A does 197 but is really inconsistent

EX Combos

Input Damage Notes
[ABC] EX ???/??? Damage Reference
5B Starter
5BB>5BBB→CS

External Links

Gundam Wiki Page


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