EXVSFB/Messala: Difference between revisions

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|-
|-
| [AB] Sub
| [AB] Sub
| Mega Particle Cannon (Gerobi)
| Mega Particle Cannon Max Output
| 1
| 1
| 166
| 166
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! Total Proration
! Total Proration
! Total Down
! Total Down
! Reach
! Notes
! Notes
|-
|-
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| 53%
| 53%
| 3.05
| 3.05
| ??
|  
|  
|-
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| 65%
| 65%
| 2.7
| 2.7
|
|  
|  
|-
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| 20%
| 20%
| 5.3?
| 5.3?
|
| Fires 8 missiles for a high launched Down
| Fires 8 missiles for a high launched Down
|-
|-
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| Issen
| Issen
| 95
| 95
|
|  
|  
|  
|  
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| 65%
| 65%
| 2.7
| 2.7
|
|  
|  
|-
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| 80%
| 80%
| 1.8
| 1.8
|
| Non-umeki Down
| Non-umeki Down


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| 82%
| 82%
| 1.8
| 1.8
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| Special Down
| Special Down


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=== <u>Overview</u> ===
=== <u>Overview</u> ===


==== [A] Main - ====
==== [A] Main - Mega Particle Cannon ====


==== [CSa] - Missile Pods ====
==== [CSa] - Missile Pods ====


==== [AB] Sub - ====
==== [AB] Sub - MPC Max Output ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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=== <u>Overview</u> ===
=== <u>Overview</u> ===


==== 5B - ====
==== 5B - Beam Sabers====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||1||Slash||60||80%||1.7||?||Stagger
|-
| 2||2||Slash||116||65%||2.0||?||Stagger
|-
| 3||3||X-Slash||167||53%||3.05||?||Down
|-
|-
|}
|}
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|}
|}


==== 8B - ====
==== 8B - Issen ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||(1-5)||Iai Slash||50||90%||1.0-1.05?||?||5hit grind. Stagger
|-
|  ||(6)||(Knockaway)||95||??%||1.7-2.0?||?||Down
|-
|-
|}
|}
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|}
|}


==== 4/6B - ====
==== 4/6B(~A) - Toss-Up (→Missiles) ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||1||Grab||70||80%||1.7||?||Grab
|-
|  ||2||Toss-Up||134||65%||2.7||?||Special Down
|-
| ╚A||3||Missiles||169||20%||5.3?||?||(Forced) Down
|-
|-
|}
|}
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|}
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==== 2B - ====
==== 2B - Spinning Throw ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||1||Grab||75||80%||1.7||?||Grip
|-
|  ||2||Throw||143||65%||2.7||?||Down
|-
|-
|}
|}
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|}
|}


==== BD8B - ====
==== BD8B - Double Corkscrew Kick ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||1||Kick||50||90%||0.9||?||Non-ukemi Down
|-
|  ||2||Kick||95||80%||1.8||?||Non-ukemi Down
|-
|-
|}
|}
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|}
|}


==== [MA-B] - ====
==== [MA-B] - Tackle ====


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
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| align="center" style="background:#f0f0f0;"|'''Notes'''
| align="center" style="background:#f0f0f0;"|'''Notes'''
|-
|-
| 1||
| 1||1||Tackle||100||82%||1.8||?||Special Down
|-
|-
|}
|}
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=== Burst Selection ===
=== Burst Selection ===
Messala is able to use either Burst type effectively, allowing you to choose based on partner and self preference.
<span style="color:Red">Assault Burst: +8% Damage, +20% Defense</span>
<span style="color:Red">Assault Burst: +8% Damage, +20% Defense</span>


<span style="color:Blue">Blast Burst: +0% Damage, +30% Defense</span>
The larger boost recovery amount allows Messala to instantly extend its amount of time in MA mode, and furthermore, allows you to instantly use two Sub shots easily. Although, it should be noted that the shorter time span of Assault Burst compared to Blast doesn't permit you as much to stay in MA Mode for a ''long'' time. On a separate note, of course after using Pressure you can do a high deal of melee damage thanks to the increased performance you are still granted after using your EX attack in Assault Burst.




Messala is able to use either Burst type effectively, allowing you to choose based on partner and self preference.
<span style="color:Blue">Blast Burst: +0% Damage, +30% Defense</span>
 
<span style="color:Red">Assault Burst</span>'s larger boost recovery amount allows Messala to instantly extend its amount of time in MA mode, and furthermore, allows you to instantly use two Sub shots easily. Although, it should be noted that the shorter time span of Assault Burst compared to Blast doesn't permit you as much to stay in MA Mode for a ''long'' time. On a separate note, of course after using Pressure you can do a high deal of melee damage thanks to the increased performance you are still granted after using your EX attack in Assault Burst.


<span style="color:Blue">Blast Burst</span>...
...


== Info and Tactics ==
== Info and Tactics ==
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| "Zunda" Forced Down
| "Zunda" Forced Down
|-
|-
| A>>()Sub
| A(1hit)>>A>>A
| 171
|
|-
| A>>Sub
 
A→Sub
| ???
 
126?
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|-
| A>>AC
 
A→AC
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| A>>5BB>A
| 178
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|-
| A>>6B
| 179
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| A→2B
| 186
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|-
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| A>>BD8B>A
| 202
|-
| A>>BD8B→8BC→MAB
| 207
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| [MA-A]→MAB>>BD8B
| 209
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|-
! [AB] Sub Starter
|-
| MAAB>>BD8B
| 170?
| Damage and followup possibilities will vary based on how MA-Sub hits
|-
| MAAB>>BD8B→8BC→MAB
| 197?
| Same
|-
| MAAB>>BD8B→8BC→MAB→6BC→MAB
| 220?
| Same
|-
| MAAB→6BC→MAB→6BC→MAB→6BC→MAB
| 244?
| Same
|-
| MAAB→5/6BC (land)→8B(5hit)>5BBB
| 187-202
| Same
|-
| MAAB→5/6BC (land)→8B(5hit)>5BBB>A
| 221?
|
|-
! [AC] Starter
|-
| AC>>A
 
AC>>A>>A
| 176
 
165
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|}
 
{| class="wikitable" border="3" style="text-align: center"
|-
! Input
! Damage
! Notes
|-
! 5B Starter
|-
| 5B>2B>>BD8B
| ???
|
|-
| 5B→6BC→MAB→6BC→MAB
 
5BB→6BC→MAB→6BC→MAB
| 202
 
228
|
|-
| 5BB>5BB>A
| 220
|
|-
| 5BB>5BBB
| 211
| BnB #1
|-
| 5BB>2B>A
| 206
|
|-
| 5BB>>BD8B→8BC→MAB
| 224
|
|-
| 5BBB>A
| 211
| BnB #2
|-
! 8B Starter]
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| <span style="color:red">???</span>/<span style="color:blue">???</span>
| <span style="color:red">???</span>/<span style="color:blue">???</span>
| Damage Reference
| Damage Reference
|-
! 5B Starter
|-
| 5BBB>5BBB
| 242
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! 8B Starter
|-
| 8B>8B>8B
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! [MA-B] Starter
|-
| MAB→6BC→MAB→6BC→MAB→6BC→MAB
| <span style="color:red">315</span>/<span style="color:blue">294</span>
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Revision as of 07:18, 1 April 2015

PMX-000 Messala

Pilot: Paptimus Scirocco

Cost: 2000

Durability: 600

Red Lock Range: 8.9 (Long Range)

MA Mode: Yes

Equip Change: No

Dustloop Thread: Messala Discussion

JP Wiki: Messala (Moveset) Messala (Combos & Tactics)

Introduction

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Mega Particle Cannon 6 90 1 ammo/3s 1.4 x2 Fires 2 beams. Thick beam and high power, but in all other departments not good

Performance is improved in MA Mode

[CSa] Missile Pod -- 55/hit 1.5s ??/hit Fires 8? missiles

Not effective at close range

Performance is improved in MA Mode

[AB] Sub Mega Particle Cannon Max Output 1 166 10s

(+2s CD)

(0.3 x10) x2 Fires 2 beams; "thin" gerobis with high performance

Ammo increased to 2 during EX Burst

Performance is improved in MA Mode

[AC] Gabthley Assist 5 145? NONE 0.2/hit? Jerid and Mouar appear in their Gabthleys and fire 3? shots at the enemy with their double beam cannons (6+6 beams total)

Damage can often vary based on how many beams hit

[BC] Rapid Transform -- -- -- -- Immediately transforms into MA Mode

If used during MA Mode immediately cancels back into MS Mode

Melee

(Input)

Name Total Damage Total Proration Total Down Reach Notes
5BBB Beam Sabers 167 53% 3.05 ??
4/6B Toss-Up 134 65% 2.7
4/6B~A →Missiles 169 20% 5.3? Fires 8 missiles for a high launched Down
8B Issen 95 Excellent startup and priority
2B Spinning Throw 143 65% 2.7
BD8B Double Corkscrew Kick 95 80% 1.8 Non-umeki Down

1-stage launch with good proration

Actually 2 kicks, similar to Unicorn's 8B

[MA]~B Tackle 100 82% 1.8 Special Down

High-damage combo part

Cancel Routes

MS Mode Cancel Routes

[A] Main → Sub, AC, BC, 2B

[CSa] → Sub, BC

[AB] Sub → BC

[AC] → BC

[BC] → Main, Sub, AC, BC

Any melee → BC


MA Mode Cancel Routes

[A] → Main, Sub, AC, BC, B

[CSa] → Sub? BC

[AB] Sub → BC

[AC] → BC

[BC] → ?

Ranged Moveset Details

Overview

[A] Main - Mega Particle Cannon

[CSa] - Missile Pods

[AB] Sub - MPC Max Output

2000 Cost MS Gerobis
Suit Button Available every Max Damage Notes
Zeong AC 11s 194 Thin beam
Hyaku Shiki AC (hold)

AC (detach)

20s 303

261

Bendable


Messala Sub 12s 166 Medium-thickness beam

One extra ammo during EX Burst

Hambrabi CSa 3s 159 Thin beam
Mk II Super Gundam Sub

CSb

??s

5s?

200

135

Only available during Super Gundam, so long CD must be considered

Can shoot while moving

Sumo Sub

8/2AC

5s

10s

119

123

Quickly whips around body (non-standard use)

Short range, actually fired by assist (non-standard)

Launcher Strike CSa 3.2s 241 Bendable
Gunner Zaku CSa 2.5s 231 Bendable
Rozen Zulu CSa 2s 40 Thin beam with very short range

Sweeps across the body (non-standard use)

Kshatriya AC 10s 235 Short range
X2 AC 10s 195 Medium-thickness beam

[AC] Special Shot - Gabthely Team Assist

[BC] Special Melee - Rapid Transform

Melee Moveset Details

Overview

5B - Beam Sabers

5B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 1 Slash 60 80% 1.7 ? Stagger
2 2 Slash 116 65% 2.0 ? Stagger
3 3 X-Slash 167 53% 3.05 ? Down

8B - Issen

8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 (1-5) Iai Slash 50 90% 1.0-1.05? ? 5hit grind. Stagger
(6) (Knockaway) 95 ??% 1.7-2.0? ? Down

4/6B(~A) - Toss-Up (→Missiles)

4/6B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 1 Grab 70 80% 1.7 ? Grab
2 Toss-Up 134 65% 2.7 ? Special Down
╚A 3 Missiles 169 20% 5.3? ? (Forced) Down

2B - Spinning Throw

2B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 1 Grab 75 80% 1.7 ? Grip
2 Throw 143 65% 2.7 ? Down

BD8B - Double Corkscrew Kick

BD8B Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 1 Kick 50 90% 0.9 ? Non-ukemi Down
2 Kick 95 80% 1.8 ? Non-ukemi Down

[MA-B] - Tackle

[MA-B] Attack Properties
Stage Hit# Attack Total Damage Total Proration Total Down ~BC? Notes
1 1 Tackle 100 82% 1.8 ? Special Down

EX Burst

EX Attack

Pressure

???/???


Burst Selection

Messala is able to use either Burst type effectively, allowing you to choose based on partner and self preference.

Assault Burst: +8% Damage, +20% Defense

The larger boost recovery amount allows Messala to instantly extend its amount of time in MA mode, and furthermore, allows you to instantly use two Sub shots easily. Although, it should be noted that the shorter time span of Assault Burst compared to Blast doesn't permit you as much to stay in MA Mode for a long time. On a separate note, of course after using Pressure you can do a high deal of melee damage thanks to the increased performance you are still granted after using your EX attack in Assault Burst.


Blast Burst: +0% Damage, +30% Defense

...

Info and Tactics

Using MA Mode

Tactics

Partner Considerations

Messala is able to easily draw attention to itself, but has low self-defense ability. Therefore, though seemingly unorthodox, Messala pairs well with a suit that is also able to easily draw attention to itself, particularly while having high shooting performance, playing in a sort of double front formation.

3000 Cost

Standard partner tier

  • Unicorn:
  • Turn-A/Xi:
  • Master/Epyon/Quanta:
  • Nu/Hi-Nu?

2500 Cost

If Messala is the first to die in this comp...

  • The O: Double Scirocco team. Performs very well in the double front style of play with Messala.
  • GP02A:

2000 Cost

Fundamentally troublesome.

  • Messala:

1000 Cost

Also fundamentally troublesome

  • Zaku Kai

Combos

Normal Combos

Input Damage Notes
[A] Main Starter
A>>A 153 "Zunda" Forced Down
A(1hit)>>A>>A 171
A>>Sub

A→Sub

???

126?

A>>AC

A→AC

A>>5BB>A 178
A>>6B 179
A→2B 186
A>>BD8B>A 202
A>>BD8B→8BC→MAB 207
[MA-A]→MAB>>BD8B 209
[AB] Sub Starter
MAAB>>BD8B 170? Damage and followup possibilities will vary based on how MA-Sub hits
MAAB>>BD8B→8BC→MAB 197? Same
MAAB>>BD8B→8BC→MAB→6BC→MAB 220? Same
MAAB→6BC→MAB→6BC→MAB→6BC→MAB 244? Same
MAAB→5/6BC (land)→8B(5hit)>5BBB 187-202 Same
MAAB→5/6BC (land)→8B(5hit)>5BBB>A 221?
[AC] Starter
AC>>A

AC>>A>>A

176

165

Input Damage Notes
5B Starter
5B>2B>>BD8B ???
5B→6BC→MAB→6BC→MAB

5BB→6BC→MAB→6BC→MAB

202

228

5BB>5BB>A 220
5BB>5BBB 211 BnB #1
5BB>2B>A 206
5BB>>BD8B→8BC→MAB 224
5BBB>A 211 BnB #2
8B Starter]
4/6B Starter
2B Starter
BD8B Starter
[MA-B] Starter
MAB→

EX Combos

Input Damage Notes
[ABC] EX ???/??? Damage Reference
5B Starter
5BBB>5BBB 242
8B Starter
8B>8B>8B
[MA-B] Starter
MAB→6BC→MAB→6BC→MAB→6BC→MAB 315/294

External Links

Gundam Wiki Page


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