P4Arena/Kanji Tatsumi/Frame Data

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System Data

Health: 10,500

Combo Rate: 60%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 26

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 250 2-3% 2 Body HLA CJSO 200 200 50 6 3 17 -7 - Click!
5AA 500 4% 4 Body HLA CJSO 0 100 50 10 5 12 0 - Click!
5AAA 1200 ? 5 Body HLA CSO 0 600 50 17 6 26 -13 - Click!
5B 500 3% 4 Projectile HLA CO 300 100 50 11* 5 13 -1 - Click!
2A 300 3% 3 Foot L SO 500 100 50 8 3 12 0 - Click!
2B 900 5% 4 Body AUB SO 200 100 50 18 3 31 -17 9-20 Head Click!
j.A 350 3% 3 Head HA CJSO 200 100 50 10 3 11 - - Click!
j.B 600 4-5% 4 Head HA CJSO 200 100 50 16 3 19 - - Click!
All Out Attack 300 3.1% 5 Body HA O 0 1000 10000 26 3 24 -5 14-26 Guard Click!
All Out Rush 180xN 1.6%*N 5 Body All O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body All O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body All O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 800 5% 5 Foot L O Cruel 200 100 50 13 3 36 -15 - Click!
Guard Cancel Attack 0 0% ? ? All ? ? ? ? ? ? ? ? ? Click!

Currently no data on Guard Cancel Attacks is available

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 1200 (1980) 6-9% 5 Body HLA SO 0 200 50 25 (64) 3 29 -8 - Click!
  • Fatal Counter
  • Can hold button to delay attack. Hold button for 50F for Just Frame Version.
  • Values in ( ) are for Just Frame Version.
2C 1200 (1980) 6-9% 5 Foot HLA SO 0 200 50 31 (64) 2 11 +6 - Click!
  • Can hold button to delay attack. Hold button for 54F for Just Frame Version.
  • Values in ( ) are for Just Frame Version.
  • Just Frame Version causes Fatal on normal hit.
j.C 1200 ? 6 Body HLA - 200 100 50 19+ 5 20 - - Click!
  • Can hold button to delay attack
  • Fatal Counter
5D, 2D, and j.D 300 per bolt ? 1 Projectile HLA - 0 200 50 35 (3) 5 5D: 32
2D: 63
j.D: 27
5D: +22
2D: +2
- Click!
  • Causes Shock on hit.
  • Can cancel into itself up to three times.
  • Persona is invincible to projectiles while attacking

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 1500 ? 5 Throw Throw Cruel 0 1000, 100 50 13 3 20 - - Click!
Air Throw 0, 1800 ? 5 Throw Throw - 0 1000, 100 50 4 3 18 - - Click!

Furious Action

What A Pain!
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 1000 ? 4 Body HLA U 800 100 50 13 28 25 -36 1-35 All Click!
  • If attacked during frames 1~35, Kanji will enter a special 26F hitstop
  • attack starts up on 19F (at this point, hitstop is gone).
  • If lightning attack whiffs, move is active until 23F after hitstop.

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Cruel Attack
236A 500, 250 ? 4 Body HLA UO 0 300 500 17 3, 6 37 -3 - Click!
236B 1200, 600 ? 4 Body HLA UO 0 300 500 27 6, 6 33 +1 - Click!
SB 1200, 600 ? 4 Body HLA U 0 300 500 26 6, 6 33 +1 - Click!
Added Cruel Attack
236A/B after knockdown 1000 (1500) ? 3 Body HLA U 0 100 50 27 6 47 (33) - - Click!
  • Values in ( ) are for SB Version.
This'll Hurt!
214C 0, 250, 3500, 100, 50x5 (2424) ? 0, 5, 4, 3x6 Throw Throw U, Cruel 0 100, 1800 50 5 4 31 - 1-5 Throw, 3-5 All Click!
214D 0, 250, 4000, 100, 50x5 (2734) ? 0, 5, 4, 3x6 Throw Throw U, Cruel 0 100, 1800 50 24 4 31 - 1-2 Throw, 3-27 All Click!
214CD 0, 250, 4500, 100, 50x5 (3034) ? 0, 5, 4, 3x6 Throw Throw U, Cruel 0 100, 1800 50 4 4 31 - 1-4 Throw Click!
Gotcha!
236C 0, 360, 180x8 (1800) ? 0, 4x8, 5 Throw Throw One More Cancel, Cruel 500 500, 100 50 14 11 16 - - Click!
236D 0, 280, 140x8 (1400) ? 0, 4x8, 5 Throw Throw One More Cancel 500 500, 100 50 72 18 31 - - Click!
236CD 0, 280, 140x8 (1400) ? 0, 4x8, 5 Throw Throw - 500 500, 100 50 117 16 27 - - Click!
  • D Version catches opponents who jump after 43F
  • SB Version catches opponents who jump after 19F
Bet Ya Can't Take This!
j.214A 0, 400x2, 800 ? 5, 4x2, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 25 until landing 20 after landing - - Click!
j.214B 0, 250x4, 800 (1800) ? 5, 4x4, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 25 until landing 20 after landing - - Click!
j.214AB 0, 100x7, 250x2, 800 (2000) ? 5, 4x9, 5 Throw, Head Throw UO, Cruel 0 500, 100 50 19 until landing 20 after landing Click!

SP Skill Attacks

Ass Whoopin', Tatsumi-Style
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236A/B 700, 800x2 (2300) ? 5 Projectile HLA O 0 500 50 3+8 until it hits 61 - 1-13 All Click!
  • On hit and if close enough, remaining attacks start up.
  • On block or close range hit, second projectile attack starts up 32F after animation

Awakened SP Skill Attacks

Burn To A Crisp!
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C/D 0, 1, 0, 1200, 6000 (4321) ? 0, 1, 0, 5x2 Throw Throw - 0 1800, 100 50 6+0 8 44 - 1-13 All Click!

Instant Kill

The Man Series: Brofist
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. ? 0, 5, 0, 5 Throw Throw - 0 100 50 40+31 3 36 - 1-78 All Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AAA - - - - Yes - Special
2A - 5B, 2B 5C, 2C 5D Yes Yes Special
5B - 2B 5C, 2C 5D - Yes -
2B - 5B 5C, 2C 5D, 2D Yes Yes Special
5C - 5B, 2B 2C 5D Yes Yes Special
2C - 5B, 2B 5C - Yes Yes Special
5D - - - 5D four times - - -
2D - - - 2D four times - - -
All-out Attack - - - - - - -
Sweep - - - - - - -
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B - - j.C j.D Jump, Special
j.C - - - - -
j.D - - - j.D four times -
  • 5C and 2C combined can only be done twice per string.
For example, 5C > 2B > 2C > 5C does not work.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc