GGXRD/Ky Kiske: Difference between revisions

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Revision as of 22:18, 26 September 2014

Ky Kiske

Overview

Ky is one of the poster boys for the Guilty Gear series and fulfills the role of a simple, well rounded character.

Strengths
Midrange combat, Jack of all trades
Weaknesses, Jack of all trades
Poor mixup
Movement Options
Double Jump, 1 Airdash, Dash Type: Run

Defense Modifier: x1.03

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F


Durandal Call

Powered up projectiles

Ky can use specific attacks (5D, j.D, 236D) to summon small floating portals called Grinders that last for 2-3 seconds. Shoot a projectile through a Grinder and it will become stronger, giving Ky more versatility in his gameplay. Stun Edges become full screen beams for zoning, Charged Stun Edges become long lasting projectiles for okizeme, and Sacred Edge sticks the opponent to the wall for combos.

Move List

See also: Ky Full Frame Data

Normal Moves

5P
GGXRD Ky 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 5 - - -
  • Use for anti air when 6P would fail (opponent too close or in crossup scenarios)
  • Mashable attack when oppoent attempts tick throw and other setups

While useful, 5P is a "backup plan". Ky has stronger tools in most situations. Mash 5P when in the above scenarios.

5K
GGXRD Ky 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 5 - - -
  • Fast standing low
  • Meaty 5K as okizeme

5K is often used in mixups (empty jump > 5K) as well as in okizeme when you don't have enough time to use Charged Stun Edge. Because 5K has lots of active frames, it can be used as a meaty to maintain frame advantage while performing okizeme.

c.S
GGXRD Ky cS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 7 - - -
  • Staple in combos and blockstrings due to being jump cancelable as well as having many gatling options
  • Option select throw by performing 6H~S when close to the opponent.
f.S
GGXRD Ky fS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 10 - - -
  • Fast long range harassment tool
  • On crouching hit, combos into 3H
  • Can be avoided with low profile attacks

Ky's farthest reaching ground normal and standard poking tools thanks to its long range.

Ky's hurtbox is extended very far forward during and after the attack, so opponets can punish this if used recklessly. Mix it up with 5H, 2S, and Stun Edge.

5H
GGXRD Ky 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 10 - - -
  • Shorter range version of f.S with safer hurtbox and faster recovery
  • Occasional anti air tool

Long reaching normal that is safe on block. Use with f.S, 2S, and Stun Edge to stop the opponent from getting close to you.

6P
GGXRD Ky 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 9 - - -
  • Ky's main anti air attack
  • Occasional ground footsie tool

6P is your go-to anti air attack. Cancel into c.S and confirm whether the opponent was hit or not. On hit, perform an cobmo, on block, cancel into f.S > Stun Edge, or jump and air dash backwards.

6K
GGXRD Ky 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 19 - - -
  • Ky steps forward before attacking
  • Pressure reset tool
  • c.S > 6K > 236D, 2D > 236H for knockdown plus Charged Stun Edge okizeme.

Because This attack is plus on block and moves Ky forward, this allows Ky to start a new blockstring afterwards. The downside is its slow startup will lose to jumping/backdashing/mashing, so the opponent must be conditioned to block before this can be effective.

6H
GGXRD Ky 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 23 - - -
  • Okizeme tool
  • Forces opponent into crouching state on ground hit, enabling combos into f.S > 3H

Strong Okizeme tool that when timed correctly will beat most reversals, with the notable exception of Blitz Shield! Because this attack has such short recovery, whiffing a 6H on oki can be used as a fakeout!

3H
GGXRD Ky 3H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 15 - - -
  • Combos from f.S on crouching hit and counter hit
  • On hit, combo into Greed Sever. On block, cancel into Stun Edge to remain safe
5D
GGXRD Ky 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 28 - - -
  • Standing overhead
  • Summons a Grinder

Ky can summon Grinders faster with Split Ciel (236D) so it's not recommended for much other than the occasional sneaky unexpected overhead.

Dead Angle Attack
GGXRD Ky 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 12 - - -

Standard Dead Angle.

2P
GGXRD Ky 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 5 - - -
  • Fast mashable attack to interrupt blockstrings and tick throws
2K
GGXRD Ky 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 5 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
GGXRD Ky 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 9 - - -
  • Long range Low
  • Harrasment tool along with f.S and 5H. Cancel into Stun Edge to make it safe.
2H
GGXRD Ky 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 11 - - -
  • Pulls in opponent on air hit
  • Launches and pulls in opponent on Counter Hit
  • Jump cancellable

Used in combos and as a preemptive anti air attack since it hits much higher than 6P. Use it to hit opponents who like to jump around outside of 6P range.

2D
GGXRD Ky 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 7 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
GGXRD Ky jP.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 6 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
GGXRD Ky jK.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 7 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
GGXRD Ky jS.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 7 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
GGXRD Ky jH.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 13 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
GGXRD Ky jD.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - 38 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Throws

Ground Throw
GGXRD Ky throw.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
GGXRD Ky AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Stun Edge
236S
GGXRD Ky StunEdge.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Durandal Call - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Charged Stun Edge
236H
GGXRD Ky ChargedStunEdge.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Durandal Call - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Stun Edge
j.236S/H
GGXRD Ky AirStunEdge.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S, Normal - - - - - - - -
H, Normal - - - - - - - -
S, Durandal Call - - - - - - - -
H, Durandal Call - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Vapor Thrust
623S/H (air OK)
GGXRD Ky VaporThrust.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S - - - - - - - -
H - - - - - - - -
Air - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Stun Dipper
236K
GGXRD Ky StunDipper.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Greed Sever
214K
GGXRD Ky GreedSever.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Split Ciel
236D
GGXRD Ky SplitCiel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Ride The Lightning
632146H air OK
GGXRD Ky RideTheLightning.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground - - - - - - - -
Air - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Sacred Edge
236236P
GGXRD Ky SacredEdge.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Normal - - - - - - - -
Durandal Call - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Rising Force
in IK mode: 236236H
GGXRD Ky RisingForce.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc