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| -- | | -- | ||
| -- | | -- | ||
| <span style="color:DodgerBlue">Consumes | | Will transform into an input direction | ||
'''Does not''' cut tracking? | |||
In MA Mode will force you to land quickly | |||
<span style="color:DodgerBlue">Consumes 7.75% of Boost</span> | |||
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| 64% | | 64% | ||
| 2.7 | | 2.7 | ||
| | | 2.75 | ||
| | | | ||
|- | |- | ||
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| 65% | | 65% | ||
| 2.7 | | 2.7 | ||
| | | 3.0 | ||
| | | | ||
|- | |- | ||
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| 60% | | 60% | ||
| ?? | | ?? | ||
| | | 3.0 | ||
| 3-hit attack | | 3-hit attack | ||
Second stage transforms into MA Mode | |||
|- | |- | ||
| 2B | | 2B | ||
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| ??% | | ??% | ||
| >5.0 | | >5.0 | ||
| | | 2.5 | ||
| Low-performance Anchor | | Low-performance Anchor | ||
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| 76% | | 76% | ||
| 1.8 | | 1.8 | ||
| | | 4.0 | ||
| Dustcloud Down | | Dustcloud Down | ||
|- | |- | ||
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| 80% | | 80% | ||
| 5.0 | | 5.0 | ||
| | | >3.0 | ||
| Dustcloud Down | | Dustcloud Down | ||
|- | |- |
Revision as of 11:02, 5 March 2015
RX-139 Hambrabi
Pilot: Yazan Gable
Cost: 2000
Durability: 580
Red Lock Range: 7.3 (mid-range)
Number of BDs:
MA Mode: Yes
Equip Change: No
Dustloop Thread: Hambrabi Discussion
JP Wiki: Hambrabi (EXVSFB)
Common Nicknames: brabi
JP Shorthand: ブラビ
Introduction
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Arm Beam Rifle | 7 | 75 | 1 ammo/3s | 2.0 | Extremely wide diagonal angle-of-fire, and slightly faster-than-average startup |
[CSa] | Feyadeen Beam Rifle | -- | 159 | 3s | 5.0 | Use is very situational |
[AB] Sub | Beam Cannons | 3 (5) | 90 | 5s | 2.4 | MS Mode fires 2 beams with a very concentrated hit point (each beam doing half of the dmg/proration/Down)
During MA Mode will turn you to face the target, rapid fires 3 shots, and has extremely good muzzle correction Ammo increased during EX Burst |
[AC] | Hambrabi Team Assist | 100
(??s) |
50/hit | 20s
(+10s CD) |
2.0/hit | Dunkel and Ramsus appear and fight alongside you, firing together with your Main |
[During Hambrabi Assist AC] | Electro-Net | -- | 166 | -- | >5.6 | Hambrabi team runs through an enemy with a net suspended between them
Stun→Explosion |
[BC] | Rapid Transform | -- | -- | -- | -- | Will transform into an input direction
Does not cut tracking? In MA Mode will force you to land quickly Consumes 7.75% of Boost |
Melee
(Input) |
Name | Total Damage | Total Proration | Total Down | Reach | Notes |
---|---|---|---|---|---|---|
5BB | Beam Saber | 141 | 64% | 2.7 | 2.75 | |
4/6BB | Side Combo | 130 | 65% | 2.7 | 3.0 | |
8BB | Forward Combo | 130 | 60% | ?? | 3.0 | 3-hit attack
Second stage transforms into MA Mode |
2B | Sea Serpent | 128-164 | ??% | >5.0 | 2.5 | Low-performance Anchor
Forced Down Damage can be increased by continuing to press B |
BD8B | Psycho Crusher | 110 | 76% | 1.8 | 4.0 | Dustcloud Down |
[MA-B] | Psycho Crusher | 141 | 80% | 5.0 | >3.0 | Dustcloud Down |
Cancel Routes
MS Mode Cancels
[A] BR → Sub (dmg proration), AC, BC, 2B
[CSb] → BC
[AB] Sub → BC
Melee → BC (regardless of if it hits or not), 2B (see melee tables)
MA Mode Cancels
[A] BR → Sub (no dmg proration), AC, BC, B
[AB] Sub → BC
Ranged Moveset Details
Overview
[A] Main - Arm Beam Cannon
[CSa] - Beam Rifle (Gerobi)
...
2000 Cost MS Gerobis | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
[AB] Sub - Beam Cannons
Fires 2 beams with a very concentrated hit point, making it somewhat seem like a single beam.
[AC] Special Shot - Hambrabi Team Assist
[BC] Special Melee - Rapid Transform
Melee Moveset Details
Overview
Overall slightly below average in damage output, but startup performances are generally good.
Also recall that all hits can cancel into BC regardless of if they hit or not.
5B - Beam Saber
Sub-standard 2-hit attack:
5B Attack Properties | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
4/6B - Side Combo
...
8B Attack Properties | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
8BB - Forward Combo
...
8B Attack Properties | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2B - Sea Serpent
Deploys the Sea Serpent, capturing and stunning the enemy with electric volts:
2B Attack Properties | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
|
BD Melee - Psycho Crusher
Quickly transforms into MA Mode and drills into the chest of the target:
BD8B Attack Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
[MA-B] - Psycho Crusher
Same attack as BD melee, but better damage:
8B Attack Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
EX Burst
EX Burst quote
EX Attack
EX Attack quote
Sea Serpent Overload
298/272
Burst Selection
Assault Blast: +8% Damage, +20% Defense
Blast Burst: +0% Damage, +30% Defense
Info and Tactics
Movement Techniques
Tactics
Partner Considerations
3000 Cost
- WZTV
2500 Cost
- The O
Titans Combo.
2000 Cost
While Hambrabi will still have its excellent mobility and evasiveness, the firepower of this Cost comp is likely to be unworkably low.
1000 Cost
Notable Matchups
Advantageous Matchups
Troublesome Matchups
Countermeasures
Combos
Standard Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
BR>>BR>>BR |
Input | Damage | Notes |
---|---|---|
5B Starter | ||
4/6B Starter | ||
8B Starter | ||
2B Starter | ||
BD8B Starter | ||
[MA-B] Starter | ||
EX Combos
Input | Damage | Notes |
---|---|---|
[ABC] EX | 298/272 | Damage Reference |
[A] BR Starter |