Notation

From Dustloop Wiki

Numpad Notation

Each direction corresponds to a number on the numpad.

Translates to
O
7 8 9
4 5 6
1 2 3


So ↓↘→A becomes 236A
→A becomes 6A

Abbreviation Explanation
X Press X if no direction is mentioned, assume neutral (5)
j.X, c.X, f.X, etc. Press X while jumping, close, far, etc.
X~Y Press X then immediately press Y
[X] Hold X
JC Jump Cancel
RC Roman Cancel/ Rapid Cancel
FRC False/Force Roman Cancel
X(#) on the #th hit of X
X > Y cancel X into Y
X, Y link X into Y

Example

Here is a simple example using Ky from Guilty Gear. Use the table above to determine the meaning of this combo. If you get stuck, look at the explanation below.

6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > JC > j.K > j.S > j.623H


Explanation <toggledisplay>

→P > close S > →P > ↓↘→K, Roman Cancel the 2nd hit, run up close S > ↓H > jump cancel > jumping K > jumping S > jumping →↓↘H

</toggledisplay>

Abbreviations

Abbreviation Stands For Explanation
IAD Instant Air Dash To perform an air dash from a standing position as fast as possible. Done by pressing 956 to air dash forwards or 754 to air dash backwards.
IB Instant Block A mechanic used in games like Guilty Gear and BlazBlue where you begin blocking right before an attack strikes you. The benefit of this is that you recover faster, suffer less pushback, and gain extra meter.
CH Counter Hit To interrupt the opponent's attack with your own. Counter Hits usually have increased hitstun or additional properties that normal hits do not have. This usually gives the opportunity to retaliate with even stronger combos. OTG Off The Ground The act of hitting the opponent when the are knocked down, thus hitting them Off The Ground.