< P4AU | Chie Satonaka
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: '''Special''' = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers) | : '''Special''' = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers) | ||
: '''Super''' = SP Skill Attacks (aka: Supers) | : '''Super''' = SP Skill Attacks (aka: Supers) | ||
<br clear=all/> | |||
---- | ---- | ||
{{CharLinks | |||
|charMainPage=P4AU/Chie Satonaka | |||
|videos=http://horibuna.web.fc2.com/P4U2/index.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/195-chie-satonaka/ | |||
}} | |||
{{Navbar-P4AU}} | {{Navbar-P4AU}} | ||
[[Category:Persona 4 Arena]] | [[Category:Persona 4 Arena]] | ||
[[Category:Frame Data]] | [[Category:Frame Data]] |
Revision as of 20:14, 3 September 2015
System Data
Health: 9,500
Combo Rate: 60%
Backdash Time: 19
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 180 | 2 | Body | All | JSpSO | 200 | 200 | 50 | 5 | 3 | 6 | 0 | - |
5AA Normal
|
260, 130 | 3 | Body | All | SpSO | 0 | 100 | 50 | 8 | 3(3)6 | 11 | -2 | - |
5AAA Normal
|
400, 200, 200 | 4 | Body | All | SpSO | 0 | 400 | 50 | 10 | 2(12)3(9)5 | 19 | -5 | - |
5AA Shadow
|
250, 125x5 | 3 | Body | All | JSpSO | 0 | 100 | 50 | 9 | 2(4)2(4)2(4)2(4)2 | 21 | -8 | - |
5AAA Shadow
|
600, 300 | 4 | Body | All | JSpSO | 0 | 400 | 50 | 5 | 3, 3 | 15 | -3 | - |
5B | 550 | 3 | Body | All | JSpSOD | 0 | 100 | 50 | 7 | 4 | 18 | -7 | - |
| |||||||||||||
2A | 200 | 1 | Foot | L | SpSO | 500 | 100 | 50 | 7 | 2 | 12 | -3 | - |
2B | 400 | 3 | Body | AUB | JSpSOD | 200 | 100 | 50 | 10 | 2 | 30 | -17 | - |
| |||||||||||||
j.A | 300 | 1 | Head | HA | CJSpSO | 200 | 100 | 50 | 5 | 4 | 10 | - | - |
j.B | 400 | 2 | Head | HA | JSpSO | 200 | 100 | 50 | 8 | 3 | 13 | - | - |
j.BB | 600 | 3 | Head | HA | JSpSO | 200 | 100 | 50 | 7 | 3 | 15 | - | - |
j.2B | 600 | 3 | Head | HA | JSpSO | 200 | 100 | 50 | 9 | 3 | 12 | - | - |
All Out Attack | 300 | 5 | Body | H | O | 0 | 1000 | 10000 | 26 | 1 | 39 | -21 | - |
All Out Rush | 200xN | 5/3 | Body | All | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | All | O | 500 | 300 | 50 | - | - | - | - | - |
| |||||||||||||
All Out Finish (D) | 1000 | 5 | Body | All | JSpSOD | 500 | 100 | 50 | - | - | - | - | - |
| |||||||||||||
Sweep | 600 | 3 | Foot | L | JSpSO | 200 | 100 | 50 | 9 | 3 | 20 | -8 | - |
Dash Cancel | - | - | - | - | - | - | - | - | - | - | 19 | - | - |
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 800 | 4 | Body | All | JSpSOD | 300 | 100 | 50 | 12 | 3 | 31 | -16 | - |
| |||||||||||||
5D | 200, 100x2, 900 | 4 | Body | All | - | 300 | 200 | 1000 | 43 | 2(3)2(6)2(11)3 | 61 total | - | - |
5DD | 200, 100x2, 30x15, 200 | 4 | Body | All | - | 300 | 200 | 1000 | 43 | 2(3)2(6)2(7)30[15 hits](9)3 | 61 total | - | - |
2C | 400,200 | 4 | Body | All | SpSOD | 400 | 200 | 1000 | 23 | 7(2)2 | 26 | -11 | - |
| |||||||||||||
2D | 200, 900 | 4 | Body | All | - | 300 | 200 | 1000 | 26 | 7(11)3 | 56 total | +27 | - |
2DD | 200, 50x15, 300 | 4 | Body | All | - | 300 | 200 | 1000 | 26 | 2(7)30[15 hits](9)3 | 56 total | +62 | - |
j.C | 700 | 3 | Body | All | JSpSO | 200 | 100 | 300 | 11 | 4 | 11 | - | - |
j.D | 100, 50x11, 500 | 3, 4 | Head | All | - | 300 | 200* | 50 | 24 | 24[12 hits](13)3 | 52 total | - | - |
|
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,0,1200 | 0, 1, 4 | Throw | Throw | O | 0 | 1100 | 50 | 5 | 3 | 25 | - | - |
Air Throw | 0,1600 | 0, 4 | Throw | Throw | O | 0 | 1200 | 50 | 4 | 3 | 12 | - | - |
Furious Action
Counter | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD (Catch) | - | - | - | - | - | - | - | - | - | 1-9 Catch | 24 Total | - | - | ||
Attack (ground) | 720, 190x4 | 2, 4 | Body | Low, All | S | 600 | 100 | 50 | 7 | 2(9)3(5)3(5)3(5)3 | 18+15 after landing | -24 | - | ||
j.BD | 320, 160x3 | 4 | Head | All | S | 600 | 100 | 50 | 6 | 3(5)3(5)3(5)3 | 15 after landing | - | - | ||
|
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rampage | |||||||||||||||
236A | 240,120*2 | 3 | Head | All | SO | 0 | 200 | 50 | 11 | 2(6)3(6)3 | 3+17 after landing | -8 | - | ||
j.236A | 240,120*N | 2 | Head | All | SO | 0 | 200 | 50 | 6 | 2(6)3(6)3... | 17 after landing | -8 | - | ||
236B | 320,160*4 | 4 | Head | All | SO | 0 | 100 | 900 | 19 | 2(6)3(6)3(6)3(6)3 | 1+11 after landing | +2 | - | ||
j.236B | 200,100*N | 2 | Head | All | SO | 0 | 100 | 1000 | 9 | 2(4)2(4)2... | 11 after landing | - | - | ||
236AB | 320,160*5 | 4 | Head | All | SO | 0 | 400 | 500 | 12 | 2(4)2(4)2(4)2(4)2(4)2 | 11 after landing | +6 | - | ||
j.236AB | 320,160*N | 4 | Head | All | SO | 0 | 400 | 500 | 7 | 2(4)2(4)2... | 11 after landing | - | - | ||
Skull Cracker | |||||||||||||||
236A after Rampage | 400, 200 | 4 | Body, Foot | H,L | SO | 500 | 300 | 50 | 6 | 2(9)3 | 26 | -12 | - | ||
236B after Rampage | 800, 400 | 4 | Body, Foot | H,L | SO | 500 | 300 | 50 | 10 | 2(9)3 | 21 | -7 | - | ||
236AB after Rampage | 800, 400 | 4 | Body, Foot | H,L | SO | 300 | 200 | 50 | 5 | 2(9)3 | 25 | -11 | - | ||
Dragon Kick | |||||||||||||||
236C | 200 | 5 | Head | All | SO | 1000 | 400 | 50 | 18 | 21 | 23+9 after landing | -34 | - | ||
j.236C | 1800 | 5 | Head | All | SO | 1000 | 400 | 50 | 14 | 17 | 23 + 9 after landing | - | - | ||
236D | 3000 | 5 | Head | All | SO | 1000 | 400 | 50 | 30 | 18 | 23+9 after landing | -31 | - | ||
j.236D | 2520 | 5 | Head | All | SO | 1000 | 400 | 50 | 16 | 16 | 16 after landing | - | - | ||
236CD | 2400 | 5 | Head | All | SO | 1000 | 700 | 300 | 30 | 17 | 4+9 after landing | -2 | - | ||
j.236CD | 2400 | 5 | Head | All | SO | 1000 | 700 | 300 | 13 | 16 | 4+9 after landing | - | - | ||
Herculean Strike | |||||||||||||||
214A | 600 | 3 | Chest | All | SO | 600 | 300 | 50 | 15 | 6 | 23 | -14 ~ -9 | - | ||
214B | 1000 | 3 | Chest | All | SO | 600 | 300 | 1000 | 31 | 10 | 21 | -11 ~ -3 | - | ||
214AB | 900, 450 | 5 | Chest | All | SO | 600 | 500 | 1000 | 17 | 10,1 | 15 | +3 | - | ||
| |||||||||||||||
Black Spot | |||||||||||||||
214C | 800 | 4 | Projectile, Chest | All | SO | 0 | 100 | 50 | 13 | 12 | 24 | -7 | - | ||
| |||||||||||||||
214D | 1200 | 5 | Projectile, Chest | All | SO | 0* | 100 | 50 | 26 | 12 | 18 | +2 | - | ||
| |||||||||||||||
214CD | 1400 | 5 | Projectile, Chest | All | SO | 0* | 100 | 50 | 21 | 12 | 26 | -6 | - | ||
|
SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power Charge | |||||||||||||||
236236A | - | - | - | - | - | - | - | - | - | - | 5 Total | - | - | ||
236236B | - | - | - | - | - | - | - | - | - | - | 20 Total | - | - | ||
236236AB | - | - | - | - | - | - | - | - | - | - | 35 Total | - | - | ||
| |||||||||||||||
God's Hand | |||||||||||||||
236236C | 3000 | 5 | Body | H | O | 1000 | 100 | 50 | 4+11 | 6 | 42 | -16 | - | ||
236236D | 3360 | 5 | Body | H | O | 1000 | 100 | 50 | 4+19 | 6 | 42 | -16 | - | ||
236236CD | 3000, 3000 | 5 | Body | H | O | 1000, 1000 | 500, 100 | 50, 50 | 4+19 | 6(276) | 42 | -16 | - | ||
|
Awakened SP Skill Attacks
Agneyastra | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214C | 520*N | 5 | Projectile, Body | All | O | 0 | 200xN | 0 | 11+~8 | - | 35 Total | - | - | ||
214214D | 520*N | 5 | Projectile, Body | All | O | 0 | 200xN | 0 | 11+~14 | - | 34 Total | - | - | ||
214214CD | 520*N | 5 | Projectile, Body | All | O | 0 | 200xN | 0 | 11+~6 | - | 34 Total | - | - | ||
|
Instant Kill
Galactic Punt | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 5 | Projectile, Body | All | - | 0 | 100 | 50 | 13+51 | 22 | 66 | -52 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AAA | - | - | - | - | - | Special |
5AA Shadow | 5AAA Shadow | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA Shadow | - | - | - | - | - | Jump, Special |
2A | 5A, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Dash |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Dash |
5C | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Special, Dash |
2C | - | - | - | 5D, 2D | AoA, Sweep | Special |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-Out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Jump, Special |
A | B | C | D | Cancel | |
---|---|---|---|---|---|
j.A | j.A | j.B, j.B, j.2B | j.C | j.D, j.2D | Jump, Special |
j.B | j.A | j.BB, j.2B | j.C | j.D | Jump, Special |
j.BB | j.A | - | j.C | j.D | Jump, Special |
j.2B | j.A | j.B | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | - | - |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
- Aigis[★]
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- Chie Satonaka[★]
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- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data