Introduction
P-1 Climax Nickname: "The Sister Complex Kingpin of Steel"
Persona: Izangai
Arcana: Fool
Backstory:
- Yu Narukami, the previously unnamed protagonist from Persona 4, moved to Inaba to live with his uncle and cousin for a year while his parents went overseas on business. While in Inaba, he discovered the existence of a "TV World" as well as a bizarre serial murder case that threatened the lives of everyone in that town. After awakening to his Persona, Yu established the Investigation Team with a group of fellow high school students and sets out to investigate the connection between the TV world and the serial murders. With the help of his friends, Yu is able to a solve the mystery behind the serial murders and defeat the culprit.
Overview
Health: 9500
Persona Cards: 4
Play-style: Well Rounded/Shotokan
Air-Movement Options: 1 Double Jump/Airdash
Run-type: Dash
Pros/Strengths:
- Extremely versatile. He has the tools to deal with just about any situation.
- Has access to powerful offensive and defensive normals (such as 5B, 2B, j.B, j.2B) that allow him to control space.
- Very proficient at using resources (such as meter or OMB) to extend combos, which result in a significant increase in damage.
- Most of his combos have excellent corner carry and lead into knockdown, which allows him to maintain offensive pressure.
- His new tools give him a strong pressure game.
Cons/Weaknesses:
- Can be susceptible to Persona break due to long recovery on his Persona attacks.
- Unremarkable damage without meter or corner usage.
External References:
- Japanese Name: 鳴上悠
- Japanese Wiki
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Yu Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.2A |
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j.B |
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j.2B and j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Big Gamble B+D air OK |
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Skill Attacks
Zio 236C/D (air OK) |
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Swift Strike 214C/D |
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Raging Lion 214A/B (air OK) |
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Heroic Bravery 236A/B |
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SP Skill Attacks
Ziodyne 236236C/D (air OK) |
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Lightning Flash 236236A/B |
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Awakened SP Skill Attacks
Cross Slash 214214C/D |
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Raijin Enbu/Thunder God Dance 214214A+B |
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Instant Kill
Myriad Truths 222C+D |
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Strategy
Tutorial Videos
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data