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|name=Great Batting to Space {{PersonaRequired}} | |name=Great Batting to Space {{PersonaRequired}} | ||
|image= | |image=JunpeiAwakening.jpg | ||
|caption='''214214C/D Follow with A~D''' | |caption='''214214C/D Follow with A~D''' | ||
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Revision as of 20:37, 18 April 2014
Overview
Junpei is portrayed as somewhat goofy, perverted, kind, caring, and sometimes serious in missions and other events. He is shown to be jealous of the protagonist's special power, and this often results in outbursts aimed at the protagonist out of frustration. Other times, he is shown to be depressed or angry as a result of his father's alcoholism. Besides these displays of negativity, however, Junpei's attitude usually remains carefree and light-hearted, and when spoken to he often cracks jokes.
After his fight against the Dark Hour as a member of SEES, Junpei now works as a Baseball coach. Later on, he's informed that Fuuka Yamagishi has been captured in Inaba. Together with Yukari, they head to Inaba to start a new battle to save his old friends.
Health: 9500
Play-style: Rushdown.
Movement Options: 1 Double Jump/Airdash, Run-type Dash
Persona: Trismegistus
Pros/Strengths:
- Good neutral game.
- Good offensive options, solid pressure.
- Decent defensive options.
Cons/Weaknesses:
- Needs to get 10 Runs to do what most of the cast can do normally.
- Outside of Victory Cry Install, Junpei has little to no damage and lacks corner carry. Has problems getting knockdowns as well.
Baseball Mechanic
- Junpei's Baseball mechanic is similar to Frank West's Levels in Marvel 3. Connecting specific moves will allow the character to get stronger.
To do this, you'll need to pay attention to 5 things on the screen: Runs, Bases, Balls, Outs and Strikes. The most important of them is Runs. With 10 Runs, Junpei activates his Victory Cry Install which gives him the following things:
- Clean Hits. With this, he can do longer and more damaging combos with his bat.
- Good corner carry.
- A pretty nice okizeme with 5D in the corner.
- HP Regeneration (Except when taking damage).
- SP Invigoration (Slower than Elizabeth's Invigorate)
You must be wondering how to get Runs right? Junpei needs to get 3 Bases and hit his opponent with his bat. He will get 1 Run for every hit having all bases full.
There's 3 ways to score a Base:
- Hit your opponent with a bat move. For every attack, Junpei will get a base. If you do a combo with 3 swings, he'll get 3 bases.
- Hit your opponent with a reflected projectile. Junpei can reflect most projectiles in the game with his bat and turn them into fireballs, for each of those you hit, Junpei gets 1 base.
- Scoring 4 Balls. Junpei scores a ball by making the opponent block his bat. If you do a blockstring with 3 swings, he'll get 3 balls.
OBS: Everytime Junpei gets a Base, Strikes and Balls reset.
No player is perfect though, if Junpei gets hit or even fails to hit his opponent, he'll be punished with an Out.
There's also 3 ways to receive an Out:
- Taking damage. Junpei will receive an Out everytime he's in hitstun. Different from Bases and Balls, he can only get 1 Out per combo.
- Getting thrown. It's important to note that Junpei will receive an Out even if he techs the throw.
- Scoring 3 Strikes: Junpei will receive a Strike everytime he whiffs a bat move.
OBS: Receiving 1 Out, Balls will reset. Receiving 3 Outs, everything will reset except for Runs.
Only Runs carry over between rounds. He starts with 0 and can go all the way to 55. He has 2 SP Skills that can definitely help him with this because of their ability to score Homeruns. When he gets one, he will get Runs for every base filled + Junpei himself. Meaning, if you have all bases full, you'll score 4 Runs. 2 bases, 3 Runs. One base, 2 Runs. No bases, 1 Run.
After 10 Runs, the following ones will only boost damage in some Special Moves. Each time you get 10 Runs (20, 30, 40 for example), Junpei's HP and SP regeneration will increase.
Your main focus as Junpei should be getting the first 10 Runs to use Clean Hits as soon as possible. It's good to keep increasing them for HP/SP regeneration though.
External References:
- Japanese Name: 伊織 順平
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Junpei Full Frame Data
Normal Moves
5A |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Great Batting Form v1 B+D Follow with A~D |
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Skill Attacks
Great Spinning Form 236A/B air OK |
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Super Push Bunt 214A/B |
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Almighty Slide 236C/D air OK |
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Deathbound 214C/D air OK |
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SP Skill Attacks
Flaming Forecast Homerun 236236A/B Follow with A~D |
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Reversal Homerun 236236C/D Follow with A~D |
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Victory Cry Activates after 10 Runs |
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Awakened Skill Attacks
Great Batting to Space |
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Instant Kill
Instant Kill 222C+D |
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Strategy
Offense
Before we go into it, let's look at the character first.
Junpei is a "Power Up" character that relies heavily in momentum. You need to get in and score Runs as soon as possible to activate Victory Cry. Junpei is pretty weak outside of it, you need to get his Install going otherwise you'll lose.
Now, let's start with the offense. Junpei's B normals have decent reach, you should try getting in with them at mid range. Once you make them block, you have tons of interesting options:
- 5AA: Moves Junpei forward and can be jump canceled. You can go for a throw or cross up with air-turn. You can also decide to make them block his B normals so you can get Balls.
- 236C/D: His sliding special move can be both an overhead and a low, similar to Chie's Skullcracker. This opens a lot of mixup possibilities with One More Cancel. One More Burst Confirms also leads to big damage (if you're in Victory Cry). The SB Version has Super Armor and you can feint it by holding down the buttons.
- 214A/B: Super Push Bunt is a very interesting move as well. The A version can safely end blockstrings, the B version has Armor and it's + on block. Both are very important tools when attacking your opponent. Keep in mind that the Armor property can punish mashing and even bait some DPs.
- All Out Attack: Slow but has huge reward. You should definitely keep in mind and use it from time to time. Don't abuse it!
- Hop Cancels: Some of Junpei's normals can be Hop canceled. This is useful to reset pressure and get more Balls.
Once you're in, you should focus on getting Victory Cry. Use as many B normals as you can and finish the combo with a Homerun Super (if you need to). If you already got his Install going, then get those Clean Hits right and try to finish your combos with 5D (when in corner) to get okizeme (knockdown). That way you can keep them on the defensive while you mix them up for another combo. Don't be predictable and remember to use every single tool you have in your arsenal.
Defense
Neutral
Combos
Combo Notation Guide: |
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|
Midscreen
Normal Starters
Notes: Regular Junpei.
- 5A > (5AA) > 5B > 2B > 2AB > 214A / 236A
- Requirements: --
- Damage: 1200 Damage
- Bases: 03
- 5A > 5AA > j.B > j.A > 5A > 5AA > j.B > j.A > 5A > 5B > 2B > 2AB > > 214A / 236A
- Requirements: --
- Damage: 1800
- Bases:
- 5A > 5AA > 2C > Hop > j.B > 5A > 5B > j.A > j.B > Jump cancel > j.B > 236A/B
- Requirements: --
- Damage: 1800
- Bases: 05
- 5A > (5AA) > 5B > 2B > 2AB > OMC > 5B > 2B > j.A > j.B > Jump cancel > j.B > 236A/B
- Requirements: 50 SP
- Damage: 1800
- Bases: 07 Bases
- 5A > (5AA) > 5B > 2B > 2AB > OMB > 2B > 5B > j.A > j.B > Jump cancel > j.B > 236A/B
- Requirements: Burst
- Damage: 1800
- Bases: 07 Bases
- 5C CH > 5AB~C FC > j.B > j.C > Jump cancel > j.C > 214C
- Requirements: Counter Hit
- Damage: 4100
- Bases: 02 Bases
Throw Starters
Notes: Regular Junpei.
- 5CD > 236236B~A (Homerun)
- Requirements: 50 SP
- Damage: 2891
- Bases: Homerun
- 5CD > 236236B~A (Homerun)
- Requirements: 50 SP
- Damage: 2891
- Bases: Homerun
- j.CD CH > 2B > 5B > j.A > j.B > j.236A
- Requirements: Counter Hit
- Damage: 1900
- Bases: 05 Bases
All Out Attack
Notes: Regular Junpei.
- 5AB~C FC > j.B > j.C > Jump cancel > j.C > 214C
- Requirements: AoA Fatal Counter
- Damage: 4100
- Bases: 02 Bases
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data