GGXRD/Leo Whitefang/Frame Data 1.0: Difference between revisions

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*Rejected for 60F if done from a distance
*Rejected for 60F if done from a distance
*Reflects projectiles(except Elphelt grenade)
*Reflects projectiles(except Elphelt grenade)
*Counters everything except throws, Slayer's Undertow and Elphelt's charged rifle
*Counters everything except throws and unblockables
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Revision as of 08:15, 1 March 2015

System Data

Defense Modifier: X1.00

Guts Rating: 3

Stun Resistance: 70

Jump Startup: 4F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
12 144 8 - 0 Mid CJS YRP 6 5 7 -2 -

Can cancel into 5P, 2P, 5K(?) even on whiff from frame 12

5K
16 264 7 - 1 Mid S YRP 8 5 6 +1 8-12F Lower Body
c.S
32 384 6 - 3 Mid JS YRP 7 2 13 +2 -
f.S
34 264 7 - 2 Mid JS YRP 10 6 19 -11 -
  • Can go into f.S~P from frame 17
  • Also can cancel into 5H from even on whiff from frame 17
f.S~P
- - - - - - - P - - 62 - 1-47 High/Mid GP

Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)

5H
42 384 6 - 4 Mid S YRP 15 6 [3] 16 -3 -
  • Vacuums
  • Inputting H(or holding) on 24~26F causes transition to Brynhildr stance, transition starts from frame 27
  • Stance transition is 11F long(last 1F can be canceled into any action other than walk)
  • Can go into 5H~P from 25F
5H~P
- - - - - - - P - - 61 - 1-47 High/Mid GP

Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)

2P
10 144 8 Initial: 90% 0 Mid CS YRP 5 3 10 -3 -

Can cancel into 5P, 2P, 5K(?) even on whiff from frame 9

2K
12 264 7 Initial: 75% 1 Low S YRP 7 5 8 -1 -
2S
26 264 7 Initial: 90% 2 Low S YRP 10 3 7 +4 5-9 Above Knees
2H
44 384 6 - 4 Mid S YRP 11 8 26 -15 -

[Has additional hitstop on counter hit(56F)]?

j.P
8 144 8 - 0 High/Air CJS YRP 5 2 9 - -
j.K
34 264 9 - 2 High/Air JS YRP 10 14 21 - -
j.S
24X2 264 7 - 2 High/Air JS YRP 7 3(1)3 18 - -
j.H
42 264 7 - 2 High/Air S YRP 11 3 20 - -
j.D
36 264 7 - 2 All S YRP 22 8 5 After landing -3~+6 -
  • Advantage is higher when divekick hits lower
  • Landing recovery can be special cancelled
6P
25 264 7 Initial: 80% 2 Mid JS YRP 9 6 10 -2 1~12F Upper body
6K
30 384 6 - 3 Mid S YRP 15 3 10 +4 3~15F Throw
6H
50 384 6 - 4 Mid S YRP 24 2 12 +5 20~25F Feet
  • Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  • Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
5D
22 264 20 Initial: 80% 2 High - YRP 25 3 12 -1 -
2D
25 384 6 - 3 Low - YRP 12 6 16 -5 5~19F Foot
7-17F Lower Body
5~21F Throw
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 12 4 22 -12 1~15F All, 16~19F Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 60 0, 480 6, 0 Forced: 65% 0, 4 Ground Throw (75250) - R 1 - - +54 -
  • Transitions into Brynhildr stance afterwards
  • Stun value: 30
Air Throw
60 0, 480 6, 0 Forced: 65% 0, 4 Air Throw (192500) - R 1 - - - -
  • Stun value: 30

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Graviert Würde(S)
[4]6+S
16*2 200 / 240*2 7 - 2 All - YRP 10 23 36(46T) -8 -
  • Special hit stop 6F
  • Frame advantage displayed is assumed to be at point blank range
  • 3F gap between each hit
Graviert Würde(H)
[4]6+H
16*4 200 / 240*4 7 - 2 All - YRP 35 37 (72T) +11 -
  • Special hit stop 6F
  • Frame advantage displayed is assumed to be at point blank range
  • 3F gap between each hit
Eisen Sturm(S)
[2]8+S
36,32 250/600*2 7,6 Initial: 85% 2,3 Mid - R 5 3,12 25+12 after landing -32 1~4F All
8F onwards airborne

Special hit stop 6F(For first hit)

Eisen Sturm(H)
[2]8+H
43,30,28 300/600*2,240 7,6,6 Initial: 85% 2,3,4 All - R 8 3,12(11)6 30+12 after landing -54 1~14F All
10F onwards airborne

Special hit stop 6F(For first hit)

Keltos Gestöber Erst
236+S
24 125/300 7 - 2 Mid S* YRP 15 3 12 -1 -
→Zweit
Keltos Gestöber Erst>236+H
25 125/300 7 - 2 Mid S* YRP 11 [12] 4 [5] 14 -3 -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 12F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
→Dritt
Zweit>214+S
40 125/480 6 - 4 Mid - YRP 14 5 21 -7 10-18 Foot
Kaltes Gestöber Zweit
236+H
32 250/384 6 - 4 Mid S*R - 24 [26] 4 [5] 14 +1 [+2] -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 25F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
  • 28F untech duration on air hit
Siegesparade
j.236+H
16,24,10 250/480*3 7,6*2 - 2,4*2 All - YRP 13 Until landing + 6 24 -13 -
  • Only mortal counters from second hit
  • Unburstable until the end
  • On successful hit, frame advantage is +2

Brynhildr Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Brynhildr Stance
- - - - - - - YRP - - - - -
  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance
→Backdash
Stance > 66
- - - - - - - YRP - - 17T - -
  • Can go through opponent
  • Last frame can be canceled into any action except front or back walk
→Frontdash
Stance > 44
- - - - - - - YRP - - 17T - 1~13F

Last frame can be canceled into any action except front or back walk

→Cancel
Stance>22
- - - - - - - YRP - - 17T - -
→bt.P
Stance > P
30 264 7 - 2 Mid JS YRP 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
→bt.K
Stance > K
16 264 7 Initial: 70% 1 Low S YRP 5 3 7 +2 1~6F Throw
→bt.S
Stance > S
28 384 6 - 4 Mid S YRP 6 6 14 -1 -

Special hit stop for 6F

→bt.H
Stance > H
32 384 6 Initial: 90% 4 High - YRP 18 4 9 +6 -
  • Hits crouching opponents on 20F (tested on Sol)
→Kahn Schild
Stance > D
0,6 720*2 8,6 Forced: 80% 0,4 Unb - RP - - 37T - 1-2 Strike
3-20 Catch and Reflect
  • 90F wallstick upon successful counter
  • Rejected for 60F if done from a distance
  • Reflects projectiles(except Elphelt grenade)
  • Counters everything except throws and unblockables
→Kaltes Gestöber Dritt
Stance > 214S
60 250/720 6 Initial: 70% 4 All - YRP 14 5 21 -7 1-18 Throw
10-18F Foot
  • Exits stance
→Blitzschlag
Stance > 214H
60 300/720 6 Initial: 60% 4 High*/Air - YRP 27 1 29 +36~+3 (Stagger) -
  • Staggers/Guard crushes opponents blocking while standing(Max:65F,Lv.1:44F,Lv.2~MAX:32F)
  • Upon hit, applies ground bounce effect(lands face down)
  • Exits stance

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
→Stahl Wirbel
Brynhildr Stance>632146+S
130 -5000 / 0 10 Forced: 80% 4 All - YRP 5+(104)+0 - 24 +8 5 Full
  • Projectile lasts until it goes out of screen
Leidenschaft Dirigent
632146+H
26*4,60 -5000 / 0 6 - 4 Mid - YRP 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All
  • Hold H while landing to enter Brynhildr Stance

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Windrad des Weltraum
During IK Mode: 236236+H
DESTROY 0 6 - 3 All - - 9+(30)+18
[5+(30)+17]
6 32 -21 9-64F All
[5-59F All]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 73T [5+(63)+5]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P, 6P 5K, 2K cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P - - cS, fS, 2S 5H, 2H, 6H 5D Jump, Sp, Su
5K - - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K - - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - 6K 2S 5H, 2H, 6H 2D Jump, Sp, Su
2S - 6K - 5H, 2H 5D, 2D Sp, Su
5H - - - 6H 2D Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp, Su
BT K BT P - BT S BT H BT D Sp, Su
BT S - - - BT H BT D Sp, Su
BT H - - - - - -
Air Gatlings
P K S H D Cancel
j.P - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc