P4AU/Akihiko Sanada: Difference between revisions

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All of Akihiko's fist-based attacks cause Shock on block to opponents, making them unable to move until it wears off allowing for some easy follow-ups. Thunder Fists wears off if Akihiko is hit while the buff is active, but not if another Persona attack is used.
*List what the move is used for
*List what the move is used for
*List interesting properties in bullet points like invul, fatal
*List interesting properties in bullet points like invul, fatal

Revision as of 20:12, 10 February 2016

Akihiko Sanada
P4U Akihiko Portrait.png

Health: 10,000

Combo Rate: 75%

Persona Cards: 2

Backdash Time: 23

Backdash Invincibility: 1-6



Movement Options
1 Double Jump/Airdash, Dash type: Run
Play-style
Offensive Rushdown/Rekka
Full Frame Data
P4AU/Akihiko Sanada/Frame Data
  

Introduction

P-1 Climax Nickname: "The Two-Fisted Protein Junkie!"
Persona: Caesar
Arcana: The Emperor
Backstory:

  • Placeholder

Pros/Strengths

  • Doesn't rely on his persona.
  • Good health.
  • Good damage.


Cons/Weaknesses

  • Poor range.
  • Struggles against zoning characters.
  • Placeholder


Akihiko cancels note
a * under cancels mean he can cancel into Cyclone moves. You cannot cancel into the same move twice during these chains, including Hop and Roll.

Normal Attacks

5A (Normal)
5A
Normal
P4Arena Akihiko 5A.png
P4Arena Akihiko 5AA.png
P4AU Akihiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 Any 5 2 11 0 Body
5AA 300 Any 9 2 15 -2 Body
5AAA 200 Any 11 3 20 -8 Body
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5A (Shadow)
5A
Shadow
P4Arena Akihiko 5A.png
P4Arena Akihiko 5AA.png
P4Arena Akihiko 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 Any 5 2 11 0 Body
5AA 300 Any 9 2 15 -2 Body
5AAA
Shadow
200, 100x3 Any 11 2(10)1(10)2(10)2 20 -7 Body
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5B
5B
P4Arena Akihiko 5B.png
Boom Boom
Damage Guard Startup Active Recovery Frame Adv. Attribute
400, 200 Any 6 3(3)3 20 -4 Body

Double punch to the body.

  • Dash Cancel is -3 on block of either hit
  • Fatal counter combo starter and a move used regularly in BnBs. Somewhat slow recovery so should not be used randomly in neutral game.
  • Forces Fatal counter on counter hit
2A
2A
P4Arena Akihiko 2A.png
Poke
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 Any 5 2 11 -2 Leg
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2B
2B
P4Arena Akihiko 2B.png
RISING UPPAH
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 Air Unblockable 7 6 24 -15 Body
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j.A
j.A
P4Arena Akihiko jA.png
Poke in the air
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 High 7 2 11 - Head
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j.B
j.B
P4Arena Akihiko jB.png
Two hits, Knocks down on air hit.
Damage Guard Startup Active Recovery Frame Adv. Attribute
300, 150 High 9 3(3)3 15 - Head
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All Out Attack
All Out Attack
A+B
P4Arena Akihiko AOA.png
Dunk. Powah.
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 High Lv 0: 30

Lv 1: 29

Lv 2: 28

Lv 3: 27

Lv 4: 26

Lv 5: 25

9 24 -14 Body
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Sweep
Sweep
2A+B
P4Arena Akihiko Sweep.png
YEET!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0 Lv 0: 700
Lv 1: 750
Lv 2: 800
Lv 3: 850
Lv 4: 900
Lv 5: 1000
Low 13 5 Lv 0: 20
Lv 1-5: 18
Lv 0: -8
Lv 1-5: -6
Leg
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

5C Persona Required
5C Persona Required
P4Arena Akihiko 5C.png
CAAESSAAAAR
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0: 1300

Lv 1: 1400

Lv 2: 1500

Lv 3: 1600

Lv 4-5: 1700

High 25 (30) 5 19 (14) -5 (0) Body
  • Dash Cancel is -3 on block whether charged or not

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5D Persona Required
5D Persona Required
P4Arena Akihiko 5D.png
Gravity
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - 29 Total - -

Pulls the opponent towards Caeser for the duration of the normal. Unlike in P4A, using 5D or 2D no longer prevents Akihiko from using other Persona attacks (i.e. Akihiko can now pull with 5D, then attack shortly afterwards with 5C).

  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2C Persona Required
2C Persona Required
P4AU Akihiko 2C.png
Shocking new move, isn't it?
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv0: 0, 100, 50x5, 500

Lv1: 0, 110, 55x5, 550

Lv2: 0, 120, 60x5, 600

Lv3: 0, 130, 65x5, 650

Lv4: 0, 140, 70x5, 700

Lv5: 0, 150, 75x5, 750

Throw 19 4 28 - Body

Akihiko's new anti-air Persona grab. Caesar shocks the opponent before slamming them down for a ground bounce. Useful for ending juggling combos. Easily cancels into 236236A/B in the corner, but requires specific timing anywhere else. Inflicts Silence if successful.

  • List what the move is used for
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2D Persona Required
2D Persona Required
P4Arena Akihiko 2D.png
Get over here. But take your time.
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - Pulls on 24 - 29 Total - -
  • List what the move is used for
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j.C Persona Required
j.C Persona Required
P4Arena Akihiko jC.png
Chop
Damage Guard Startup Active Recovery Frame Adv. Attribute
1600 High 28 4 29+10 landing - Head
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j.D Persona Required
j.D Persona Required
P4Arena Akihiko jD.png
Oh. I'm in the open.
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - Pulls on 24 - 48 Total - -
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Universal Mechanics

Ground Throw
Ground Throw
C+D
P4Arena Akihiko 5B.png
Hold still while I beat you up a while.
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv0: 0, 200, 100x2

Lv1-5: 0, 200, 100x3

Throw 5 3 25 - Throw
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Air Throw
Air Throw
j.C+D
P4Arena Akihiko AOA.png
Never seen anybody fall like this.
Damage Guard Startup Active Recovery Frame Adv. Attribute
1500 Throw 4 3 19 - Throw
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Double Uppercut
Double Uppercut
B+D
P4Arena Akihiko BD.png
Straight to the Moon.
Damage Guard Startup Active Recovery Frame Adv. Attribute
Lv 0-1: 1600, 300

Lv 2-3: 700, 350

Lv 4-5: 800, 400

Air Unblockable, Any 9 3(4)3 38 -24 Body
  • List what the move is used for
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Guard Cancel Attack
Guard Cancel Attack
P4Arena Akihiko 2B.png
Same animation as 2B...why?
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Kill Rush
Kill Rush
236A/B
P4Arena Akihiko 5B.png
RTSD to Punching Flurry.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 100, 50*3, 500 Any 11 - 23 Total -4 Body
B 120, 60*5, 500 Any 24 - 36 Total -8 Body
SB 140, 70*9, 500 Any 11 - 26 Total -8 Body
  • List what the move is used for
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Boomerang Hook
Boomerang Hook
4A/B After Kill Rush
P4Arena Akihiko Boomerang.png
Look at that bicep. Jesus.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 600

Lv2-3: 720

Lv4-5: 900

Any 13 3 18 -6 Body
B Lv1: 800

Lv2-3: 960

Lv4-5: 1200

Any 21[41] 3 15 +4 Body
SB Lv1: 1000

Lv2: 1200

Lv3: 1200

Lv4: 1500

Lv5: 1500

Any 23 3 26 +1 Body
  • List what the move is used for
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Corkscrew
Corkscrew
6A/B After Kill Rush
P4Arena Akihiko Corkscrew.png
Keep it classy!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 1000

Lv2-3: 1200

Lv4-5: 1500

Any 6 -6 34 -18 Body
B Lv1: 1200

Lv2-3: 1440

Lv4-5: 1800

Any 9 -6 40 -24 Body
SB Lv1: 1200

Lv2-3: 1440

Lv4-5: 1800

Any 15 -6 35 -19 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Sonic Punch
Sonic Punch
8A/B After Kill Rush
P4AU Akihiko SonicPunch.png
Effective Boss Killer.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv1: 500

Lv2-3: 600

Lv4-5: 750

AUB 13 4 18 -7 Body
B Lv1:650

Lv2-3:780

Lv4-5:975

AUB 21 4 26 -13 Body
SB Lv1:800

Lv2-3:960

Lv4:1200

Lv5:1200

AUB 23 4 20 -4 Body
  • List what the move is used for
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Ducking
Ducking
236C/D OR 6C/D After Kill Rush
P4Arena Akihiko Ducking.png
Getting distance!
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - 13-20 Low Profile 25 Total 5-12 Low -
D - - - 20-34 40 - -
SB - - - 13-18 22 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Weaving/Webbing
Weaving/Webbing
214C/D OR 4C/D After Kill Rush
P4Arena Akihiko Weaving.png
Dodging bullets.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - 11-20 24 Total, can be held - -
D - - - 11-35 Low Profile 41 Total - -
SB - - - 5-37 44 Total - -
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Closeout Blow
Closeout Blow
214A/B
P4Arena Akihiko Closeout.png
Come at me bro.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - 33 Total - -
B - - - - 54 Total - -
SB - - - - 43 Total - -
  • List what the move is used for
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Assault Dive
Assault Dive
j.214A/B
P4Arena Akihiko Assault.png
Superhero Punch.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 600, 300 Any 10 Until landing, +6 30 -15 Head, Body
B 800, 400 Any 22 Until landing, +6 30 -15 Head, Body
SB 800, 400 Any 10 Until landing, +6 30 -15 Head, Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Cyclone Uppercut
Cyclone Uppercut
236236A/B
P4Arena Akihiko CycloneUppercut.png
Super VV
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A Lv0: 1000x2

Lv1: 1000+550x2

Lv2: 1000+600x2

Lv3: 1000+350x4

Lv4: 1000+400x4

Lv5: 1000+2000

Air Unblockable, Any 4+5 3(6)12 until landing + 20 Lv0: -35

Lv1-2: -41

Lv3-4: -49

Lv5: -7

Body
B Lv0: 1200+360x3

Lv1: 1200+240x5

Lv2: 1200+264x5

Lv3: 1200+240x7

Lv4: 1200+276x7

Lv5: 1200+168x15

Air Unblockable, Any 8+5 3(6)12, 23 for lv5 Lv 0-4: until landing + 15

Lv 5: until landing + 42

Lv0: -31

Lv1-2: -32

Lv3-4: -39

Lv5: -85

Body
SB Lv0: 1300, 520x2

Lv1: 1300, 520x2, 100x2

Lv2: 1300, 520x2, 200x2

Lv3: 1300, 520x2, 70x9

Lv4: 1300, 520x2, 100x9

Lv5: 1300, 520x2, 200x5, 700x2

Air Unblockable, Any 3+5 Lv0: 3 (3) 2 (39) 2

Lv1-4: 3 (3) 2 (34) 18

Lv5: 3 (3) 2 (34) 18 (45) 21

Lv 0-4: until landing + 20,

Lv 5: until landing + 42

Lv0: -34

Lv1-2: -47

Lv3-4: -52

Lv5: -27

Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Thunder Fists Persona Required
Thunder Fists Persona Required
236236C/D
P4Arena Akihiko ThunderFists.png
YOU WA SHOCK
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - ?+4 - 13 total - -
D - - ?+4 - 28 total - -
SB 1000 All 4+4 3 51 total -28 Projectile

All of Akihiko's fist-based attacks cause Shock on block to opponents, making them unable to move until it wears off allowing for some easy follow-ups. Thunder Fists wears off if Akihiko is hit while the buff is active, but not if another Persona attack is used.

  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Maziodyne Persona Required
214214C/D
P4Arena Akihiko Maziodyne.png
Not going anywhere.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C Lv0: 200, 100*15

Lv1: 120, 60*31

Lv2: 140, 70*31

Lv3: 80, 40*64

Lv4: 90, 45*64

Lv5: 80, 40*80

Any 4+18 1(1)1... Total 119 Lv0 -53

Lv1~2: -21

Lv3~4: -19

Lv5: -3

Projectile
D Lv0: 200, 100*15

Lv1: 120, 31*31

Lv2: 140, 31*31

Lv3: 80, 64*64

Lv4: 900, 64*64

Lv5: 80, 40*80

Any 4+26 1(1)1... Total 112 Lv 0: -38

Lv 1-2: -6

Lv 3-4: -4

Lv 5: +12

Projectile
SB Lv0: 200, 100*23

Lv1: 140, 31*39

Lv2: 160, 31*39

Lv3: 80, 64*80

Lv4: 900, 64*80

Lv5: 80, 40*96

Any 4+22 1(1)1... Total 123 Lv0: -37

Lv1-2: -5

Lv3-4: -3

Lv5: +13

Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Earth Breaker Persona Required
222C+D
P4Arena Akihiko IK.png
If you touch the globe, you die.
P4Arena Akihiko IK2.png
You brought this upon yourself.
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. Unblockable 17+106 81 96 - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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External References