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{{MoveData | {{MoveData | ||
|image=P4AU_Akihiko_SonicPunch.png | |image=P4AU_Akihiko_SonicPunch.png | ||
|caption= | |caption=Effective Boss Killer. | ||
|input=8A/B After Kill Rush | |input=8A/B After Kill Rush | ||
|name=Sonic Punch | |name=Sonic Punch |
Revision as of 20:32, 28 October 2014
Introduction
P-1 Climax Nickname: "The Two-Fisted Protein Junkie!"
Persona: Caesar
Arcana: The Emperor
Backstory:
- Placeholder
Overview
Health: 10000
Persona Cards: 2
Play-style: Offensive Rushdown/Rekka
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Dash
Pros/Strengths:
- Doesn't rely on his persona.
- Good health.
- Good damage.
Cons/Weaknesses:
- Poor range.
- Struggles against zoning characters.
- Placeholder
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Akihiko Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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Guard Cancel Attack | Template:AttackData |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Double Uppercut B+D |
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Skill Attacks
Kill Rush 236A/B |
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Boomerang Hook 4A/B After Lvl 1 Move |
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Corkscrew 6A/B After Kill Rush |
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Sonic Punch 8A/B After Kill Rush |
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Ducking 236C/D OR 6C/D After Kill Rush |
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Weaving/Webbing 214C/D OR 4C/D After Kill Rush |
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Closeout Blow 214A/B |
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Assault Dive j.214A/B |
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SP Skill Attacks
Cyclone Uppercut 236236A/B |
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Thunder Fists 236236C/D |
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Awakened SP Skill Attacks
Maziodyne 214214C/D |
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Instant Kill
Earth Breaker 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data