P4AU/System Changes

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Revision as of 21:58, 3 September 2014 by Shtkn (talk | contribs) (Created page with ";Enhanced Super attacks that cost 75 SP called SB SP Skill Attacks *Done by using two buttons at the same time instead of one. Similar to Skill Boost Attacks (aka: EX Attacks)...")
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Enhanced Super attacks that cost 75 SP called SB SP Skill Attacks
  • Done by using two buttons at the same time instead of one. Similar to Skill Boost Attacks (aka: EX Attacks)
Short Hop can be cancelled into and has less startup but...
  • ... any attack performed from a short hop cancel can be blocked both high or low.
Characters have different numbers of Persona Cards
  • For example, Akihiko has 2, while Elizabeth has 6!
  • This is a double edged sword. It's harder to enter Persona Break with more cards, but Persona Break state lasts longer the more cards you have!
Guard Cancel Roll added
  • Similar to Guard Cancel Attack, this is is canceling a guard into a roll for 50 SP.
S Hold System Added
  • Hold the A button to charge a meter that appears on screen.
    • Depending on how long the button is held, you will get a Special move with different properties, Super, Awakening super, or Instant Kill on release
    • Must be in Awakening to charge an Awakening Super.
Fatal Recovery State added
  • All characters now have certain attacks (e.g. Yu's 214D) for which getting hit by any attack during the Counterhit state of the move will force a Fatal Counter.
Auto Combos for all characters changed
  • All characters have new auto combos, however Shadow Mode characters have the old auto combos from P4Arena.
All characters rebalanced and given new attacks
  • As always, characters have been tweaked for balance reasons.
  • Average combo damage has been reported to be lower than the previous game.
All Out Attack
  • C follow up will Fatal even if the player fails to mash all the hits.
  • D follow up needs 18 hits to Fatal.
First attack landed in a round gives a 10 SP bonus.
Almost every character in the game has a Shadow Type
  • Selectable at the character select screen, can not change between rounds.
    • Elizabeth, both versions of Sho, Shadow Labrys, Marie Margaret, and Adachi do not have Shadow Types.
    • Normal Labrys DOES have a Shadow Type, so there is Normal Labrys in Shadow Mode (Ariadne) as well as Shadow Labrys (Asterius).
  • Awakening and Burst replaced with Shadow Frenzy. Press A+C+D with 100 SP to activate. Can be canceled into anytime a normal character would be able to One More Burst.
    • While in Shadow Frenzy, Shadow characters can cancel special attacks into special attacks for free and have unlimited SP for a limited time
    • Performing attacks that cost SP will reduce the amount of time Shadow Frenzy is active.
  • Shadow Mode characters have 2000 extra HP when compared to their normal counterparts; Normal Yosuke has 8500 HP while Shadow Yosuke has 10500 HP for example.
  • SP Meter carries over between rounds for Shadow Mode characters
  • If a round ends while a Shadow Character is in Shadow Frenzy, they will start the next round with half the SP (rounded down) they had during Shadow Frenzy in the previous round.
  • While Shadow Mode characters can not go into Awakening, they can perform Awakening Supers anytime.
  • Shadow Mode character's attacks do 20% less damage than their normal counterparts.
  • Shadow Mode characters are stated to gain SP faster than their normal counterparts.
  • Shadow Mode characters have the old auto-combos from the first game.