P4Arena/Akihiko Sanada: Difference between revisions

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  |hitbox=Akihiko/5C
  |hitbox=Akihiko/5C
  |description=
  |description=
Ceaser performs a quick downward slash, overhead. Can follow up on Counter Hit.
Caeser performs a quick downward slash, overhead. Can follow up on Counter Hit.
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  }}
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  |hitbox=Akihiko/5D
  |hitbox=Akihiko/5D
  |description=
  |description=
Ceaser pulls the opponent inwards.
Caeser pulls the opponent inwards. Can hold D to delay the effect. If held long enough, Caeser disappears withouth
pulling in the opponent at all.
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  }}
}}
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  |hitbox=Akihiko/5C
  |hitbox=Akihiko/5C
  |description=
  |description=
About the same as 5C, but with noticeably less range (Ceaser appears further behind Akihiko) and slower start up.
About the same as 5C, but with noticeably less range (Caeser appears further behind Akihiko) and slower start up.
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  }}
}}
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  |hitbox=Akihiko/j.C
  |hitbox=Akihiko/j.C
  |description=
  |description=
Ceaser performs an aerial slash, similar in looks and utility to 5C, less safe on block.
Caeser performs an aerial slash, similar in looks and utility to 5C, less safe on block.
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  }}
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  |hitbox=Akihiko/236236C
  |hitbox=Akihiko/236236C
  |description=
  |description=
Ceaser gives Akihiko's attacks the ability to inflict [[Status Effects (P4Arena)#Shock|paralysis]] on hit or block. Goes away when Akihiko gets hit.
Caeser gives Akihiko's attacks the ability to inflict [[Status Effects (P4Arena)#Shock|paralysis]] on hit or block. Goes away when Akihiko gets hit.
  }}
  }}
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  |hitbox=Akihiko/InstantKill
  |hitbox=Akihiko/InstantKill
  |description=
  |description=
Ceaser pulls the opponent in so Akihiko can crush them with a giant burning punch. Unblockable.<br />
Caeser pulls the opponent in so Akihiko can crush them with a giant burning punch. Unblockable.<br />
  }}
  }}
}}
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Revision as of 19:45, 19 August 2012

Overview

Ever since his little sister died in a fire, Akihiko vowed to become stronger. This vow is what causes him to take up boxing, becoming an undefeated champion in the process. He's always eagerly looking for ways to improve and train, often to a fault. However, this eagerness is what drives him to face danger head-on, regardless of how hopeless the situation may be.

After graduating from Gekkoukan High, Akihiko went to college. He decided, however, to perfect his punch and traveled the world in his pursuit of becoming stronger. Mitsuru sends him an invitation to the P-1 Grandprix, and Akihiko willingly returns to Japan. .

Health
10000
Strengths
High damage, can force opponent closer with Persona
Weaknesses
Requires good reads to win, short range, poor mix-ups.
Movement Options
1 Double Jump/Airdash, Run-type Dash
Play-style
Akihiko is a rushdown character with rekka-styled moves. Using Caesar and the paralyzing effects of his electric attacks, he can keep his opponents close, right where he wants them.
Cyclone Level
P4Arena CycloneLevel.png
Akihiko can cancel certain Skill Attacks into each other. Each cancel increases the gauge by 1 (max level 3). Certain attacks deal more damage and gain special properties depending on the level.
For example, Level 0 Corkscrew only knocks the opponent away, while Level 3 Corkscrew wallbounces the opponent. Level 0 Double Upper allows the opponent to ukemi in the air, while Level 3 raises the opponent higher and increases the hitstun significantly, allowing you to combo afterwards.
The Cyclone Level reverts back to 0 very quickly after you stop canceling attacks into each other. This means that the Cyclone Level only really works on a per-combo/blockstring basis.


Thunder Fist
P4Arena ThunderFistIcon.png
By using this power-up super, Akihiko's punch attacks shock the opponent on block.
This stops the opponent from moving, allowing Akihiko to easily get close to the opponent and rush the opponent down.
This buff remains until Akihiko is hit.


Move List

Normal Attacks

5A
Aki5a.png
Standard Jab, a fast one.
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
200 2 5 2 0 Click!
5AA
Aki5aa.png
Hook Jab.
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
201 1 Click!
5AAA
Aki5aaa.png
Can go into Kill Rush Follow-ups.
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
640 14 Click!

Akihiko rushes back and forward in a barrage of punches, ends with Cyclone Upper if the meter is available.

5B
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
400, 200 4 Click!

Two hit punching move, Fatal Counters.

2A
Aki2a.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
160 2 5 2 -2 Click!

low punch, short range, can cancel into itself up to three times

2B
Aki2b.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
500 3/4 7 Click!

Uppercut. anti-air attack that is air-unblockable, jump cancelable. Head attribute invul from frame 5.

j.A
Akija.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
200 2 Click!

jumping straight. Can cancel into itself

j.B Two hits, knocks down.
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300, 150 3/4 Click!
Guard Cancel Attack
Aki2b.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
-
All Out Rush
Akiaoathrow.png
An overhead dunking move.
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300 3 27 8 23 -14 Click!

Becomes faster AND safer when done at higher cyclone levels. Exact data still missing.

Sweep
2A+B
Aki2ab.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
700 4 Click!

Special Cancelable


Persona Attacks

5C Persona Required
Aki5c.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1500 Click!

Caeser performs a quick downward slash, overhead. Can follow up on Counter Hit.

5D Persona Required
Aki5d.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 Click!

Caeser pulls the opponent inwards. Can hold D to delay the effect. If held long enough, Caeser disappears withouth pulling in the opponent at all.

2C Persona Required
Aki2c.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1500 Click!

About the same as 5C, but with noticeably less range (Caeser appears further behind Akihiko) and slower start up.

2D Persona Required
Aki2d.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 Click!

Same as 5D.

j.C Persona Required
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1600 Click!

Caeser performs an aerial slash, similar in looks and utility to 5C, less safe on block.

j.D Persona Required
Akijd.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 Click!

Same as 5D.


Throws

Ground Throw
C+D
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
600 2/3 Click!

Akihiko punches the opponent a few times, has the same follow ups as Kill Rush.

Air Throw
j.C+D
Akiaoathrow.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1500 5/6 Click!

Akihiko throws the opponent into the ground straight below. Can follow-up in the corner.


Furious Action

Double Uppercut
B+D
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 Click!

A two-hit uppercut. First hit is air unblockable, gains more un-tech time and hitstop with increased Cyclone levels (2 and up).


Skill Attacks

Kill Rush
236A/B
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 100, 50 x3, 500 4 Click!
B 120, 60 x5, 500 5 Click!
SB 1270 0 Click!

Akihiko charges in and throws a fury of punches.


A version moves a short distance but is faster


B version is slower, but covers more distance and has more un-tech time.


SB Version has more hits, covers the most distance and has about the same un-tech time as the B version.

Boomerang Hook
4A/B After Kill Rush
Aki4b.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 600 4 Click!
B 800 4 Click!
SB 1000 0 Click!

A crouching hook. Gains more un-tech time with increased Cyclone levels (Cyclone Level 3 causes a crumple state on hit).


A version is faster but does less damage.


B version is slower, but does more damage and is capable of charging. Max charge is unblockable.


SB Version has guard point.

Corkscrew
6A/B After Kill Rush
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 1400 7 Click!
B 1600 7 Click!
SB 1600 0 Click!

Akihiko slides forward quickly with a straight punch. Gets different hitstun effects (launch/wallbounce) with increased Cyclone levels.


A version is faster but travels a shorter distance than the B version


SB Version launches and goes through the opponent. Also Has Guard Point

Ducking
236C/D OR 6C/D After Kill Rush
Aki6c.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 000 0 Click!
D 000 0 Click!
SB 000 0 Click!

A forward command dash. Can low profile attacks and cancel into other follow ups immediately.


C version moves a shorter distance than D version.


SB Version can cross up the opponent.

Weaving/Webbing
214C/D OR 4C/D After Kill Rush
Aki4c.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 000 1p/s Click!
D 000 0 Click!
SB 000 0 Click!

Akihiko sways side to side, has upper body invulnerability.


C version can be held down, cannot use kill rush follow ups at lvl 0 (214c). Akihiko gradually gains meter the longer he is in this animation.


D version Akihiko move backwards slightly.


SB Version has full invulnerability and Akihiko moves backwards further than the D version.

Closeout Blow
214A/B
Aki214a.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 000 10 Click!
B 000 15 Click!
SB 000 40 Click!

Akihiko enters a Parry Stance, can follow up with any "after Kill Rush" attack on contact with an opposing attack.


SB Version has longer active frames.

Assault Dive
J.214A/B
Akij214a.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 600, 300 4, 1 Click!
B 800, 400 4, 2 Click!
SB 800, 400 0 Click!

Akihiko dives down like a comet, knocking down the opponent. Can use Kill Rush Follow-ups upon landing.


A version cause knockdown


B version is slower, but causes ground bounce.


SP Skill Attacks

Cyclone Uppercut
236236A/B
Aki236236b.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 000 Click!
B 000 Click!

Akihiko performs a flaming jumping uppercut, gets more hits and damage with increased Cyclone levels. Counts as a Kill Rush follow up.

Thunder Fists Persona Required
236236C/D
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 000 Click!
D 000 Click!

Caeser gives Akihiko's attacks the ability to inflict paralysis on hit or block. Goes away when Akihiko gets hit.


Awakened SP Skill Attacks

Maziodyne Persona Required
214214C/D
Aki214214d.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 200, 100 xN Click!
D 200, 100 xN Click!

Akihiko fills the whole screen with electricity. Can inflict shock on hit. Unsafe on block.


Instant Kill

Earth Breaker Persona Required
222C+D
Aki222cd.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
K.O. Click!

Caeser pulls the opponent in so Akihiko can crush them with a giant burning punch. Unblockable.


Strategy

Offense

Defense

Combos

Midscreen

5AA > 2A+B > 236A => 6C => 6A

FC 5B > 236B > 6C > B+D > 2B > j.B > 2B > j.B > 5AAA > 4A > B+D > 236236b - 5613DMG +39 SP

Near Corner

FC 5B > 214C => 6C => B+D > [2B > j.B] x4 > 5AA > 2A+B > 236A => 6C => 6A => 236236B - 6131DMG +35SP



Corner


Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc