Numpad Notation
Each direction corresponds to a number on the numpad.
Translates to | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
So ↓↘→A becomes 236A
→A becomes 6A
Abbreviation | Explanation |
---|---|
X | Press X if no direction is mentioned, assume neutral (5) |
j.X, c.X, f.X, etc. | Press X while jumping, close, far, etc. |
X~Y | Press X then immediately press Y |
[X] | Hold X |
JC | Jump Cancel |
RC | Roman Cancel/ Rapid Cancel |
FRC | False/Force Roman Cancel |
X(#) | on the #th hit of X |
X > Y | cancel X into Y |
X, Y | link X into Y |
Example
Here is a simple example using Ky from Guilty Gear. Use the table above to determine the meaning of this combo. If you get stuck, look at the explanation below.
6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > JC > j.K > j.S > j.623H
Explanation
<toggledisplay>
→P > close S > →P > ↓↘→K, Roman Cancel the 2nd hit, run up close S > ↓H > jump cancel > jumping K > jumping S > jumping →↓↘H
</toggledisplay>
Abbreviations
Abbreviation | Stands For | Explanation |
---|---|---|
IAD | Instant Air Dash | To perform an air dash from a standing position as fast as possible. Done by pressing 956 to air dash forwards or 754 to air dash backwards. |
IB | Instant Block | A mechanic used in games like Guilty Gear and BlazBlue where you begin blocking right before an attack strikes you. The benefit of this is that you recover faster, suffer less pushback, and gain extra meter. |
CH | Counter Hit | To interrupt the opponent's attack with your own. Counter Hits usually have increased hitstun or additional properties that normal hits do not have. This usually gives the opportunity to retaliate with even stronger combos. |