GGXRD/I-No

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< GGXRD
Revision as of 01:58, 22 November 2014 by Shtkn (talk | contribs) (→‎Move List)
I-No

Overview

Placeholder

Strengths
Placeholder
Weaknesses
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Movement Options
  • Double Jump
  • 1 Airdash
  • Ground Hoverdash
  • Hoverdash -> Airdash (6696)
  • Hoverdash -> Vertical dash (663)

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-8F


Notable Changes from GGAC (+R)

Movement Options

  • Lost double airdash buff from +R
  • New dash option: Hoverdash -> Vertical Dash. I-no can now launch herself vertical after a ground hoverdash ala Morrigan from Vampire Savior (Darkstalkers). Input is 663.
  • I-no now has auto jump-install status on both versions of Chemical Love.
  • j.D FDC (j.D~4K+S) now possible without having landing recovery frames affect I-no; New mixup possibilities possible with this.

Normal Moves

  • 2S no longer hits low
  • f.S no longer launches; hits twice
  • 2H hitbox seems to be reduced
  • 6H hits twice; special cancellable
  • All normals (excluding 6P, f.S, 6H) can be dash cancelled late in their animation/recovery frames.
  • Air Throw: No longer wall bounces, so meterless combos impossible unless thrown into a traveling note projectile. Knockdown.

Special Moves

  • Anti-Depressant Scale [214+P]: H Note gone; speed reduced back to Slash properties.
  • Stroke the Big Tree [41236+S/H]: Both versions (S & H) stagger on hit; possible to combo after CH, or if comboed from a 6P juggle.
  • Chemical Love [214+K/S]: Horizontal version hitbox length reduced. Vertical version landing recovery reduced. Input for both versions now 214+K/S. After successful HCL hit, now possible to follow up with VCL for a knockdown anywhere on screen.
  • Sultry Performance [j.236+P/K/S/H]: K & S versions now both cause knockdown on hit; S version causes wall stick for corner combo possibilities. H version speed increased, less recovery on block. P version unchanged.
  • New Move: Shoudoku Method [214+H]- Command grab that can be performed grounded or mid-air. I-no will launch herself upwards a bit and choke opponent with her guitar string whilst flipping backwards. Resets all air movement options so can be comboed out of; can be performed during an airdash as well to catch teching opponents. Not confirmed if can grab Burst startup or not yet.

Move List

See also: I-No Full Frame Data

Normal Moves

5P
5P
GGXRD Ino 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Mid - - 4 4 6 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5K
5K
GGXRD Ino 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 Mid - - 7 7 12 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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c.S
c.S
GGXRD Ino c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
34 Mid - - 6 2 12 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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f.S
f.S
GGXRD Ino f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 13 5 19 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5H
5H
GGXRD Ino 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
38 Mid - - 13 4 18 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2P
2P
GGXRD Ino 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 Mid - - 5 2 5 3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2K
2K
GGXRD Ino 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
15 Low - - 5 2 8 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2S
2S
GGXRD Ino 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 9 2 17 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2H
2H
GGXRD Ino 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
35 Mid - - 11 2 11 6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.P
j.P
GGXRD Ino j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
18 High / Air - - 5 5 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.K
j.K
GGXRD Ino j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
13 High / Air - - 5 12 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.S
j.S
GGXRD Ino j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
23 High / Air - - 8 6 23 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.H
j.H
GGXRD Ino j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
35 High / Air - - 12 6 Until Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D
j.D
GGXRD Ino j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 High / Air - - 16 5 20 / 9 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6P
6P
GGXRD Ino 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid - - 9 3 21 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6H
6H
GGXRD Ino 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20,45 Mid - - 5 4(12)8 17 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Ino 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 Low - - 11 3 18 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
GGXRD Ino 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 High - - 26 12 9 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Ino GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Ground Throw: 78750 - - 1 - - 54
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
GGXRD Ino AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Air Throw: 201250 - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
GGXRD Ino 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 11 3 25 -14
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Antidepressant Scale
Antidepressant Scale
214P (air OK)
GGXRD Ino AntidepressantScale.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 12×n All - - 18 Until Corner Total 50 -12
Air 12×n All - - 15 Until Corner Until Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Stroke the Big Tree
Stroke the Big Tree
41236S/H
GGXRD Ino StrokeTheBigTree.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 40 Low - - 20 2 17 ±0
H 40 Low - - 28 2 14 3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Sultry Performance
Sultry Performance
j.236P/K/S/H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
P 30 High / Air - - 14[67] Until Landing 15 -
K 30 High / Air - - 13[66] Until Landing 12 -
S 30 High / Air - - 13[66] Until Landing 14 -
H 20×3 All - - 10[63] 32(3 Hit) 10 After Landing -
  • [ ] Indicates max charge startup
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Chemical Love
Chemical Love
214K (air OK)
GGXRD Ino ChemicalLoveK.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 35 All - - 11 10 13+8 After Landing 3
Air 35 All - - 11 10 12 After Landing -
Followup
214S
25 All - - 13 - 9 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Chemical Love (Vertical)
Chemical Love (Vertical)
214S (air OK)
GGXRD Ino ChemicalLoveS.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 40 All - - 11 11 11+9 After Landing -4
Air 40 All - - 11 11 8 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Disinfection Method
Disinfection Method
214H (air OK)
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Ground 0,60 Air Throw: 227500 - - 18 - Total 47+8 After Landing -
Air 0,60 Air Throw: 227500 - - 6 - 8 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Longing Desperation
632146H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ultimate Fortissimo
j.2363214S
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Instant Kill

Megalomania
in IK mode: 236236H
GGXRD Ino Megalomania.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - 9+12[5+9] 6 30 -19
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc