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Line 1,179: |
Line 1,179: |
| ==''Midscreen to Corner''== | | ==''Midscreen to Corner''== |
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| | | <span style="text-decoration: underline;">'''*5B* Starter'''</span><br/> |
| *'''5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A | | *'''5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A |
| | :Damage: ----, SP Gain: -- |
| | <span style="text-decoration: underline;">'''*2C* Starter'''</span><br/> |
| | *'''2C>5C>2B>5B>236B>214B>jc>j.B>2B>5B(1)>5C>jc>j.C>j.C>j.B>2B>5B(1)>5C>236A>B+D(1)>236236Ax3 |
| | :Requirements: Awakening, 150 SP, Fatal Counter |
| | :Damage: 7004, SP Gain: -- |
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| ==''Corner Only''== | | ==''Corner Only''== |
Overview
Placeholder
Health: Placeholder
Play-style: Rushdown
Movement Options: Double jump/ 1 air dash, dash-type run
Persona: None
Pros/Strengths:
- Good offense
- Good reversals
- Tricky cross-ups
- Unable to enter Persona Break and Silence isn't as dangerous for SHO as it is for other characters
Cons/Weaknesses:
- Low range in general
- No Persona means no "sandwich" combos or disjointed attacks
- Placeholder
External References:
Move List
- See also: Sho Full Frame Data
Normal Moves
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
300,300
|
any
|
-
|
-
|
-
|
-
|
-
|
Two-part slash move. First launches the opponent into air and the second slams them down. Jump-cancelable on both hits. Same as the other Sho.
|
|
All Out Attack A+B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
All Out Attack
|
300
|
high
|
-
|
-
|
-
|
-
|
-
|
All Out Rush
|
-
|
any
|
-
|
-
|
-
|
-
|
-
|
All Out Finish (C)
|
-
|
any
|
-
|
-
|
-
|
-
|
-
|
All Out Finish (D)
|
-
|
any
|
-
|
-
|
-
|
-
|
-
|
SHO dashes towards the opponent and slashes them with his swords. The dash can go through an enemy for tricky cross-up.
|
|
Throws
Ground Throw C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
0,500*3
|
-
|
-
|
-
|
-
|
-
|
-
|
SHO slashes the opponent a few times and stabs the opponent with both of his swords.Can't be comboed without OMC or OMB.Same as other Sho.
|
|
Furious Action
Skill Attacks
Survival Knife [4]6A,B,C/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
400
|
any
|
-
|
-
|
-
|
-
|
-
|
SHO throws a spinning horizontally moving knife. Pretty weak.Command is harder than other Sho`s,but start-up is a bit faster than the other Sho's.
A: Throws a slow knife that hits around the chest. Doesn't hit crouchers.
B: Throws a slow knife that hits around the feet.
C: Throws a fast knife that hits around the chest. Doesn't hit crouchers.
D: Throws a fast knife that hits around the feet.
SB: Throws one fast knife and one slow knife. Fast and slow knives switch places between AB and CD skill boosts.
|
|
Moon Crushing Slash: Flash Fang 236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
400
|
any
|
-
|
-
|
-
|
-
|
-
|
B
|
500
|
any
|
-
|
-
|
-
|
-
|
-
|
SB
|
700
|
any
|
-
|
-
|
-
|
-
|
-
|
SHO dashes a small distance and slashes. Cancelable to soaring fang or izayoi.
A version: Faster, but weaker than B version.
B version: Stronger and slower than A version.
SB version: Stronger and faster than other versions.
|
|
Moon Crushing Slash: Soaring Fang 214A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
700
|
any
|
-
|
-
|
-
|
-
|
-
|
B
|
800
|
any
|
-
|
-
|
-
|
-
|
-
|
SB
|
900
|
any
|
-
|
-
|
-
|
-
|
-
|
A rising slash that takes SHO and his opponent to the air. Can be followed up with furious action, destruction fang or normal aerials. Not a follow up unlike the other Sho's version of the attack.
A version: Faster than B version, but does only 1 hit.
B version: Slower than A version, but does 3 hits.
SB version: Travels a small distance forward. Faster than B version and does 7 hits.
|
|
Moon Crushing Slash: Destruction Fang j.236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
-
|
high
|
-
|
-
|
-
|
-
|
-
|
B
|
-
|
high
|
-
|
-
|
-
|
-
|
-
|
SB
|
-
|
high
|
-
|
-
|
-
|
-
|
-
|
SHO slams the foe down from the air. Usually used as a combo ender. Not a follow-up like the other Sho's version of the attack. Both B and SB versions are Fatal counters.
A version: Faster than B version.
B version: Slower than A version, but is a bit stronger.
SB version: Has faster recovery allowing it to be followed up.
|
|
High Speed Movement 236C/D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
0
|
-
|
-
|
-
|
-
|
-
|
-
|
Command teleport that can be used to get behind an enemy. Can also be done in air. Aerial version is an air-to-ground teleport. Ground version goes a bit forward. Can also be used to cancel other specials.
C version: Travels a small distance.
D version: Goes a longer distance than C version.
SB version: Comes out a bit faster and has little invincibility.
|
|
SP Skill Attacks
236236A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
2500
|
any
|
-
|
-
|
-
|
-
|
-
|
B
|
2500
|
any
|
-
|
-
|
-
|
-
|
-
|
SB
|
3000
|
any
|
-
|
-
|
-
|
-
|
-
|
SHO dashes at the opponent and starts slashing the foe wildly then he rises the opponent to the sky and slams them down. Can be followed in the corner.
A version: Travels a short distance.
B version: Travels further, than A version.
SB version: Stronger than other versions. Can't be followed up without counter hit.
|
|
Awakened Skill Attacks
Moon Smasher 214214A/B
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv.
|
Attribute
|
A
|
2700
|
ground
|
-
|
-
|
-
|
-
|
-
|
B
|
3400
|
ground
|
-
|
-
|
-
|
-
|
-
|
SB
|
3700
|
ground
|
-
|
-
|
-
|
-
|
-
|
SHO does a huge jumping slash and strikes the ground dealing massive damage to the opponent.
Can be followed with OMB or on counter hit. Not really useful as a combo ender. High damage, good amount of invincibility and works well to interrupt the opponent.
This version is also aerial unblockable, unlike the other Sho's version.
A version:Jumps lower than others so it can be followed on CH.
B version:Jumps higher than A version, but is stronger.
SB version:Stronger than other versions.
|
|
Instant Kill
Strategy
Offense
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Neutral
Combos
Combo Notation Guide:
|
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- dc = dash cancel
- (N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
- (move) = whatever's listed in the parentheses is optional
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
*5B* Starter
- 5B>5C>jc>j.B>j.C>5B>5C>236A>214B>j.236C>236A>214A>j.236A
- Damage: ----, SP Gain: --
*2C* Starter
- 2C>5C>2B>5B>236B>214B>jc>j.B>2B>5B(1)>5C>jc>j.C>j.C>j.B>2B>5B(1)>5C>236A>B+D(1)>236236Ax3
- Requirements: Awakening, 150 SP, Fatal Counter
- Damage: 7004, SP Gain: --
Corner Only
- 5B>5C>5B>236B>214B>j.236C>214A>jc>j.C>j.B>j.B+D>236236A
Click [★] for character's full frame data