P4AU/Margaret: Difference between revisions

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Revision as of 14:51, 29 September 2014

Margaret

Introduction

P-1 Climax Nickname: "The Sadistic Stud-Keeping Secretary!"
Persona: Cu Chulainn (as her main Persona) Yoshitsune, Ardha, Helel (Instant Kill)
Arcana: Empress
Backstory:

  • Placeholder


Overview

Health: 9500
Persona Cards: 8
Play-style: Mixed/Persona Rekka/Boss Character
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Hover-like Dash

Pros/Strengths:

  • Amazing ranged attacks, can control various angles even from fullscreen.
  • Has a variety of ranged and fairly safe options for mix-up, pressure and zoning.
  • Hassou Tobi can greatly increase her damage potential.
  • Has 8 Persona Cards, the most out of all characters.


Cons/Weaknesses:

  • Lacks a good reversal outside of certain supers.
  • Slow attacks.
  • Placeholder.


Margaret Selection

  • Margaret can use each one of the three persona she uses in combat (Yoshitsune, Cu Cuchulain and Ardha) in any move she desires to use, allowing to cancel three persona moves into each other.


External References:


Move List

See also: Margaret Full Frame Data

Normal Attacks

5A
P4AU Margaret 5A.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 - - - - - -
5AA 300 - - - - - -
5AAA 400 - - - - - -
5AAAA 400 - - - - - -
5AAAAA 400 - - - - - -

Margaret places five cards that scatter into beams. Counts as a projectile, unique to Margaret, she cancel her 5B into her 5A.

  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5B
P4AU Margaret 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 - - - - - -

Margaret summons a torrent of cards in front of her as she surges forward.

  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
P4AU Margaret 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
180 - - - - - -

Margaret slides low to the ground to kick the opponent, does NOT low profile.

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  • List interesting properties in bullet points like invul, fatal

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2B
P4AU Margaret 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500 - - - - - -

Margaret rushes forward attacking with her elbow, than surges upwards with a torrent of cards around her, leaves Margaret airborne if not canceled from the first hit.

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j.A
P4AU Margaret jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 - - - - - -

A card swipes itself in front of Margaret.

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j.B
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 - - - - - -

Aerial version of 5B.

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  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
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All Out Attack
A+B
P4AU Margaret AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Universal Overhead however, Margaret's AoA can teleport her to the opponent.

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Sweep
2A+B
P4AU Margaret Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 - - - - - -

Full screen low, slow but very useful.

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Persona Attacks

5C Persona Required
P4AU Margaret 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 - - - - - -

Margaret summons Cu Chulainn as he does a spear thrust similar to Mitsuru's 5A and Ken's spear thrust, useful in combos and pressure.

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5D Persona Required
P4AU Margaret 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1400 - - - - - Throw

Margaret summons Ardha who attempts to Grab the opponent, slow but very useful in Margaret's mix-up game, Ardha also has guard point during the attack.

  • List what the move is used for
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2C Persona Required
P4AU Margaret 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 - - - - - -

Yoshitsune appears above Margaret before lunging at the opponent with both swords, useful since it combos into 2D

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2D Persona Required
P4AU Margaret 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1400 Throw - - - - -

Anti-Air grab, Ardha appears to grab the opponent before launching them, freezes if successful, slow but useful in Margaret's mix-up game when opponents are anticipating 5D or 5C, does not work on grounded opponents.

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j.C Persona Required
P4AU Margaret jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 - - - - - -

Yoshitsune attacks with both swords, amazing vertical and horizontal hitbox, Yoshitsune always appears next to Margaret.

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  • List interesting properties in bullet points like invul, fatal

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j.D Persona Required
P4AU Margaret jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 - - - - - -

Ardha shoots a fireball at downwards 45 degree angle, does not affect Margaret's momentum.

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Throws

Ground Throw
C+D
P4AU Margaret GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1100 - - - - - -

Margaret grabs the opponent before slapping, sends the opponent flying backwards, can combo after midscreen with OMC.

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Air Throw
j.C+D
P4AU Margaret AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 - - - - - -

Margaret grabs the opponent before smacking them with her compendium, can combo afterwards with J.C.

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Furious Action

Ultra Suplex
B+D (air OK)
Damage Guard Startup Active Recovery Frame Adv. Attribute
1128 - - - - - -

Margaret grabs her opponent and jumps as she performs a German Suplex in the air, Air OK, FATAL RECOVERY.

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Skill Attacks

Divine WindPersona Required
236C/D (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
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Gale Slash Persona Required
214A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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God HandPersona Required
214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Power Slash Persona Required
236236A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Panta Rehi Persona Required
236236C/D (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Hassou Tobi Persona Required
214214A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Mediarahan Persona Required
214214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
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  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Morning StarPersona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only