< P4AU | Kanji Tatsumi
mNo edit summary |
|||
Line 1,045: | Line 1,045: | ||
|invuln=1-14 All | |invuln=1-14 All | ||
|hitbox=Kanji/214214C | |hitbox=Kanji/214214C | ||
|description= | |description= | ||
}} | }} | ||
{{FrameData-P4AU | {{FrameData-P4AU | ||
Line 1,064: | Line 1,064: | ||
|invuln=1-30 All | |invuln=1-30 All | ||
|hitbox=Kanji/214214C | |hitbox=Kanji/214214C | ||
|description= | |description= | ||
}} | }} | ||
{{FrameData-P4AU | {{FrameData-P4AU | ||
Line 1,083: | Line 1,083: | ||
|invuln=1-33 All | |invuln=1-33 All | ||
|hitbox=Kanji/214214C | |hitbox=Kanji/214214C | ||
|description=*Fatal Recovery | |description=*All versions have Fatal Recovery | ||
*Deals Paralysis on hit | *Deals Paralysis on hit | ||
}} | }} |
Revision as of 23:37, 24 July 2014
System Data
Health: 10,500
Combo Rate: 60%
Backdash Time: 26
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 250 | 2 | Body | HLA | JSpSO | 200 | 200 | 50 | 6 | 3 | 17 | -7 | - |
5AA Normal
|
400 | 4 | Body | HLA | JSpSO | 0 | 100 | 50 | 10 | 3 | 17 | -3 | - |
5AAA Normal
|
0, 1200 | 4, 5 | Body | HLA | SpSO | 0 | 0, 400 | 0 | 15 | 3 | 20 | -6 | - |
5AA Shadow
|
500 | 4 | Body | HLA | JSpSO | 0 | 100 | 50 | 10 | 5 | 12 | 0 | - |
5AAA Shadow
|
1000 | 5 | Body | HLA | SpSO | 0 | 400 | 50 | 17 | 6 | 26 | -13 | - |
5B | 500 | 4 | Projectile | HLA | O | 300 | 100 | 50 | 11 | 5 | 13 | 0 | - |
[5B] | 500 | 4 | Projectile | HLA | O | 300 | 100 | 50 | 20 | 5 | 20 | +2 | - |
2A | 300 | 3 | Foot | L | SpSO | 500 | 100 | 50 | 8 | 3 | 12 | 0 | - |
2B | 900 | 4 | Body | AUB | SpSOD | 200 | 100 | 50 | 18 | 3 | 31 | -17 | - |
j.A | 350 | 3 | Head | HA | JSpO | 200 | 100 | 50 | 10 | 3 | 11 | - | - |
j.B | 600 | 4 | Head | HA | JSpO | 200 | 100 | 50 | 16 | 3 | 19 | - | - |
All Out Attack | 300 | 5 | Body | HA | O | 0 | 1000 | 10000 | 26 (30) | 3 | 24 (31) | -5 (-12) | - |
All Out Rush | 200xN | 5, 3 | Body | All | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | All | O | 500 | 300 | 50 | - | - | - | - | - |
| |||||||||||||
All Out Finish (D) | 1000 | 5 | Body | All | JSpSO | 500 | 100 | 50 | - | - | - | - | - |
| |||||||||||||
Sweep | 800 | 5 | Foot | L | O Cruel | 200 | 100 | 50 | 13 | 4 | 35 | -15 | - |
Guard Cancel Attack | 0 | ? | ? | All | ? | ? | ? | ? | ? | ? | ? | ? | - |
Currently no data on Guard Cancel Attacks is available |
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 1200 (1800) | 5 | Body | HLA | SpSOD | 0 | 200 | 50 | 25 (64) | 3 | 29 | -8 | - |
| |||||||||||||
2C | 1200 (1800) | 5 | Foot | HLA | OD | 0 | 200 | 50 | 31 (64) | 2 | 11 | +6 | - |
| |||||||||||||
j.C | 1200 | 6 | Body | HLA | 0 | 200 | 100 | 50 | 25 | 5 | Until landing + 8 | - | - |
| |||||||||||||
5D, 2D, and j.D | 300 per bolt | 1 | Projectile | HLA | - | 0 | 200 | 50 | 35 (3) | 5 | 5D: 32 2D: 52 j.D: 27 |
5D: +22 2D: +2 |
- |
|
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1500 | 5 | Throw | Throw | O, Cruel | 0 | 1000, 100 | 50 | 10 | 3 | 20 | - | - |
Air Throw | 1200, 100 | 5 | Throw | Throw | O | 0 | 1000, 100 | 50 | 5 | 2 | 18 | - | - |
Furious Action
What A Pain! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | |
BD | 1000 | 4 | Body | HLA | S | 800 | 100 | 50 | 13 | 28 | 25 | -36 | - | |
|
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cruel Attack | ||||||||||||||
236A | 500, 250 | 4 | Head, Body | HLA | SO | 0 | 300 | 500 | 17 | 3, 6 | 37 | -3 | - | |
236B | 1200, 600 | 4 | Head, Body | HLA | SO | 0 | 300 | 500 | 27 | 6, 6 | 33 | +1 | - | |
236AB | 1200, 600 | 4 | Head, Body | HLA | SO | 0 | 300 | 500 | 26 | 6, 6 | 33 | +1 | - | |
j.236A | 500, 250 | 4 | Head, Body | HLA | SO | 0 | 600 | 500 | 17 | 3, 6 | Until landing +6 | +1 | - | |
j.236B | 900, 450 | 4 | Head, Body | HLA | SO | 0 | 600 | 500 | 24 | 6, 6 | Until Landing +6 | +1 | - | |
j.236AB | 900, 450 | 4 | Head, Body | HLA | SO | 0 | 600 | 500 | 24 | 6, 6 | Until landing +6 | +1 | - | |
Added Cruel Attack | ||||||||||||||
236A after knockdown | 1000 (1500) | 3 | Body | HLA | - | 0 | 100 | 50 | 27 | 6 | 47 (33) | - | - | |
| ||||||||||||||
236B after knockdown | 1500 | 3 | Body | HLA | - | 0 | 1000 | 50 | 40 | 6 | 47 | - | - | |
| ||||||||||||||
This'll Hurt! | ||||||||||||||
214C | 0, 250, 3800, 100, 50x5 (0, 250) | 0, 5, 4, 3x6 | Throw | Throw | SO, Cruel | 0 | 100, 1800 (100) | 50 | 5 | 4 | 31 | - | - | |
| ||||||||||||||
214D | 0, 250, 4300, 100, 50x5 (Pbroken: 0, 250) | 0, 5, 4, 3x6 | Throw | Throw | SO, Cruel | 0 | 100, 1800 (Pbroken: 100) | 50 | 24 [28] | 4 | 39 | - | - | |
| ||||||||||||||
214CD | 0, 250, 4800, 100, 50x5 (0, 250) | 0, 5, 4, 3x6 | Throw | Throw | U, Cruel | 0 | 100, 1800 (100) | 50 | 4 | 4 | 31 | - | - | |
| ||||||||||||||
Gotcha! | ||||||||||||||
236C | 0, 360, 180x8 (1800) | 0, 4x8, 5 | Throw | Throw | O, Cruel | 500 | 500, 100 | 50 | 14 | 11 | 16 | - | - | |
236D | 0, 280, 140x8 (1400) | 0, 4x8, 5 | Throw | Throw | O | 500 | 500, 100 | 50 | 73 | 18 | 31 | - | - | |
236CD | 0, 280, 140x8 (1400) | 0, 4x8, 5 | Throw | Throw | - | 500 | 500, 100 | 50 | 117 | 16 | 27 | - | - | |
| ||||||||||||||
Primal Force | ||||||||||||||
[4]6C | 1200 | 5 | Body | All | - | 500 | 100 | 500 | 29 | 15 | 9 | +3 | - | |
| ||||||||||||||
[4]6D | 1200 | 5 | Body | All | - | 500 | 100 | 500 | 36 | 21 | Total 52 | +10 | - | |
| ||||||||||||||
[4]6CD | 1200 | 5 | Body | All | - | 500 | 100 | 500 | 32 | 21 | Total 52 | +6 | - | |
| ||||||||||||||
Bet Ya Can't Take This! | ||||||||||||||
j.214A | 0, 400x2, 800 | 5, 4x2, 5 | Throw, Head | Throw | UO, Cruel | 0 | 500, 100 | 50 | 26 | until landing | 20 after landing | - | - | |
j.214B | 0, 250x4, 800 (1800) | 5, 4x4, 5 | Throw, Head | Throw | UO, Cruel | 0 | 500, 100 | 50 | 27 | until landing | 20 after landing | - | - | |
j.214AB | 0, 100x7, 250x2, 800 (2000) | 5, 4x9, 5 | Throw, Head | Throw | UO, Cruel | 0 | 500, 100 | 50 | 19 | until landing | 20 after landing | - | - |
SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ass Whuppin, Tatsumi Style | ||||||||||||||
236236A/B | 700, 800x2 (300) | 5 (3) | Projectile | HLA | O | 0 | 500 (100) | 50 | 4+7 | until it hits | 61 | - | - | |
236236AB | 700, 800, 1600 (300) | 5 (3) | Projectile | HLA | O | 0 | 800 | 50 | 4+7 | until it hits | 61 | - | - |
Awakened SP Skill Attacks
Burn To A Crisp! | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | |
214214C | 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) | 0, 1, 0, 5x2 | Throw | Throw | - | 0 | 1800, 100 (1500, 500 (100)) | 50 | 6+0 | 9 | 44 | - | - | |
214214D | 0, 1, 0, 1200, 6000 (0, 1, 700, 800x2 (300)) | 0, 1, 0, 5x2 | Throw | Throw | - | 0 | 1800, 100 (1500, 500 (100)) | 50 | 6+10 | 15 | 44 | - | - | |
214214CD | 0, 1, 0, 1200, 7965 (0, 1, 700, 800, 1600 (300)) | 0, 1, 0, 5x2 | Throw | Throw | - | 0 | 1800, 100 (1500, 500 (100)) | 50 | 6+13 | 15 | 44 | - | - | |
|
Instant Kill
The Man Series: Brofist | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | |
222CD | K.O. | 0, 5, 0, 5 | Throw | Throw | - | 0 | 100 | 50 | 40+31 | 3 | 36 | - | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special |
5AA | 5AAA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special |
5AAA | - | - | - | - | Special | |
Shadow 5AA | shadow 5AAA, 2A | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Jump, Special |
Shadow 5AAA | - | - | - | - | AoA | Special |
2A | - | 5B, 2B | 5C, 2C | 5D | AoA, Sweep | Special |
5B | - | - | 5C, 2C | 5D | AoA, Sweep | - |
2B | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Dash |
5C | - | 5B, 2B | 2C | 5D, 2D | AoA | Special, Dash |
2C | - | 5B, 2B | 5C | - | AoA, Sweep | Dash |
5D | - | - | - | 5D four times | - | - |
2D | - | - | - | 2D four times | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | - |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Jump, Special |
j.B | - | - | j.C | j.D | Jump, Special |
j.C | - | - | - | - | - |
j.D | - | - | - | j.D four times | - |
- 5C and 2C combined can only be done once per string.
- For example, 5C > 2B > 2C does not work.
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data