EXVSMB/Gundam Harute: Difference between revisions

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=== <u>MS Mode Ranged Details</u> ===
=== <u>MS Mode Ranged Details</u> ===
==== [A] Main - GN Sword Rifle ====
==== [A] Main - GN Sword Rifle ====
The GNSR actually has 2 different forms it can switch between:


==== [CSa] - GN Sword Rifle Charge ====
<u>Normal Mode</u>
 
...
 
 
<u>Max Output</u>
 
...
 
==== [CSa] - GN Sword Rifle Mode Change ====
Simply switches back and forth between the two GNSR modes.


==== [CSb] - ???? ====
==== [CSb] - ???? ====
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==== <span style="color:OrangeRed">[M-AB] Sub 2 - GN Cannons</span> ====
==== <span style="color:OrangeRed">[M-AB] Sub 2 - GN Cannons</span> ====


==== [AC] Special Shot - Quan[T] Assist ====
==== [AC] Special Shot - Qan[T] Assist ====


==== [BC] Special Melee - GN Boosters ====
==== [BC] Special Melee - GN Boosters ====

Revision as of 11:55, 5 March 2015

GN-011 Gundam Harute

Pilot: Allelujah Haptism & Marie Parfacy

Cost: 3000

Durability:

Red Lock Range:

Number of BDs:

MA Mode: Yes

Equip Change: Yes

Dustloop Thread:

JP Wiki: Gundam Harute

Common Nicknames:

JP Shorthand:

Introduction

Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main GN Sword Rifle 10 1 ammo/?s 2.0
[A] Main 2 GN Sword Rifle Max Output 2 1 ammo/?s Fires non-vernier gerobi similar to WZTV's charged Main
[CSa] GNSR Mode Change -- -- ?s -- Switches between the two Main shots
[CSb]
[AB] Sub GN Cannons 2 ?s ??
[Marute AB]

M Sub

GN Cannons (2) ??? (?s) ??
[5AC]

[Dir-AC]

Qan[T] Assist 2 ???

???

?s ??

??

[5AC] Quanta ???

[Dir-AC] Quanta appears in Trans-Am and sweeps the Trans-Am Sword horizontally

[BC] GN Boosters 1 -- ?s -- Move rapidly in an input direction

Cuts tracking through entire animation it seems

MA Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main GN Cannons 4 ?? -- ??
[CSb]
[AB] Sub GN Cannons Max Output 2
[AC] GN Missiles
[Ammo=0 AC] Missile Container Purge 1 Creates an explosion at the point of impact a little smaller than most Nuke explosion ranges
[After Container Purge AC] GN Sword Rifle 6
[BC] GN Boosters (1) -- (?s) -- Ammo shared with MS Mode
Melee

(Input)

Name Total Damage Total Proration Total Down Notes
5BBB

Cancel Routes

Ranged Moveset Details

MS Mode Ranged Details

[A] Main - GN Sword Rifle

The GNSR actually has 2 different forms it can switch between:

Normal Mode

...


Max Output

...

[CSa] - GN Sword Rifle Mode Change

Simply switches back and forth between the two GNSR modes.

[CSb] - ????

[AB] Subweapon - GN Cannons

[M-AB] Sub 2 - GN Cannons

[AC] Special Shot - Qan[T] Assist

[BC] Special Melee - GN Boosters

MA Mode Ranged Details

[MA-A] Main - GN Cannons

[MA-AB] Subweapon - GN Cannons High Output

[MA-AC] GN Missile Container

[MA-BC] Special Melee - GN Boosters

Melee Moveset Details

Overview

EX Burst and Overdrive

EX Burst quotes


Burst modifiers: +?% damage, +?% defense

Reload times: ?


Trans-Am

Harute is of course equipped with the Trans-Am System, which immensely increases its boost speed during EX Burst.

EX Attack

[EX attack quote]

[Attack Name]

??? Damage

Melee-range attack which knocks the enemy up into the air then attacks with multiple armaments:

EX Attack Details
Stage Hit# Attack Total Damage Total Proration Total Down Notes
1 1 Uppercut ?? ??% 0.0
1 ? GN Scissor Bits ??? ??% 0.0
3 ? GN Scissor Bit ??? ??% 0.0
? Spinning Slash ??? ??% 0.0
4 ? Beam Salvo ??? ??% 5.0

Overdrive Selection

F Drive

...

S Drive

...

Info and Tactics

Marute Mode

Tactics

Partner Considerations

3000 Cost

2500 Cost

2000 Cost

1500 Cost

Notable Matchups

Advantageous Matchups

Troublesome Matchups

Countermeasures

Combos

Normal Combos

Input Damage Notes
[A] BR Starter
Input Damage Notes
5B Starter
8B Starter
4/6B Starter
2B Starter
BD Melee Starter

EX Combos

Input Damage Notes
[ABC] EX Damage Reference

Unique Character Dialogue

External Links

EXVSMB Release PV

Gundam Wiki Page


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