GGXRD/Millia Rage: Difference between revisions

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Revision as of 22:49, 31 October 2014

Millia Rage

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.22

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 11F

Backdash Invincibility: 1-5F


Move List

See also: Millia Full Frame Data

Normal Moves

5P
GGXRD Millia 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
14 - - - 7 5 6 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
GGXRD Millia 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 - - - 5 6 14 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
GGXRD Millia cS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22x2 - - - 7 3, 3 17 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
GGXRD Millia fS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 - - - 7 2 16 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
GGXRD Millia 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30x2 - - - 6 4(2)2 21 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
GGXRD Millia 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22x2 - - - 10 6, 3 20 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
GGXRD Millia 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 - - - 19 4 12 +3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
GGXRD Millia 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
35x2 - - - 15 3(6)5 18 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
GGXRD Millia 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
23 - - - 28 4 20 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
GGXRD Millia 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 - - - 10 3 33 -22
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
GGXRD Millia 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
9 - - - 5 2 6 +2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
GGXRD Millia 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 - - - 9 2 7 +1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
GGXRD Millia 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 - - - 9 2 15 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
GGXRD Millia 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
33 - - - 11 7 12 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
GGXRD Millia 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 - - - 13 3 12 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
GGXRD Millia jP.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 - - - 5 6 8 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
GGXRD Millia jK.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 - - - 6 4 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
GGXRD Millia jS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 - - - 10 6 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
GGXRD Millia jH.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22x3 - - - 8 4(2)6(2)4 17 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
GGXRD Millia jD.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 - - - 11 7 9+landing 6 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Throws

Ground Throw
GGXRD Millia GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
55 40 dots - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
GGXRD Millia AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
55 - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Bad Moon
j.236P
GGXRD Millia BadMoon.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24x4 - - - 11 - - -15
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Turbo Fall
j.236K
GGXRD Millia TurboFall.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tandem Top
236S/H
GGXRD Millia TandemTop.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 40 - - - 11 - - -1
H 25x2 - - - 60 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Lust Shaker
214S or SSSS....
GGXRD Millia LustShaker.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18x4 - - - 17 - - +6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Forward Roll
214K
GGXRD Millia ForwardRoll.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Roll Again
Roll > K
- - - - - - 18 -
Lust Shaker
Roll > S
18x4 - - - 17 - - +6
Digitalis
Roll > H
45 - - - 8 - - -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Silent Force
j.214S
GGXRD Millia SilentForce.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 - - - 11 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Secret Garden
214H > direction + H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Summon 30x1~5 - - - 57 - - -
Each Hit - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Emerald Rain
236236S
GGXRD Millia EmeraldRain.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36x3 - - - 4+1 - - -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Winger
2141236H
GGXRD Millia Winger.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40, 25x4, 80 - - - 5+1 - - -22
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Chroming Rose
214214S
GGXRD Millia ChromingRose.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Summon - - - - 23 - - -
per Rose 16 - - - 31 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Iron Maiden
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc