- Stance follow up after any grounded version of Double Fang.
- Can exit any Aim stance by inputting 214A or tapping/holding D. Preferably by holding D in most situations. Can partially cancel the recovery of any Aim stance into B/SB aim stance repeatedly.
A Aim Stance: Naoto takes out the gun and holds the revolver out with both hands, and cannot block or use conventional movement such as walking, running, jumping, etc. Naoto has set follow ups (discussed below) that may be used to act out of this stance. This stance is important to Naoto's entire gameplan as Aim stance gives Naoto access to a variety of projectile angles and lets the special cancel the recovery of certain normals for pressure and DP/Super baits.
B Aim Stance: Naoto performs a briefly invulnerable backflip that results in the usual Aim stance with the same properties as A Aim Stance. The notable thing about this stance is the signficant backwards flip that has a very brief window of full invulnerability. Theoretically, it seems that this flip has roughly the same invulnerability as Naoto's backdash, but this is not confirmed and needs further testing. To give a nice perspective on this move's invul, it is possible with proper timing to perform this move and have it go through Aigis's 236236C Shield super cleanly.
SB Aim Stance:
Naoto performs a forward moving military roll that has a significant amount of invulnerability in which Naoto can act the same as out of other stances. This move is NOT a reversal, as the invulnerability does not kick in until roughly frame 4 which means this move will lose to attacks done on the first 3 frames of this move's start up. If you are hit during the start up or recovery of this attack, you will be Fatal Countered so beware of overusing this attack.