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*Originally Shuji Ikutsuki's test subject, Sho was subjected to various experiments that forged his combat powers and later given a Plume of Dusk. When his second personality, [[P4AU/Sho MINAZUKI|Minazuki]], emerged, he fell into a coma and was abandoned by Ikutsuki. However, he awakened and now habours the desire to live alone -- ''completely'' alone, by ridding the world of all others, fulfilling Ikutsuki's wish to bring about the Fall. As the mastermind of the prior P-1 Grand Prix, Sho has now engineered the P-1 Climax to take the Persona fragments gathered during combat to create his ideal world. Despite his bratty, juvenile personality and penchant for terrible puns, Sho is an adept fighter, wielding a pair of katanas with minimal trouble and quickly disposing of any who would stand in his way.<br/> | *Originally Shuji Ikutsuki's test subject, Sho was subjected to various experiments that forged his combat powers and later given a Plume of Dusk. When his second personality, [[P4AU/Sho MINAZUKI|Minazuki]], emerged, he fell into a coma and was abandoned by Ikutsuki. However, he awakened and now habours the desire to live alone -- ''completely'' alone, by ridding the world of all others, fulfilling Ikutsuki's wish to bring about the Fall. As the mastermind of the prior P-1 Grand Prix, Sho has now engineered the P-1 Climax to take the Persona fragments gathered during combat to create his ideal world. Despite his bratty, juvenile personality and penchant for terrible puns, Sho is an adept fighter, wielding a pair of katanas with minimal trouble and quickly disposing of any who would stand in his way.<br/> | ||
<br/> | <br/> | ||
==Pros/Strengths== | ===Pros/Strengths=== | ||
*Strong offence and mix-up.<br/> | *Strong offence and mix-up.<br/> | ||
*Good reversals, both meterless and with meter.<br/> | *Good reversals, both meterless and with meter.<br/> | ||
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*Large jump normals, making it difficult for many characters to anti-air him.<br/> | *Large jump normals, making it difficult for many characters to anti-air him.<br/> | ||
<br/> | <br/> | ||
==Cons/Weaknesses== | ===Cons/Weaknesses=== | ||
*Low damage without resources.<br/> | *Low damage without resources.<br/> | ||
*No Persona means no "sandwich" combos or disjointed attacks.<br/> | *No Persona means no "sandwich" combos or disjointed attacks.<br/> | ||
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*While his mix-up and pressure are oppressive, he lacks full-screen neutral tools. | *While his mix-up and pressure are oppressive, he lacks full-screen neutral tools. | ||
<br/> | <br/> | ||
==Multi-Hit Move Properties== | ===Multi-Hit Move Properties=== | ||
:Due to the nature of Sho's weapons, many of Sho's normals are multi-hit attacks. This grants him a unique damage property: for multi-hitting normal attacks, even if the first hit whiffs, the higher damage value for the first hit will be applied to the first hit that connects with an ''opponent'', even if it's the second hit of the ''attack''. For example, 2B has three possible hits, so if 2B's second and third hits connect, the damage will be 450 (300 + 150) rather than 300 (150 + 150) -- the damage for 2B's first hit (300) is applied to its second hit, as it was the first to strike the opponent. | :Due to the nature of Sho's weapons, many of Sho's normals are multi-hit attacks. This grants him a unique damage property: for multi-hitting normal attacks, even if the first hit whiffs, the higher damage value for the first hit will be applied to the first hit that connects with an ''opponent'', even if it's the second hit of the ''attack''. For example, 2B has three possible hits, so if 2B's second and third hits connect, the damage will be 450 (300 + 150) rather than 300 (150 + 150) -- the damage for 2B's first hit (300) is applied to its second hit, as it was the first to strike the opponent. | ||
:The following attacks are granted this property: | :The following attacks are granted this property: |
Revision as of 10:25, 31 January 2016
SHO Minazuki |
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Health: 8,500 Combo Rate: 65% Backdash Time: Placeholder Backdash Invincibility: 1-6
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Introduction
P-1 Climax Nickname: "The Rule-Smashing Pun Machine!"
Arcana: The Sun
Backstory:
- Originally Shuji Ikutsuki's test subject, Sho was subjected to various experiments that forged his combat powers and later given a Plume of Dusk. When his second personality, Minazuki, emerged, he fell into a coma and was abandoned by Ikutsuki. However, he awakened and now habours the desire to live alone -- completely alone, by ridding the world of all others, fulfilling Ikutsuki's wish to bring about the Fall. As the mastermind of the prior P-1 Grand Prix, Sho has now engineered the P-1 Climax to take the Persona fragments gathered during combat to create his ideal world. Despite his bratty, juvenile personality and penchant for terrible puns, Sho is an adept fighter, wielding a pair of katanas with minimal trouble and quickly disposing of any who would stand in his way.
Pros/Strengths
- Strong offence and mix-up.
- Good reversals, both meterless and with meter.
- Tricky cross-ups with High-Speed Movement, including in-corner cross-ups.
- Unable to enter Persona break.
- Silence isn't as dangerous for Sho as it is for other characters.
- Large jump normals, making it difficult for many characters to anti-air him.
Cons/Weaknesses
- Low damage without resources.
- No Persona means no "sandwich" combos or disjointed attacks.
- Below-average health.
- While his mix-up and pressure are oppressive, he lacks full-screen neutral tools.
Multi-Hit Move Properties
- Due to the nature of Sho's weapons, many of Sho's normals are multi-hit attacks. This grants him a unique damage property: for multi-hitting normal attacks, even if the first hit whiffs, the higher damage value for the first hit will be applied to the first hit that connects with an opponent, even if it's the second hit of the attack. For example, 2B has three possible hits, so if 2B's second and third hits connect, the damage will be 450 (300 + 150) rather than 300 (150 + 150) -- the damage for 2B's first hit (300) is applied to its second hit, as it was the first to strike the opponent.
- The following attacks are granted this property:
- 5B.
- 2B.
- j.B.
- j.C.
External References
- Japanese Name: 皆月 翔 (みなづき しょう)
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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5D/2D
5D/2D |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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j.D
j.D |
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Sweep
Sweep 2A+B |
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All Out Attack
All Out Attack A+B |
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Universal Mechanics
Ground Throw
Ground Throw C+D |
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Air Throw
Air Throw j.C+D |
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Izayoi
Izayoi B+D |
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Ura Izayoi
Ura Izayoi j.B+D |
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Guard Cancel Attack
Guard Cancel Attack 6A+B while blocking |
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Skill Attacks
Survival Knife
Survival Knife [4]6A/B/C/D |
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Hougetsuzan: Flash Fang
Hougetsuzan: Flash Fang 236A/B |
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Hougetsuzan: Soaring Fang
Hougetsuzan: Soaring Fang 214A/B (A/B after Flash Fang) |
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Hougetsuzan: Destructive Fang
Hougetsuzan: Destructive Fang j.236A/B (A/B after Soaring Fang) |
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High-Speed Movement
High-Speed Movement 236C/D (air OK) (C/D after Flash Fang) |
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SP Skill Attacks
Blazing Moon Barrage 236236A/B |
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Awakened SP Skill Attacks
Moon Smasher 214214A/B |
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- SHO Minazuki[★]
- Sho MINAZUKI[★]
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Click [★] for character's full frame data