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===Midscreen=== | ===Midscreen=== | ||
*2C > j.C > jc > j.2[b] > 2[b] > 5[b] > 214B > 5B > 2C > 236C~A/B/C/D = 3784 Damage | |||
*CH 5AAA > 214AB > 5B > 2C >j.C > jc > j.2[b] > dash 5B > 2[b] > j.236C~A/B/C/D = 2735 Damage | |||
*CH 5C > 2C > j.C > jc > j.2[b] > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236D~A/B/C/D = 4564 Damage(Yukari's go-to punish midscreen) | |||
*CH j.C > IAD > j.A > 5A > 2A > 5C > 2C > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D > 236236AB = 4620 Damage | |||
*CH j.A > j.C > j.214C > j.B > land > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D = 3057 Damage (Basic BnB for air-to-air) | |||
*5AAA > 214AB > 5B > 2C > j.C > jc > j.2[b] > j.236C~A/B/C/D =[b] 2483 Damage[/b] [i](This combo switches sides.) | |||
*5AAA > 214A > 5C > 5B > 2C > j.C > j2[B] (Trigger Bomb) > 66 Delay 5[B] > 236C~A/B/C/D > 236236C+D = 3861 Damage (Costs 75 Meter) | |||
*2C > j.C > jc > j.2[b] > 2[b] > 5[b] > 214B > 5B > 2C > 236C~A/B/C/D = | |||
*CH 5AAA > 214AB > 5B > 2C >j.C > jc > j.2[b] > dash 5B > 2[b] > j.236C~A/B/C/D = | |||
*CH 5C > 2C > j.C > jc > j.2[b] > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236D~A/B/C/D = | |||
*CH j.C > IAD > j.A > 5A > 2A > 5C > 2C > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D > 236236AB = | |||
*CH j.A > j.C > j.214C > j.B > land > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D = | |||
*5AAA > 214AB > 5B > 2C > j.C > jc > j.2[b] > j.236C~A/B/C/D =[b] 2483 Damage[/b] [i](This combo switches sides.) | |||
*5AAA > 214A > 5C > 5B > 2C > j.C > j2[B] (Trigger Bomb) > 66 Delay 5[B] > 236C~A/B/C/D > 236236C+D = | |||
*5AAA > 214A/B > 5C > 5B > 2C > j.C > 9 > j.2B (Trigger Bomb) > dash 5[B] > 236D~A/B/C/D = | *5AAA > 214A/B > 5C > 5B > 2C > j.C > 9 > j.2B (Trigger Bomb) > dash 5[B] > 236D~A/B/C/D = | ||
*[Crouching opponent] 5A > 2A > 5C > 2C > 2B > 5B > iad > j.B > 5B > 2[B] > 214B > 2B > high jump forward > 236D~A/B/C/D = | *[Crouching opponent] 5A > 2A > 5C > 2C > 2B > 5B > iad > j.B > 5B > 2[B] > 214B > 2B > high jump forward > 236D~A/B/C/D = (Crouching Opponent) | ||
*CH j.B > 5AAA > 214A > 5B > 2C > jcf > j.C > jcf > j.2B > 2[B] > 214B > 2B > 214214D > 5D > 236236B = | *CH j.B > 5AAA > 214A > 5B > 2C > jcf > j.C > jcf > j.2B > 2[B] > 214B > 2B > 214214D > 5D > 236236B = | ||
*[Back to corner] 2C > jcf > j.C > jcf > j.2[B] > 5B > iad > j.B > 5B > iad > j.B > 5B > 2[B} > 214B > 2B > hjcf > 236D~A/B/C/D = | *[Back to corner] 2C > jcf > j.C > jcf > j.2[B] > 5B > iad > j.B > 5B > iad > j.B > 5B > 2[B} > 214B > 2B > hjcf > 236D~A/B/C/D = | ||
*C+D > OMC > 662C > j.B > j.2[B] > 2B > 5[B] = | *C+D > OMC > 662C > j.B > j.2[B] > 2B > 5[B] = 2542 Damage | ||
*CH 5C > 2C > j.C > j.2[B] > 5B > IAD~j.B > 5B > IAD~j.B > 5B > 2[B] > 214A > 5B > 2C > j.B (Trigger Bomb) > jc.7 > 236D~D = | *CH 5C > 2C > j.C > j.2[B] > 5B > IAD~j.B > 5B > IAD~j.B > 5B > 2[B] > 214A > 5B > 2C > j.B (Trigger Bomb) > jc.7 > 236D~D = 4781 Damage | ||
===Midscreen to Corner=== | |||
*CH 5C > 2C > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B > j.236C~A/B/C/D = | *CH 5C > 2C > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B > j.236C~A/B/C/D = 4916 Damage (Yukari's go to punish in the corner.)[/i] | ||
*Throw > 5C > 5B > 2[B] > 214A > 5B > 2C > j.C > jc > j.2B > 5[B] > 236C ~A/B/C/D = [b]3609 Damage [i](Omit 5C against Yu, Chie, Mitsuru, Elizabeth, Ken, and Margaret)[/i] | *Throw > 5C > 5B > 2[B] > 214A > 5B > 2C > j.C > jc > j.2B > 5[B] > 236C ~A/B/C/D = [b]3609 Damage [i](Omit 5C against Yu, Chie, Mitsuru, Elizabeth, Ken, and Margaret)[/i] | ||
*j.A > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B (bomb detonate) > 214214C > 214CD > 236236AB = | *j.A > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B (bomb detonate) > 214214C > 214CD > 236236AB = 3022 Damage (Awakening) | ||
Corner | ===Corner Only=== | ||
*214A/B detonated with [2B] > 2C > j.C > jc > [j.2B] > land > [2B] > [5B] > 214A > 5B > 5C > j.B > jc > j.236C~A/B/C/D = 3938 Damage (38 SP) | *214A/B detonated with [2B] > 2C > j.C > jc > [j.2B] > land > [2B] > [5B] > 214A > 5B > 5C > j.B > jc > j.236C~A/B/C/D = 3938 Damage (38 SP) | ||
*5AAA > 214A > 5C > 5B > 2C > j.C > j.2[B] > 236D~C+D = 2675 Damage (Costs 25 Meter; Grants Confusion) | *5AAA > 214A > 5C > 5B > 2C > j.C > j.2[B] > 236D~C+D = 2675 Damage (Costs 25 Meter; Grants Confusion) | ||
All Out Attack | ===All Out Attack=== | ||
Midscreen | Midscreen | ||
*AoA~C > j.B > j. 2[B] > (Delay) 2B > 5[B] > 9~j.[B] > 236C~C+D = [b]3817 Damage (Cost 25 Meter; Grants Confusion) | *AoA~C > j.B > j. 2[B] > (Delay) 2B > 5[B] > 9~j.[B] > 236C~C+D = [b]3817 Damage (Cost 25 Meter; Grants Confusion) | ||
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*AoA~D > 5C > 2C > jump > [j.B] > jc > [j.2B] > land > [5B] > 214A > 5B > 5C > jump > j.C > jc > [j.2B] > j.236C~A/B/C/D = 4490 Damage (54 SP) | *AoA~D > 5C > 2C > jump > [j.B] > jc > [j.2B] > land > [5B] > 214A > 5B > 5C > jump > j.C > jc > [j.2B] > j.236C~A/B/C/D = 4490 Damage (54 SP) | ||
Burst Punishes | ===Burst Punishes=== | ||
*5B > 2C > j.C(2) > j.2[B] > 5B > iad late j.B > 5B > 2[B] > 214A > 2B > sj.236D~ | *5B > 2C > j.C(2) > j.2[B] > 5B > iad late j.B > 5B > 2[B] > 214A > 2B > sj.236D~ | ||
Corner | Corner | ||
*5B > 2C > j.C(2) > j.2[B] > 2B > 5[B] > 214A > 5B > 2C > 6~j.B > j.236C~ | *5B > 2C > j.C(2) > j.2[B] > 2B > 5[B] > 214A > 5B > 2C > 6~j.B > j.236C~ | ||
*5B > delay 2C > 2B > delay 5B > IAD~j.B > 5B > 2[B] > 214A > 2B > sj.236D~ | *5B > delay 2C > 2B > delay 5B > IAD~j.B > 5B > 2[B] > 214A > 2B > sj.236D~ | ||
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{{Navbar-P4AU}} | {{Navbar-P4AU}} | ||
[[Category:Persona 4: Arena]] | [[Category:Persona 4: Arena]] | ||
[[Category:Persona 4: Arena Characters]] | [[Category:Persona 4: Arena Characters]] |
Revision as of 18:41, 19 November 2014
Introduction
P-1 Climax Nickname: The Unsightly Pink Sniper
Persona: Isis
Arcana: Lovers
Backstory:
- Yukari Takeba, one of the founding members of S.E.E.S, was once a reclusive but kind high school student due to traumatic events involving the Dark Hour. But with the help of her friends, she was able to open up her feelings as well as regain her trust in people again. Now, as a college student, she is working as a model, and is an actor in the popular television program, Phoenix Rangers Featherman Victory as Pink Argus, due to her skill with a bow. While shooting a scene of the show, Labrys arrives in a helicopter, and informs her that Mitsuru, Akihiko, and Aigis are all in danger. Yukari immediately boards the chopper, and they fly to Inaba. To their surprise, the entire town is covered in Red Mist…
Overview
Health: 8,500
Persona Cards: 4
Play-style: Zoning/Keep-Away
Air Movement Options: 1 Double Jump/Airdash
Run-type: Dash
Pros/Strengths:
- Strong zoning and keep away game.
- Can inflict several status ailments.
- Magarula provides great mix-up opportunities.
- Overall, fairly well-rounded character.
Cons/Weaknesses:
- Low Health.
- Lacks a good reversal and anti-air
- Her arrows and Persona moves have some of the worst recovery in the game
- Very steep learning curve and has higher execution requirements than most other characters
Charged B Normals:
One of the many tools Yukari possesses is the ability to charge her B Normals, or her arrows (but not any of her specials or supers). By holding down the button while inputting 5B, 2B, j.B, or j.2B, Yukari's arrow shots will all be delayed, but this means she can get different move properties on them. The additional effects of charged B normals are as follows:
- 5B knocks the opponent backwards, shoots three arrows instead of one, and wall-sticks in the corner
- 2B raw hit will launch the opponent from the ground into the air, and any charged 2B will also wall stick from any point on the screen
- j.B gives a larger hitbox, shoots three arrows instead of one, and wall-sticks on hit
- j.2B floor bounces
Garu Effect:
Whenever Yukari's arrow attacks (B normals, Feather☆Arrow, or Hyper Feather☆Shoot) interact with a Garu-type move (D Persona normals and Magaru), the arrows will track the opponent's current location on the screen, distorting the arc of the arrow based on where the opponent is at that moment. While that means the arrows don't completely home in on the target, the technique could be used as neutral way to manipulate the field. With a Garu-type attack, normal arrows can be set up to hit opponents from a tricky angles or allow cross-ups with the right amount of spacing and positioning. With a counterhit, Yukari's arrow attacks can very useful combo starters, so it's important to be shooting orbs a lot.
External References:
- Japanese Name: 岳羽 ゆかり
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Yukari Full Frame Data
Normal Moves
5A
5A |
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5B
5B |
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2A
2A |
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2B
2B |
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j.A
j.A |
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j.B
j.B |
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j.2B
j.2B |
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All Out Attack
All Out Attack |
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Sweep
Sweep |
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Persona Attacks
5C
5C |
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5D/2D
5D/2D |
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2C
2C |
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j.C
j.C |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Feather☆Slasher
Feather☆Slasher |
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Guard Cancel Attack
Guard Cancel Attack |
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Skill Attacks
Feather☆Arrow
Feather☆Arrow 236A/B (air OK) |
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Feather☆Bomb
Feather☆Bomb 214A/B |
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Magaru
Magaru 214C/D (air OK) |
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Feather☆Flip
Feather☆Flip 236C/D (air OK) |
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SP Skill Attacks
Hyper Feather☆Shot 236236A/B (air OK) |
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Awakened SP Skill Attacks
Magarula 214214C/D |
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Instant Kill
Final Feather☆Arrow |
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Strategy
General Tactics
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Tips and Tricks
- Magarula, if having enough meter to pull off, can inflict more damage by setting a Garu-type attack first, and then finishing off the attack by shooting a super arrow into it. (214214C/D > 5D > 236236B after the opponent is shot up out of the tornado)
- One way Yukari could use her j.D is to make her arrows cross up (j.D > 66AC > j.B), which can confuse and pressure the opponent.
Combos
Combo Notation Guide: |
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Midscreen
- 2C > j.C > jc > j.2[b] > 2[b] > 5[b] > 214B > 5B > 2C > 236C~A/B/C/D = 3784 Damage
- CH 5AAA > 214AB > 5B > 2C >j.C > jc > j.2[b] > dash 5B > 2[b] > j.236C~A/B/C/D = 2735 Damage
- CH 5C > 2C > j.C > jc > j.2[b] > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236D~A/B/C/D = 4564 Damage(Yukari's go-to punish midscreen)
- CH j.C > IAD > j.A > 5A > 2A > 5C > 2C > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D > 236236AB = 4620 Damage
- CH j.A > j.C > j.214C > j.B > land > 2[b] > 5B > IAD > j.B > 5B > 2[b] > 214B > 2[b] > j.236C~A/B/C/D = 3057 Damage (Basic BnB for air-to-air)
- 5AAA > 214AB > 5B > 2C > j.C > jc > j.2[b] > j.236C~A/B/C/D =[b] 2483 Damage[/b] [i](This combo switches sides.)
- 5AAA > 214A > 5C > 5B > 2C > j.C > j2[B] (Trigger Bomb) > 66 Delay 5[B] > 236C~A/B/C/D > 236236C+D = 3861 Damage (Costs 75 Meter)
- 5AAA > 214A/B > 5C > 5B > 2C > j.C > 9 > j.2B (Trigger Bomb) > dash 5[B] > 236D~A/B/C/D =
- [Crouching opponent] 5A > 2A > 5C > 2C > 2B > 5B > iad > j.B > 5B > 2[B] > 214B > 2B > high jump forward > 236D~A/B/C/D = (Crouching Opponent)
- CH j.B > 5AAA > 214A > 5B > 2C > jcf > j.C > jcf > j.2B > 2[B] > 214B > 2B > 214214D > 5D > 236236B =
- [Back to corner] 2C > jcf > j.C > jcf > j.2[B] > 5B > iad > j.B > 5B > iad > j.B > 5B > 2[B} > 214B > 2B > hjcf > 236D~A/B/C/D =
- C+D > OMC > 662C > j.B > j.2[B] > 2B > 5[B] = 2542 Damage
- CH 5C > 2C > j.C > j.2[B] > 5B > IAD~j.B > 5B > IAD~j.B > 5B > 2[B] > 214A > 5B > 2C > j.B (Trigger Bomb) > jc.7 > 236D~D = 4781 Damage
Midscreen to Corner
- CH 5C > 2C > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B > j.236C~A/B/C/D = 4916 Damage (Yukari's go to punish in the corner.)[/i]
- Throw > 5C > 5B > 2[B] > 214A > 5B > 2C > j.C > jc > j.2B > 5[B] > 236C ~A/B/C/D = [b]3609 Damage [i](Omit 5C against Yu, Chie, Mitsuru, Elizabeth, Ken, and Margaret)[/i]
- j.A > j.C > jc > j.2[B] > 2[B] > 5[B] > 214B > 5B > 2C > j.B (bomb detonate) > 214214C > 214CD > 236236AB = 3022 Damage (Awakening)
Corner Only
- 214A/B detonated with [2B] > 2C > j.C > jc > [j.2B] > land > [2B] > [5B] > 214A > 5B > 5C > j.B > jc > j.236C~A/B/C/D = 3938 Damage (38 SP)
- 5AAA > 214A > 5C > 5B > 2C > j.C > j.2[B] > 236D~C+D = 2675 Damage (Costs 25 Meter; Grants Confusion)
All Out Attack
Midscreen
- AoA~C > j.B > j. 2[B] > (Delay) 2B > 5[B] > 9~j.[B] > 236C~C+D = [b]3817 Damage (Cost 25 Meter; Grants Confusion)
Corner
- AoA~D > 5C > 2C > jump > [j.B] > jc > [j.2B] > land > [5B] > 214A > 5B > 5C > jump > j.C > jc > [j.2B] > j.236C~A/B/C/D = 4490 Damage (54 SP)
Burst Punishes
- 5B > 2C > j.C(2) > j.2[B] > 5B > iad late j.B > 5B > 2[B] > 214A > 2B > sj.236D~
Corner
- 5B > 2C > j.C(2) > j.2[B] > 2B > 5[B] > 214A > 5B > 2C > 6~j.B > j.236C~
- 5B > delay 2C > 2B > delay 5B > IAD~j.B > 5B > 2[B] > 214A > 2B > sj.236D~
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data