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|hitbox=Akihiko/5C | |hitbox=Akihiko/5C | ||
|description= | |description= | ||
Caeser performs a quick downward slash, overhead. Can follow up on Counter Hit. | |||
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|hitbox=Akihiko/5D | |hitbox=Akihiko/5D | ||
|description= | |description= | ||
Caeser pulls the opponent inwards. Can hold D to delay the effect. If held long enough, Caeser disappears withouth | |||
pulling in the opponent at all. | |||
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|hitbox=Akihiko/5C | |hitbox=Akihiko/5C | ||
|description= | |description= | ||
About the same as 5C, but with noticeably less range ( | About the same as 5C, but with noticeably less range (Caeser appears further behind Akihiko) and slower start up. | ||
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|hitbox=Akihiko/j.C | |hitbox=Akihiko/j.C | ||
|description= | |description= | ||
Caeser performs an aerial slash, similar in looks and utility to 5C, less safe on block. | |||
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|hitbox=Akihiko/236236C | |hitbox=Akihiko/236236C | ||
|description= | |description= | ||
Caeser gives Akihiko's attacks the ability to inflict [[Status Effects (P4Arena)#Shock|paralysis]] on hit or block. Goes away when Akihiko gets hit. | |||
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|hitbox=Akihiko/InstantKill | |hitbox=Akihiko/InstantKill | ||
|description= | |description= | ||
Caeser pulls the opponent in so Akihiko can crush them with a giant burning punch. Unblockable.<br /> | |||
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Revision as of 19:45, 19 August 2012
Overview
Ever since his little sister died in a fire, Akihiko vowed to become stronger. This vow is what causes him to take up boxing, becoming an undefeated champion in the process. He's always eagerly looking for ways to improve and train, often to a fault. However, this eagerness is what drives him to face danger head-on, regardless of how hopeless the situation may be.
After graduating from Gekkoukan High, Akihiko went to college. He decided, however, to perfect his punch and traveled the world in his pursuit of becoming stronger. Mitsuru sends him an invitation to the P-1 Grandprix, and Akihiko willingly returns to Japan. .
- Health
- 10000
- Strengths
- High damage, can force opponent closer with Persona
- Weaknesses
- Requires good reads to win, short range, poor mix-ups.
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Akihiko is a rushdown character with rekka-styled moves. Using Caesar and the paralyzing effects of his electric attacks, he can keep his opponents close, right where he wants them.
- Cyclone Level
- Akihiko can cancel certain Skill Attacks into each other. Each cancel increases the gauge by 1 (max level 3). Certain attacks deal more damage and gain special properties depending on the level.
- For example, Level 0 Corkscrew only knocks the opponent away, while Level 3 Corkscrew wallbounces the opponent. Level 0 Double Upper allows the opponent to ukemi in the air, while Level 3 raises the opponent higher and increases the hitstun significantly, allowing you to combo afterwards.
- The Cyclone Level reverts back to 0 very quickly after you stop canceling attacks into each other. This means that the Cyclone Level only really works on a per-combo/blockstring basis.
- Thunder Fist
- By using this power-up super, Akihiko's punch attacks shock the opponent on block.
- This stops the opponent from moving, allowing Akihiko to easily get close to the opponent and rush the opponent down.
- This buff remains until Akihiko is hit.
Move List
Normal Attacks
5A |
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5AA |
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5AAA |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack |
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All Out Rush |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Double Uppercut B+D |
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Skill Attacks
Kill Rush 236A/B |
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Boomerang Hook 4A/B After Kill Rush |
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Corkscrew 6A/B After Kill Rush |
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Ducking 236C/D OR 6C/D After Kill Rush |
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Weaving/Webbing 214C/D OR 4C/D After Kill Rush |
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Closeout Blow 214A/B |
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Assault Dive J.214A/B |
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SP Skill Attacks
Cyclone Uppercut 236236A/B |
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Thunder Fists 236236C/D |
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Awakened SP Skill Attacks
Maziodyne 214214C/D |
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Instant Kill
Earth Breaker 222C+D |
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Strategy
Offense
Defense
Combos
Midscreen
5AA > 2A+B > 236A => 6C => 6A
FC 5B > 236B > 6C > B+D > 2B > j.B > 2B > j.B > 5AAA > 4A > B+D > 236236b - 5613DMG +39 SP
Near Corner
FC 5B > 214C => 6C => B+D > [2B > j.B] x4 > 5AA > 2A+B > 236A => 6C => 6A => 236236B - 6131DMG +35SP