P4AU/Chie Satonaka/Combos: Difference between revisions

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-FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)
-FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)
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|videos=http://horibuna.web.fc2.com/P4U2/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/195-chie-satonaka/
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[[File:Video_Database_Test.jpg|250px|link=http://horibuna.web.fc2.com/P4U2/index.html]][[File:Forum_Test.jpg|250px|link=http://www.dustloop.com/forums/index.php?/forums/forum/195-chie-satonaka/]]
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[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena Characters]]
[[Category:Persona 4: Arena Characters]]

Revision as of 20:15, 3 September 2015

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


http://www.dustloop.com/forums/index.php?/topic/9287-p4au-chie-satonaka-combo-thread/#entry906688

Midscreen

-5B> 2AB> Shadow Frenzy> A Power Charge> A Power Charge> 5B> C God's Hand> OMC> A Power Charge> 5C> SB God's Hand ~7k damage

-5B> 2AB> Shadow Frenzy> A Power Charge> 5C> A Power Charge> dash 5C> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> D Gods Hand


-(Throw) Shadow Frenzy> A Power Charge> A Power Charge> 5C> SB Black Spot> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> C God's Hand

-Unburstable (Throw) A Power Charge> A Power Charge> C God's Hand> OMC> AOA> A Power Charge> SB God's Hand (I usually like to use this combo late to seal rounds, note the opponent can burst the AoA hit but if they do burst just finish the combo regularly, the combo will reset and the God's Hand will still hit giving max damage) if you land a counter throw (or air throw) you can substitute B Charge in instead of 2 A Charges.

Midscreen to Corner

Corner Only

Shadow Chie:

-5B> 2AB> C Black Spot> Shadow Frenzy> 2C> B Power Charge> dash 5C> SB Black Spot> B Rampage> B Skull Cracker> A Power Charge> D Dragon Kick> C Agneyastra> A Power Charge> D Gods Hand

-C Black Spot> Shadow Frenzy> A Power Charge> A Power Charge> C Black Spot> D Gods Hand> OMC> A Power Charge> 5C> C Black Spot> SB God's Hand

-5B 2B 2A+B Berserk 5C 2C A Power Charge(x2) 214C+D 236B~236B A Power Charge 236D C Agneyastra D Godhand (9k+ Damage)


-FC 214C Berserk A Power Charge(x2) 214C+D 236D 236B~236B A Power Charge 236D C Agneyastra D Godhand (10k Damage)