P4AU/Junpei Iori/Frame Data: Difference between revisions

From Dustloop Wiki
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|-
  {{FrameDataNoHeader-P4AU
  {{FrameDataNoHeader-P4AU
  |version=236236C
  |version=236236C (Projectile)
  |damage=-
  |damage=300, 150
  |spgain=-
  |spgain=-
  |level=-
  |level=3
  |attribute=-
  |attribute=Projectile
  |guard=-
  |guard=Any
  |cancel=-
  |cancel=O
  |p1=-
  |p1=0
  |p2=-
  |p2=100
  |smp=-
  |smp=50
  |startup=-
  |startup=7+8
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |invuln=-
  |invuln=1F-15F Full
|hitbox=Junpei/236236C
}}
{{FrameDataNoHeader-P4AU
|version=236236C (Hit)
|damage=800
|spgain=-
|level=5
|attribute=Body
|guard=Any
|cancel=O
|p1=0
|p2=900
|smp=50
|startup=11
|active=5
|recovery=59
|frameAdv=-45
|invuln=2F-15F Full
  |hitbox=Junpei/236236C
  |hitbox=Junpei/236236C
  }}
  }}
   {{FrameDataNoHeader-P4AU
   {{FrameDataNoHeader-P4AU
  |version=236236D
  |version=236236D (Projectile)
  |damage=-
  |damage=300, 150
  |spgain=-
  |spgain=-
  |level=-
  |level=3
  |attribute=-
  |attribute=Projectile
  |guard=-
  |guard=Any
  |cancel=-
  |cancel=O
  |p1=-
  |p1=0
  |p2=-
  |p2=100
  |smp=-
  |smp=50
  |startup=-
  |startup=7+1
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |invuln=-
  |invuln=1F-8F Full
  |hitbox=Junpei/236236D
  |hitbox=Junpei/236236D
  }}
  }}
  {{FrameDataNoHeader-P4AU
  {{FrameDataNoHeader-P4AU
  |version=236236CD
  |version=236236D (Hit)
  |damage=-
  |damage=1000
  |spgain=-
  |spgain=-
  |level=-
  |level=5
  |attribute=-
|attribute=Body
  |guard=-
|guard=Any
  |cancel=-
|cancel=O
  |p1=-
|p1=0
  |p2=-
|p2=900
  |smp=-
|smp=50
  |startup=-
|startup=11
|active=5
|recovery=59
|frameAdv=-45
|invuln=2F-15F Full
|hitbox=Junpei/236236D
}}
{{FrameDataNoHeader-P4AU
|version=236236CD (Projectile)
|damage=500
|spgain=-
|level=3
  |attribute=Projectile
  |guard=Any
  |cancel=O
  |p1=0
  |p2=100
  |smp=50
  |startup=7+8
  |active=-
  |active=-
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |invuln=-
  |invuln=1F-18F Full
|hitbox=Junpei/236236CD
}}
{{FrameDataNoHeader-P4AU
|version=236236CD (Hit)
|damage=-1100
|spgain=-
|level=5
|attribute=Body
|guard=Any
|cancel=O
|p1=0
|p2=900
|smp=50
|startup=11
|active=5
|recovery=69
|frameAdv=-55
|invuln=2F-15F Full
  |hitbox=Junpei/236236CD
  |hitbox=Junpei/236236CD
  }}
  }}

Revision as of 03:28, 23 April 2014

System Data

Health: 9,500

Combo Rate: 70%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 2 Body Any CJSO 200 200 50 6 5 9 -1 -
5AA 400 3 Body Any CSOD 0 100 50 13 8 10 -3 -
5AAA 1000 4 Leg Low CSO 0 400 50 17 14 16 -13 -
5B 500 3 Chest Any C(J)SOD 200 100 200 12 4 17 -6 -
2A 240 2 Leg Low CSO 500 100 50 7 4 14 -5 -
2B 380 3 Body AUB C(J)SO 200 100 200 14 4 28 -17 -
j.A 200 1 Head High CJSO 200 100 50 7 3 15 - -
j.2A 450 3 Head Any O 200 100 50 19 Until Landing 14 After Landing - -
j.B 400 4 Head High CJSO 200 100 100 11 4 16 - -
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 5 Body High O 0 1000 10,000 27 4 36 -21 -
All Out Rush 200xN 5, 3 Body Any O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - -
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 5 Body Any O 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 700 4 Leg Low CSO 200 100 50 13 8 20 -11 -
Dash Cancel - - - - - - - - - - 21 - -
  • Frame Data is for moves canceled by a dash.

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 500 3 Body Any C(J)SOD 0 100 50 15 12 Total 47 -10 -
5D 400, 200x2 4 Body Any - 300 100 1000 48 11 each attack Total 53 +17 -
2C 900 4 Leg Low CSO 200 300 1000 19 12 23 -18 -
2D 900 4 Body Any CSO 200 300 1000 34 - Total 57 -1 -
j.C 600 4 Head Any JCO 100 400 50 17 8 21 - -
j.D 400, 200x2 4 Head, Body Any - 300 100 1000 59 - Total 65 - -
j.2D 900 4 Body Any - 200 300 1000 28 - Total 61 - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 1100 0, 4 Throw Throw O 0 1000, 100 0 5 3 25 - -
Air Throw 0, 0, 1200 0, 2, 5 Throw Throw O 0 1200, 100 50 4 3 19 - -

Furious Action

Cho Ippon Ashidaho
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 700 4 Body Any S 900 100 400 82 (Follow up possible on 5th frame) 3 44 -30 -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Zenryoku Sliding
236C 800 3 Leg Low SO 800 100 50 15 12 24 -21 -
j.236C 300, 500 3 Body, Leg Any, Low SO 400 500 50 14 Active till ground, 12 22 -19 -
236D 600, 300 3 Head, Leg High, Low SO 400 100 50 28 13, 12 22 -19 -
j.236D 400, 700 3 Body, Leg Any, Low SO 200 300 50 15 Active till ground, 12 22 -19 -
236CD 750, 375 3 Head, Leg High, Low SO 400 100 50 23 13, 12 22 -19 -
236CD (Charge) - - - - - - - - - - Feint at 38F - -
j.236CD 300, 800 3 Body, Leg Any, Low SO 200 100 50 16 Active till ground, 18 22 -25 -
Deathbound
214C/D 250, 1000 4, 5 Head High SO 0 300 1000 9+6 Active till ground, 3 Total 72F -17 -
j.214C/D 250, 1000 4, 5 Head High SO 0 300 1000 9 Active till ground, 3 Total 68F - -
214CD 120, 60xn, 1000 4, 4xn, 5 Head High SO 200 300 1000 9+6 Active till ground, 3 Total 72F -7 -
j.214CD 120, 60xn, 1000 4, 4xn, 5 Head High SO 200 300 1000 9 Active till ground, 3 Total 68F - -

Every Deathbound variation has Fatal recovery.

Super Push Bunt
214A 500 3 Body Any SO 400 200 400 9 5 17 -7 -
214B 700 3 Body Any SO 200 300 400 17 8 14 -1 -
214B (Charge) 700 3 Body Any SO 200 300 400 18~34 8 14 -1 -
214AB 700 3 Body Any SO 400 100 400 12 8 12 +1 -
214AB (Charge) 700 3 Body Any SO 400 100 400 13F~41F 8 14 +1 -
Cho Daikaiten Daho
236A 40, 20x2, 500 3, 3, 5 Body Any SO 0 500 500 11 1, 3, 3(6) 3 26 -10 -
j.236A 20, 10xn, 500 3, 3xn, 5 Body All SO 0 500 500 17 5, 5(6) 3 29 -13 -
236B 40, 20x8, 500 3, 9, 5 Body Any SO 0 500 500 30 2, 9(6), 3 23 -7 -
j.236B 20, 10xn, 500 3, 3xn, 5 Body Any SO 500 200 500 17 5, 5(6) 3 28 -12 -
236AB 40, 20x8, 500 3, 9, 5 Body Any SO 200 300 500 17 5, 5xn(6), 3 27 -6 -
j.236AB 20, 10xn, 500 3, 3xn, 5 Body Any SO 200 300 500 17 5, 5xn(6), 3 27 -6 -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Burning Homerun
236236A 1300 5 Body Any O 100 500 50 7+124 (Follow up possible on 8th frame) 5 69 -55 -
236236B 1500 5 Body Any O 100 500 50 7+133 (Follow up possible on 9th frame) 5 69 -55 -
236236AB 1600 5 Body Any O 100 400 50 7+124 (Follow up possible on 8th frame) 5 69 -55 -

Junpei strikes a pose, press A~D to follow up. A scores a Homerun and B scores a Clean Hit if under Victory Cry Install.

Reversal Homerun
236236C (Projectile) 300, 150 3 Projectile Any O 0 100 50 7+8 - - - -
236236C (Hit) 800 5 Body Any O 0 900 50 11 5 59 -45 -
236236D (Projectile) 300, 150 3 Projectile Any O 0 100 50 7+1 - - - -
236236D (Hit) 1000 5 Body Any O 0 900 50 11 5 59 -45 -
236236CD (Projectile) 500 3 Projectile Any O 0 100 50 7+8 - - - -
236236CD (Hit) -1100 5 Body Any O 0 900 50 11 5 69 -55 -
Victory Cry
- - - --- - - - - - 1 - 1 - -

Activates after 10 Runs. Allows Junpei to Clean Hit his B attacks and regenerates his HP and SP little by little. Damage and Regen increase as you get runs.

Awakened SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Cho Kuukan Daho
214214C 2000 [4000] 5 Body Any O 100 1000 50 8+3 7 69 - -
214214D 2200 [4400] 5 Body Any O 100 1000 50 8+5 7 69 - -
214214CD 2000 [5000] 5 Body Any O 100 1000 50 8+4 5 69 - -

Instant Kill

Instant Kill
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. 0 Body Any - - - - 7+34 - Total 171 -109 -

P Combo System

Ground P Combo Table
5A 2A 5B 2B 5C 2C 5D 2D All-out Attack Sweep
5A X Ox1 O O O O O O O O
5AA X X O O O O O O O O
5AAA X X X X X X X X O X
2A Ox1 Ox1 O O O O O X O O
5B X X X Ox2 O O O O O O
2B X X Ox2 X O O O O O O
5C X X X X X O O O O O
2C X X X X X X X O X X
5D X X X X X X X X X X
2D X X X X X X X X X X
All-Out Attack X X X X X X X X X X
Sweep X X X X X X X X X X
Air P Combo Table
j.A j.2A j.B j.C j.D j.2D
j.A O O O O O X
j.2A X X X X X X
j.B O O X O O X
j.C X X X X O O
j.D X X X X X X
j.2D X X X X X X


  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)