< P4AU | Junpei Iori
Line 1,019: | Line 1,019: | ||
|- | |- | ||
{{FrameDataNoHeader-P4AU | {{FrameDataNoHeader-P4AU | ||
|version=236236C | |version=236236C (Projectile) | ||
|damage= | |damage=300, 150 | ||
|spgain=- | |spgain=- | ||
|level= | |level=3 | ||
|attribute= | |attribute=Projectile | ||
|guard= | |guard=Any | ||
|cancel= | |cancel=O | ||
|p1= | |p1=0 | ||
|p2= | |p2=100 | ||
|smp= | |smp=50 | ||
|startup= | |startup=7+8 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|frameAdv=- | |frameAdv=- | ||
|invuln=- | |invuln=1F-15F Full | ||
|hitbox=Junpei/236236C | |||
}} | |||
{{FrameDataNoHeader-P4AU | |||
|version=236236C (Hit) | |||
|damage=800 | |||
|spgain=- | |||
|level=5 | |||
|attribute=Body | |||
|guard=Any | |||
|cancel=O | |||
|p1=0 | |||
|p2=900 | |||
|smp=50 | |||
|startup=11 | |||
|active=5 | |||
|recovery=59 | |||
|frameAdv=-45 | |||
|invuln=2F-15F Full | |||
|hitbox=Junpei/236236C | |hitbox=Junpei/236236C | ||
}} | }} | ||
{{FrameDataNoHeader-P4AU | {{FrameDataNoHeader-P4AU | ||
|version=236236D | |version=236236D (Projectile) | ||
|damage= | |damage=300, 150 | ||
|spgain=- | |spgain=- | ||
|level= | |level=3 | ||
|attribute= | |attribute=Projectile | ||
|guard= | |guard=Any | ||
|cancel= | |cancel=O | ||
|p1= | |p1=0 | ||
|p2= | |p2=100 | ||
|smp= | |smp=50 | ||
|startup= | |startup=7+1 | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|frameAdv=- | |frameAdv=- | ||
|invuln=- | |invuln=1F-8F Full | ||
|hitbox=Junpei/236236D | |hitbox=Junpei/236236D | ||
}} | }} | ||
{{FrameDataNoHeader-P4AU | {{FrameDataNoHeader-P4AU | ||
|version= | |version=236236D (Hit) | ||
|damage= | |damage=1000 | ||
|spgain=- | |spgain=- | ||
|level=- | |level=5 | ||
|attribute= | |attribute=Body | ||
|guard= | |guard=Any | ||
|cancel= | |cancel=O | ||
|p1= | |p1=0 | ||
|p2= | |p2=900 | ||
|smp= | |smp=50 | ||
|startup= | |startup=11 | ||
|active=5 | |||
|recovery=59 | |||
|frameAdv=-45 | |||
|invuln=2F-15F Full | |||
|hitbox=Junpei/236236D | |||
}} | |||
{{FrameDataNoHeader-P4AU | |||
|version=236236CD (Projectile) | |||
|damage=500 | |||
|spgain=- | |||
|level=3 | |||
|attribute=Projectile | |||
|guard=Any | |||
|cancel=O | |||
|p1=0 | |||
|p2=100 | |||
|smp=50 | |||
|startup=7+8 | |||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
|frameAdv=- | |frameAdv=- | ||
|invuln=- | |invuln=1F-18F Full | ||
|hitbox=Junpei/236236CD | |||
}} | |||
{{FrameDataNoHeader-P4AU | |||
|version=236236CD (Hit) | |||
|damage=-1100 | |||
|spgain=- | |||
|level=5 | |||
|attribute=Body | |||
|guard=Any | |||
|cancel=O | |||
|p1=0 | |||
|p2=900 | |||
|smp=50 | |||
|startup=11 | |||
|active=5 | |||
|recovery=69 | |||
|frameAdv=-55 | |||
|invuln=2F-15F Full | |||
|hitbox=Junpei/236236CD | |hitbox=Junpei/236236CD | ||
}} | }} |
Revision as of 03:28, 23 April 2014
System Data
Health: 9,500
Combo Rate: 70%
Movement Options: 1 Double Jump/Airdash, Dash type: Run
Backdash Time: 23
Backdash Invincibility: 1-6
- All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 200 | 2 | Body | Any | CJSO | 200 | 200 | 50 | 6 | 5 | 9 | -1 | - |
5AA | 400 | 3 | Body | Any | CSOD | 0 | 100 | 50 | 13 | 8 | 10 | -3 | - |
5AAA | 1000 | 4 | Leg | Low | CSO | 0 | 400 | 50 | 17 | 14 | 16 | -13 | - |
5B | 500 | 3 | Chest | Any | C(J)SOD | 200 | 100 | 200 | 12 | 4 | 17 | -6 | - |
2A | 240 | 2 | Leg | Low | CSO | 500 | 100 | 50 | 7 | 4 | 14 | -5 | - |
2B | 380 | 3 | Body | AUB | C(J)SO | 200 | 100 | 200 | 14 | 4 | 28 | -17 | - |
j.A | 200 | 1 | Head | High | CJSO | 200 | 100 | 50 | 7 | 3 | 15 | - | - |
j.2A | 450 | 3 | Head | Any | O | 200 | 100 | 50 | 19 | Until Landing | 14 After Landing | - | - |
j.B | 400 | 4 | Head | High | CJSO | 200 | 100 | 100 | 11 | 4 | 16 | - | - |
Guard Cancel Attack | - | - | - | - | - | - | - | - | - | - | - | - | - |
All Out Attack | 300 | 5 | Body | High | O | 0 | 1000 | 10,000 | 27 | 4 | 36 | -21 | - |
All Out Rush | 200xN | 5, 3 | Body | Any | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | Any | O | 500 | 300 | 50 | - | - | - | - | - |
| |||||||||||||
All Out Finish (D) | 1000 | 5 | Body | Any | O | 500 | 100 | 50 | - | - | - | - | - |
| |||||||||||||
Sweep | 700 | 4 | Leg | Low | CSO | 200 | 100 | 50 | 13 | 8 | 20 | -11 | - |
Dash Cancel | - | - | - | - | - | - | - | - | - | - | 21 | - | - |
|
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 500 | 3 | Body | Any | C(J)SOD | 0 | 100 | 50 | 15 | 12 | Total 47 | -10 | - |
5D | 400, 200x2 | 4 | Body | Any | - | 300 | 100 | 1000 | 48 | 11 each attack | Total 53 | +17 | - |
2C | 900 | 4 | Leg | Low | CSO | 200 | 300 | 1000 | 19 | 12 | 23 | -18 | - |
2D | 900 | 4 | Body | Any | CSO | 200 | 300 | 1000 | 34 | - | Total 57 | -1 | - |
j.C | 600 | 4 | Head | Any | JCO | 100 | 400 | 50 | 17 | 8 | 21 | - | - |
j.D | 400, 200x2 | 4 | Head, Body | Any | - | 300 | 100 | 1000 | 59 | - | Total 65 | - | - |
j.2D | 900 | 4 | Body | Any | - | 200 | 300 | 1000 | 28 | - | Total 61 | - | - |
Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1100 | 0, 4 | Throw | Throw | O | 0 | 1000, 100 | 0 | 5 | 3 | 25 | - | - |
Air Throw | 0, 0, 1200 | 0, 2, 5 | Throw | Throw | O | 0 | 1200, 100 | 50 | 4 | 3 | 19 | - | - |
Furious Action
Cho Ippon Ashidaho | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD | 700 | 4 | Body | Any | S | 900 | 100 | 400 | 82 (Follow up possible on 5th frame) | 3 | 44 | -30 | - |
Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zenryoku Sliding | |||||||||||||||
236C | 800 | 3 | Leg | Low | SO | 800 | 100 | 50 | 15 | 12 | 24 | -21 | - | ||
j.236C | 300, 500 | 3 | Body, Leg | Any, Low | SO | 400 | 500 | 50 | 14 | Active till ground, 12 | 22 | -19 | - | ||
236D | 600, 300 | 3 | Head, Leg | High, Low | SO | 400 | 100 | 50 | 28 | 13, 12 | 22 | -19 | - | ||
j.236D | 400, 700 | 3 | Body, Leg | Any, Low | SO | 200 | 300 | 50 | 15 | Active till ground, 12 | 22 | -19 | - | ||
236CD | 750, 375 | 3 | Head, Leg | High, Low | SO | 400 | 100 | 50 | 23 | 13, 12 | 22 | -19 | - | ||
236CD (Charge) | - | - | - | - | - | - | - | - | - | - | Feint at 38F | - | - | ||
j.236CD | 300, 800 | 3 | Body, Leg | Any, Low | SO | 200 | 100 | 50 | 16 | Active till ground, 18 | 22 | -25 | - | ||
Deathbound | |||||||||||||||
214C/D | 250, 1000 | 4, 5 | Head | High | SO | 0 | 300 | 1000 | 9+6 | Active till ground, 3 | Total 72F | -17 | - | ||
j.214C/D | 250, 1000 | 4, 5 | Head | High | SO | 0 | 300 | 1000 | 9 | Active till ground, 3 | Total 68F | - | - | ||
214CD | 120, 60xn, 1000 | 4, 4xn, 5 | Head | High | SO | 200 | 300 | 1000 | 9+6 | Active till ground, 3 | Total 72F | -7 | - | ||
j.214CD | 120, 60xn, 1000 | 4, 4xn, 5 | Head | High | SO | 200 | 300 | 1000 | 9 | Active till ground, 3 | Total 68F | - | - | ||
Every Deathbound variation has Fatal recovery. | |||||||||||||||
Super Push Bunt | |||||||||||||||
214A | 500 | 3 | Body | Any | SO | 400 | 200 | 400 | 9 | 5 | 17 | -7 | - | ||
214B | 700 | 3 | Body | Any | SO | 200 | 300 | 400 | 17 | 8 | 14 | -1 | - | ||
214B (Charge) | 700 | 3 | Body | Any | SO | 200 | 300 | 400 | 18~34 | 8 | 14 | -1 | - | ||
214AB | 700 | 3 | Body | Any | SO | 400 | 100 | 400 | 12 | 8 | 12 | +1 | - | ||
214AB (Charge) | 700 | 3 | Body | Any | SO | 400 | 100 | 400 | 13F~41F | 8 | 14 | +1 | - | ||
Cho Daikaiten Daho | |||||||||||||||
236A | 40, 20x2, 500 | 3, 3, 5 | Body | Any | SO | 0 | 500 | 500 | 11 | 1, 3, 3(6) 3 | 26 | -10 | - | ||
j.236A | 20, 10xn, 500 | 3, 3xn, 5 | Body | All | SO | 0 | 500 | 500 | 17 | 5, 5(6) 3 | 29 | -13 | - | ||
236B | 40, 20x8, 500 | 3, 9, 5 | Body | Any | SO | 0 | 500 | 500 | 30 | 2, 9(6), 3 | 23 | -7 | - | ||
j.236B | 20, 10xn, 500 | 3, 3xn, 5 | Body | Any | SO | 500 | 200 | 500 | 17 | 5, 5(6) 3 | 28 | -12 | - | ||
236AB | 40, 20x8, 500 | 3, 9, 5 | Body | Any | SO | 200 | 300 | 500 | 17 | 5, 5xn(6), 3 | 27 | -6 | - | ||
j.236AB | 20, 10xn, 500 | 3, 3xn, 5 | Body | Any | SO | 200 | 300 | 500 | 17 | 5, 5xn(6), 3 | 27 | -6 | - |
SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burning Homerun | |||||||||||||||
236236A | 1300 | 5 | Body | Any | O | 100 | 500 | 50 | 7+124 (Follow up possible on 8th frame) | 5 | 69 | -55 | - | ||
236236B | 1500 | 5 | Body | Any | O | 100 | 500 | 50 | 7+133 (Follow up possible on 9th frame) | 5 | 69 | -55 | - | ||
236236AB | 1600 | 5 | Body | Any | O | 100 | 400 | 50 | 7+124 (Follow up possible on 8th frame) | 5 | 69 | -55 | - | ||
Junpei strikes a pose, press A~D to follow up. A scores a Homerun and B scores a Clean Hit if under Victory Cry Install. | |||||||||||||||
Reversal Homerun | |||||||||||||||
236236C (Projectile) | 300, 150 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+8 | - | - | - | - | ||
236236C (Hit) | 800 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 59 | -45 | - | ||
236236D (Projectile) | 300, 150 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+1 | - | - | - | - | ||
236236D (Hit) | 1000 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 59 | -45 | - | ||
236236CD (Projectile) | 500 | 3 | Projectile | Any | O | 0 | 100 | 50 | 7+8 | - | - | - | - | ||
236236CD (Hit) | -1100 | 5 | Body | Any | O | 0 | 900 | 50 | 11 | 5 | 69 | -55 | - | ||
Victory Cry | |||||||||||||||
- | - | - | --- | - | - | - | - | - | 1 | - | 1 | - | - | ||
Activates after 10 Runs. Allows Junpei to Clean Hit his B attacks and regenerates his HP and SP little by little. Damage and Regen increase as you get runs. |
Awakened SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cho Kuukan Daho | |||||||||||||||
214214C | 2000 [4000] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+3 | 7 | 69 | - | - | ||
214214D | 2200 [4400] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+5 | 7 | 69 | - | - | ||
214214CD | 2000 [5000] | 5 | Body | Any | O | 100 | 1000 | 50 | 8+4 | 5 | 69 | - | - |
Instant Kill
Instant Kill | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 0 | Body | Any | - | - | - | - | 7+34 | - | Total 171 | -109 | - |
P Combo System
5A | 2A | 5B | 2B | 5C | 2C | 5D | 2D | All-out Attack | Sweep | |
---|---|---|---|---|---|---|---|---|---|---|
5A | X | Ox1 | O | O | O | O | O | O | O | O |
5AA | X | X | O | O | O | O | O | O | O | O |
5AAA | X | X | X | X | X | X | X | X | O | X |
2A | Ox1 | Ox1 | O | O | O | O | O | X | O | O |
5B | X | X | X | Ox2 | O | O | O | O | O | O |
2B | X | X | Ox2 | X | O | O | O | O | O | O |
5C | X | X | X | X | X | O | O | O | O | O |
2C | X | X | X | X | X | X | X | O | X | X |
5D | X | X | X | X | X | X | X | X | X | X |
2D | X | X | X | X | X | X | X | X | X | X |
All-Out Attack | X | X | X | X | X | X | X | X | X | X |
Sweep | X | X | X | X | X | X | X | X | X | X |
j.A | j.2A | j.B | j.C | j.D | j.2D | |
---|---|---|---|---|---|---|
j.A | O | O | O | O | O | X |
j.2A | X | X | X | X | X | X |
j.B | O | O | X | O | O | X |
j.C | X | X | X | X | O | O |
j.D | X | X | X | X | X | X |
j.2D | X | X | X | X | X | X |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = can be done twice per string, but can not go from X > Y > X
- For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
- Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data