P4AU/Yukari Takeba

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Revision as of 01:50, 23 August 2015 by Shtkn (talk | contribs) (→‎Combos)
Yukari Takeba
P4U2 Yukari Portrait.png

Health: 8,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6



Movement Options
1 Double Jump/Airdash, Dash type: Run, Command Jump
Play-style
Zoning/Keep-Away
Full Frame Data
P4AU/Yukari Takeba/Frame Data
  

Introduction

P-1 Climax Nickname: The Unsightly Pink Sniper
Persona: Isis
Arcana: Lovers
Backstory:
Yukari Takeba, one of the founding members of S.E.E.S, was once a reclusive but kind high school student due to traumatic events involving the Dark Hour. But with the help of her friends, she was able to open up her feelings as well as regain her trust in people again. Now, as a college student, she is working as a model, and is an actor in the popular television program, Phoenix Rangers Featherman Victory as Pink Argus, due to her skill with a bow. While shooting a scene of the show, Labrys arrives in a helicopter, and informs her that Mitsuru, Akihiko, and Aigis are all in danger. Yukari immediately boards the chopper, and they fly to Inaba. To their surprise, the entire town is covered in Red Mist…

Pros/Strengths

  • Strong zoning and keep away game.
  • Able to inflict Charm, Silence, and Confusion.
  • Magarula provides great mix-up opportunities.
  • Solid pressure and mix-up, particularly after combos forcing restand.
  • Deals exceptionally high meterless damage off almost every confirm.
  • Fantastic mobility, allowing her to quickly close gaps while remaining safe.


Cons/Weaknesses

  • Low health.
  • Weak meterless reversal options.
  • Significant recovery on many of her moves, making them incredibly unsafe on whiff and block.
  • Combos often require slight delays and links.
  • Steep learning curve and higher than average execution requirements.


Additional Effects

Charged B Normals
One of the many tools Yukari possesses is the ability to charge her B arrow attacks (but not any of her specials or supers). By holding down the button while inputting 5B, 2B, j.B, or j.2B, Yukari's arrow shots will be delayed but each move will gain different properties, changing the combo potential of each moves and her combo routes. The additional effects of charged B normals are as follows:
  • 5B knocks the opponent backwards, shoots three arrows instead of one, and wall-sticks in the corner.
  • 2B launches the opponent from the ground into the air on raw hit, and any charged 2B wall-sticks from any point on the screen.
  • j.B has a larger hitbox, shoots three arrows instead of one, and wall-sticks on hit.
  • j.2B floor bounces.
Garu Effect
Whenever Yukari's arrow attacks (B normals, Feather☆Arrow, or Hyper Feather☆Shoot) interact with a Garu-type move (D Persona normals and Magaru), the arrows will track the opponent's current location on the screen, distorting the arc of the arrow based on where the opponent is at that moment. While the arrows don't completely home in on the target, their tracking effect is important for both Yukari's combos and gameplay. At neutral, tracking arrows can be used to manipulate the field and enforce the threat of a punish. Additionally, normal arrows can be set up to hit opponents from tricky angles and create cross-ups with proper spacing and positioning. On counterhit, Yukari's arrow attacks are strong combo starters, so placing Garu orbs safely but regularly is vital to Yukari's gameplay.

External References