Notation: Difference between revisions

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  6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > 623H
  6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > 623H
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'''Solution'''
Solution<toggledisplay>
<toggledisplay>
  →P > close S > →P > ↓↘→K, then Roman Cancel, run up close S > ↓H > →↓↘H
  →P > close S > →P > ↓↘→K, then Roman Cancel, run up close S > ↓H > →↓↘H
</toggledisplay>
</toggledisplay>

Revision as of 01:51, 7 December 2011

Numpad Notation

Each direction corresponds to a number on the numpad.

Translates to
O
7 8 9
4 5 6
1 2 3


So ↓↘→A would equate to 236A
→A would equate to 6A

Abbreviations

Abbreviation Explanation
X Press X if no direction is mentioned, assume neutral (5)
j.X, c.X, f.X, etc. Press X while jumping, close, far, etc.
X~Y Press X then immediately press Y
[X] Hold X
JC Jump Cancel
RC Roman Cancel/ Rapid Cancel
FRC False/Force Roman Cancel
X(#) on the #th hit of X
X > Y cancel X into Y
X, Y link X into Y

Example

Here is a simple example using Ky from Guilty Gear. Use the table above to determine the meaning of this combo. If you get stuck, look at the solution below.

6P > c.S > 6P > 236K (2) > RC, 66 c.S > 2H > 623H


Solution <toggledisplay>

→P > close S > →P > ↓↘→K, then Roman Cancel, run up close S > ↓H > →↓↘H

</toggledisplay>