Numpad Notation
Each direction corresponds to a number on the numpad.
Translates to | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
So ↓↘→A becomes 236A
→A becomes 6A
Abbreviation | Explanation |
---|---|
X | Press X if no direction is mentioned, assume neutral (5) |
j.X, c.X, f.X, etc. | Press X while jumping, close, far, etc. |
X~Y | Press X then immediately press Y |
[X] | Hold X |
JC | Jump Cancel |
RC | Roman Cancel/ Rapid Cancel |
FRC | False/Force Roman Cancel |
X(#) | on the #th hit of X |
X > Y | cancel X into Y |
X, Y | link X into Y |
Example
Here is a simple example using Ky from Guilty Gear. Use the table above to determine the meaning of this combo. If you get stuck, look at the explanation below.
6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > JC > j.K > j.S > j.623H
Explanation
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→P > close S > →P > ↓↘→K, Roman Cancel the 2nd hit, run up close S > ↓H > jump cancel > jumping K > jumping S > jumping →↓↘H
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