GGXRD/May/Frame Data 1.0: Difference between revisions

From Dustloop Wiki
< GGXRD‎ | May
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|-
|-
! 5P
! 5P
| 2P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || -
| 2P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! 2P
! 2P
| 5P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || -
| 5P || 5K, 2K, 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 6P
! 6P
| - || 6K || c.S || 5H, 2H || 5D, 2D || -
| - || 6K || c.S || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5K
! 5K
| 6P || 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || -
| 6P || 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2K
! 2K
| 6P || 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || -
| 6P || 6K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Special
|-
|-
! 6K
! 6K
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|-
|-
! c.S
! c.S
| 6P || 6K || f.S, 2S || 5H, 2H, 6H || 5D, 2D || -
| 6P || 6K || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Special, Super
|-
|-
! f.S
! f.S
| - || 6K || 2S || 5H, 2H || 5D, 2D || -
| - || 6K || 2S || 5H, 2H || 5D, 2D || Jump, Special, Super
|-
|-
! 2S
! 2S
| - || 6K || - || 5H, 2H || 5D, 2D || -
| - || 6K || - || 5H, 2H || 5D, 2D || Special, Super
|-
|-
! 5H
! 5H
| - || 6K || - || 5D, 2D || - || -
| - || 6K || - || 5D, 2D || - || Special, Super
|-
|-
! 2H
! 2H
| - || 6K || - || - || 5D, 2D || -
| - || 6K || - || - || 5D, 2D || Special, Super
|-
|-
! 6H
! 6H
| - || - || - || - || - || -
| - || - || - || - || - || Special, Super
|-
|-
! 5D
! 5D
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|-
|-
! 2D
! 2D
| - || - || - || - || - || -
| - || - || - || - || - || Special, Super
|-
|-
|}
|}
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|-
|-
! j.P
! j.P
| - || j.K || j.S || j.H || j.D || -
| - || j.K || j.S || j.H || j.D || Special
|-
|-
! j.K
! j.K
| j.P || - || j.S || j.H || j.D || -
| j.P || - || j.S || j.H || j.D || Special
|-
|-
! j.S
! j.S
| - || - || - || j.H || j.D || -
| - || - || - || j.H || j.D || Jump, Special
|-
|-
! j.H
! j.H
| - || - || - || - || j.D || -
| - || - || - || - || j.D || Special
|-
|-
! j.2H
! j.2H
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|-
|-
! j.D
! j.D
| - || - || - || - || - || -
| - || - || - || - || - || Jump, Special
|-
|-
|}
|}

Revision as of 02:49, 18 December 2014

System Data

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 144 8 Initial: 80% 0 Mid - - 5 4 6 ±0 -
5K
20 264 7 - 1 Mid - - 9 6 9 -3 4~17 Foot
c.S
30 384 6 - 3 Mid - - 7 3 15 -1 -
f.S
33 264 7 - 2 Mid - - 12 3 20 -9 -
5H
50 384 6 - 4 Mid - - 13 4 8 +7 -
2P
10 144 8 Initial: 80% 0 Mid - - 4 4 6 ±0 -
2K
14 144 8 Initial: 80% 0 Low - - 5 4 9 -3 -
2S
26 264 7 - 2 Mid - - 9 3 15 -4 -
2H
40 384 8 - 3 Mid - - 11 13 29 -25 -
j.P
8/8 144,144 8 - 0 High / Air - - 5 2(2)2 9 - -
j.K
24 264 7 - 1 High / Air - - 7 6 10 - -
j.S
30 384 6 - 3 High / Air - - 12 4 5 - -
j.H
35 384 6 - 3 High / Air - - 12 10 15 - -
j.D
33 384 6 - 3 High / Air - - 10 12 24 / 5 Landing Recovery - -
6P
44 384 6 - 3 Mid - - 16~47 6 18 -7~+11 1~9 Above Knees
6K
26 264 7 Initial: 80% 2 High / Air - - 20 5 8 +1 6~Airborne,6~24 Foot
3K
24 264 7 - 1 Low - - 8 21 18 -27 8~28 Low Profile
6H
70~90 384 6 - 4 Mid(High) - - 16~26 6 34 -21~-8 -
j.2H
34 384 6 - 4 High / Air - - 13 Until Grounded 0 - -
2D
30 384 6 - 3 Low - - 7 10 8 -1 -
5D
25 264 20 Initial: 80% 2 High - - 27 3 18 -7 -
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 16 6 18 -10 1~21 Full,22~36 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,55 480 6,0 Forced: 65% 0 Ground Throw: 75250 - - 1 - - +46 -
Air Throw
0,55 480 6,0 Forced: 65% 0 Air Throw: 210000 - - 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Mr. Dolphin Horizontal (S)
[4]6S
35 150 / 480 6 - 3 All - - 7 14 6+5 After Landing -4 3~Airborne
Mr. Dolphin Horizontal (H)
[4]6H
40 150 / 480 6 Initial: 80% 3 All - - 13 20 9+5 After Landing -5 3~Airborne
Mr. Dolphin Vertical (S)
[2]8S
40 150 / 480 6 - 2 Mid,High / Air - - 8 20 2+5 After Landing -9 1~34 Throw,4~Airborne
Mr. Dolphin Vertical (H)
[2]8H
45 150 / 480 6 - 2 Mid,High / Air - - 15 26 2+5 After Landing -9 3~Airborne
Overhead Kiss
63214K
0,40 0 / 720 6,0,1 Forced: 75% 0,4 Ground Throw: 157500 - - 4 - - - 1~5 Throw
  • Whiff Recovery: Total 42
Applause for the Victim (P)
41236P
20 250 / 120 8 - 0 Mid - - 25 36 Total 43 +2 -
Applause for the Victim (K)
41236K
20 250 / 120 8 - 0 Mid - - 24 35 Total 37 +7 -
Applause for the Victim (S)
41236S
20 250 / 120 8 - 0 Mid - - 25 36 Total 43 +2 -
Applause for the Victim (H)
41236H
20 250 / 120 8 - 0 Mid - - 24 35 Total 37 +7 -
Dolphin Boarding
Jump on Dolphin
40 0 / 480 7 Forced: 70% 2 Mid - - 13 18 0 - -
  • Startup is measured after touching the dolphin
Don't Miss It (P)
214P
40 250 / 120 7 - 2 Mid - - 37 Total 45 - -
  • Attack hitbox disappears after ball bounces 3 times
Don't Miss It (K)
214K
40 250 / 120 7 - 2 Mid - - 37 Total 55 - -
  • Attack hitbox disappears after ball bounces 3 times
Ensenga?
j.41236H
30,20 480 / 480,720 6,7 - 4,2 All,High / Air - - 16 5(18) Until Grounded 17 After Landing -15 -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Great Yamada Attack
236236S
140 -5000 / 0 6 Forced: 65% 4 Mid - - 9+0 27 38 -33 5~11 Strike
  • Frame Advantage is based on May in the corner and used at point-blank range
Ultimate Whiner
63214H
16,9×31 -5000 / 0 6,3 - 4 Mid - - 7+2 1 31 -13 1~14 Strike,1~9 Throw
Ultimate Spinning Whirlwind
63214S
18×10 -5000 / 0 3 - 4 Mid - - 1+8 [2(12)]×9,2 21 -4 1 Full,During Movement Throw
⇒Deluxe Goshogawara Bomber
P During Ultimate Spinning Whirlwind
48 0 12 - 3 Mid - - 11 10 24 +9 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
And Now Farewell
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+19[ 5+14] 3 34 -20 9~30[5~21] Full
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 2P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2P 5P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6P - 6K c.S 5H, 2H 5D, 2D Special, Super
5K 6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2K 6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Special
6K - - - - - -
3K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.S - 6K 2S 5H, 2H 5D, 2D Jump, Special, Super
2S - 6K - 5H, 2H 5D, 2D Special, Super
5H - 6K - 5D, 2D - Special, Super
2H - 6K - - 5D, 2D Special, Super
6H - - - - - Special, Super
5D - - - - - -
2D - - - - - Special, Super


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Special
j.K j.P - j.S j.H j.D Special
j.S - - - j.H j.D Jump, Special
j.H - - - - j.D Special
j.2H - - - - - -
j.D - - - - - Jump, Special
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc