Numpad Notation
Each direction corresponds to a number on the numpad.
Translates to | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
So ↓↘→A becomes 236A
→A becomes 6A
Abridged List of Abbreviations
Abbreviation | Explanation |
---|---|
X | Press X if no direction is mentioned, assume neutral (5) |
j.X, c.X, f.X, etc. | Press X while jumping, close, far, etc. |
X~Y | Press X then immediately press Y |
[X] | Hold X |
JC | Jump Cancel |
RC | Roman Cancel/ Rapid Cancel |
FRC | False/Force Roman Cancel |
X(#) | after the #th hit of X |
X > Y | cancel X into Y |
X, Y | link X into Y |
360X, 720X, 1080X | perform a 360/ 720/ etc. degree motion with the stick/pad (clockwise or counter-clockwise) and press X. |
Example
Here is a simple example using Ky from Guilty Gear. Use the table above to determine the meaning of this combo. If you get stuck, look at the explanation below.
6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > JC > j.K > j.S > j.623H
Explanation
<toggledisplay>
→P > close S > →P > ↓↘→K, Roman Cancel the 2nd hit, run up close S > ↓H > jump cancel > jumping K > jumping S > jumping →↓↘H
</toggledisplay>
More Abbreviations
Abbreviation | Stands For | Explanation |
---|---|---|
IAD | Instant Air Dash | To perform an air dash from a standing position as fast as possible. Done by pressing 956 to air dash forwards or 754 to air dash backwards. |
IB | Instant Block | A mechanic used in games like Guilty Gear and BlazBlue where you begin blocking right before an attack strikes you. The benefit of this is that you recover faster, suffer less pushback, and gain extra meter. |
CH | Counter Hit | To interrupt the opponent's attack with your own. Counter Hits usually have increased hitstun or have additional properties that normal hits do not have. This usually gives the opportunity to retaliate with even stronger combos. |
OTG | Off The Ground | The act of hitting the opponent when the are knocked down, thus hitting them Off The Ground. |
TK | Tiger Knee | The act of performing an air attack very close to the ground starting from a standing position. For example, to perform j.236C very close to the ground, perform a 2369C. If you did this correctly, your character will be airborne and your character will perform a j.236C. |
FD | Faultless Defense | A Guilty Gear term that refers to a special type of blocking that negates chip damage and increases pushback. Can be used to refer to similar mechanics in other games (such as BlazBlue's Barrier Block). |