Overview
Mitsuru Kirijo is
- Health
- 9500
- Strengths
- Normals have good combination of range and speed. Excellent damage in the corner and all ground to air confirms.
- Weaknesses
- Nearly all attacks are disadvantage on block. Slower than average close-range normals. Requires meter on ground to ground confirms to get damage when not near the corner.
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Mitsuru can pressure the opponents and control space from almost any range with her long range normals and her long range Persona attacks safely. Her damage is devastatingly high with a correct read on the opponent and she uses this threat to stop the opponent from pressing buttons, allowing her to do average to less than average damage combos without fear of counterattacks.
- Mitsuru's neutral game is to fight at midrange where her 5A and j.A high priority and the relatively slow speed of her attack is offset by her range. When at far ranges, Mitsturu can still be a threat with a well timed 5D, j.D, or 2D. If the opponent blocks a D attack, press D again and the opponent will be pulled closer to Mitsuru and you will be at frame advantage, thus allowing you to move to your desired range or to go for a mixup.
- Mitsuru lacks fast attacks, thus making close ranged defense a difficult position for Mitsuru where often times her only options are to block correctly or to risk a Furious Action.
Move List
- See also: Mitsuru Full Frame Data
Normal Attacks
5A |
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5AA |
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5AAA |
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5AAAA |
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5AAAAA |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Getsu-ei B+D air OK |
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Skill Attacks
Coup Droit [4]6A/B |
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Bufula [2]8C/D |
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SP Skill Attacks
Myriad Arrows 236236A/B |
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Bufudyne 236236C/D |
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Awakened SP Skill Attacks
Mabufudyne 214214C/D then C/D |
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Instant Kill
Niflheim 222C+D |
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Strategy
Offense
Defense
Combos
- charged normals will be denoted by "[]" (ex: [4B]).
- Damage may vary depending on using perfect frame releases on charged 2B, j.B and Myriad Arrows Kick.
Midscreen
Basic Standing Hit Combo
5AA > 6B > 5C (6) > A Coup Droit
1630 damage, +12 SP
Basic Standing Hit Combo With Super, 38 SP required
5AA > 6B > 5C (6) > A Coup Droit > B Myriad Arrows
2770 damage, -38 SP
Counter Hit 5A
5A > 2AB > B Coup Droit
???? damage, ??? SP
Anti Air Combo
5AA > 5B > 2B > 2D, 6B > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3371 damage, +30 SP
Counter Hit or Crouching 5B
5B > 2AB > B Coup
2478 damage, +14 SP
Counter Hit j.C
j.C, [5B] > [2B] > 2D, [6B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
4185 damage, +35 SP
j.D Combo
j.DD, C Bufula, 6B > 2B > 2DD, 4B > 2AB > D Bufula
D Bufula does not combo and is for oki
2460 damage, +21 SP
5D Combo
5DD, [4B] > [2B] > 2DD, [4B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3574 damage, +33 SP
Instant overhead j.B, Crouching opponent, 50SP required, spacing dependant
j.B > OMC > j.B > j.C, C Bufula, 5B > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3218 damage, -50 SP
Counter Hit Air Throw
Air throw, 66[6B] > [2B] > 2D, [5B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
4739 damage, +37 SP
Counter Hit 5A, 25 SP, Slightly less than half screen to corner.
5A > 2AB > SB Coup Droit, 2AB > B Coup Droit, 2A > 2B > C Bufula, [5B] > 2AB > A Coup Droit
4.1k damage, ?? SP
Hold forward when doing SB Coup Droit, but begin charging back approximately halfway through the animation
Corner
Crouching Only, 16 SP required
5AA > 6B > 2AB > B Coup Droit, 2A > 2B > 2D, [4B] > 2AB > C Bufula, [5B] > Bufudyne
4445 Damage, -34 SP
Crouching Only
5AA > 6B > 2AB > B Coup Droit, 2A > 2B > 2D, [4B] > 2AB > C Bufula, [4B] > B Coup Droit
3800 Damage, +40 SP
Throw, 25 SP required
Throw > 5AA > 5B > 2AB > B Coup Droit, 2B > C Bufula, [5B] > Bufudyne
3546 Damage, -25 SP
5B Fatal Counter
5B > 2AB > B Coup Droit, 2A > 4B > 5C (15 Hits) > 2C, 5B > [2B] > 2D, [5B] > 2AB > C Bufula, [4B] > B Coup Droit
???? damage, +?? SP
Also works starting from 2AB Fatal Counter.
Air Throw Counter Hit
Air Throw, [5B]> 2AB > B Coup Droit, 2A > 2B > C Bufula, [5B]> 2AB > A Coup Droit
4799 damage, +38 SP
Big Punish Combos
Midscreen 5B Fatal Counter, 42 SP required
5B > 2AB > OMC, 6B > [2B] > 2D, [5B] > 5C (15) > 5DD, [4B] > 2AB > B Coup Droit
4740 damage, -50 SP
Corner [5B] Fatal Counter
[5B] > 2C, [5B]> 2AB > B Coup Droit, 2A > 4B > 5C (15 Hits)> 2C, 6B > [2B] > 2D, [4B] > 2AB > A Coup Droit
5700 damage, +85 SP with Charm still active
first 2C is purely for SP gain and is not required.
Can replace last two hits with C Bufudyne for 6170 damage
Corner 5B/2AB Fatal Counter, 150 SP, and Awakening required
5B > 2AB > B Coup, 2A > 4B > 5C (15 Hits) > Mabufudyne, 2A > [2B] > C Shard, [5B] > 2AB > C Shard, [B Myriad Arrows (keep charging)], C Shard, D Shard > Release Myriad Arrows Kick > D Bufudyne
8246 damage, -150 SP
Can skip D Bufudyne to deal 7346 damage and save 50 SP
Midscreen One More Burst, 100 SP, and Awakening required
5B > OMB, Mabufudyne, 5AAA ~ C Shard, [6B] > 2AB > B Coup Droit ~ C Shard, [6B] > [B Myriad Arrows (keep charging)], C Shard > D Shard, Release Myriad Arrows Kick > D Bufudyne
Combo Videos
3 part combo tutorial series
http://www.youtube.com/playlist?list=PLmvZt7egaTbIxrxffRanuhWjAE-ksgylX