EXVSFB/Gundam Double X: Difference between revisions

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Assault (+17% Damage, +14% Defense)
Assault (+17% Damage, +14% Defense)
Blast (+4% Damage, +24% Defense)
Blast (+4% Damage, +24% Defense)
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Revision as of 16:51, 23 April 2014

Gundam Double X

Pilot: Garrod Ran & Tiffa Adill

Cost: 3000

Durability: 700

MA Mode: Yes (G-Falcon)

Equip Change: No

Dustloop Thread: [No DX Thread Yet]

JP Wiki: Gundam DX

Gundam Double X Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main DX Buster Rifle 8 75 3 sec/1 ammo 2.0 Standard BR
[CSa] Hyper Beam Sword (Throw) -- 70 1.5s 0.5 Stuns, next to no guidance
[AB] Sub Leopard Destroy/

Airmaster Burst Assist

2 25-150?/147 6 sec/2 ammo 3.0/6.0? 5AB fires 6 missiles, 25 damage each. 6AB fires 3 BRs, 70 damage each
[AC] Twin Satellite Cannon 2 296 18s/1 ammo 5.2? Large gerobi, explosion upon impact
[AC w/Burst] Twin Satellite Cannon (w/G-Falcon) (2) 356/350 (13.5s/1 ammo in Burst) 5.85? Large gerobi with super armor and strong muzzle correction
[BC] G-Bit Assist 1 60 20s/1 ammo 1.6 Summons 2 G-Bits to hover around DX and fire BRs simultaneously to yours
[MA A] Beam Gun x2 2 150 3s/2 ammo 5.0+ High damage, but no muzzle correction or guidance (fires straight forward)
[MA B] Infrared Homing Missile 2 159 3s/2 ammo -- Fires a set of 6 homing missiles, good guidance


Melee

(Input)

Name Damage Down Value Notes
5bbbb Punch Combo 210 4.5 Good damage, but slow and poor cut-resistance
5b-8b → Uppercut 129 2.5 Can derive into MA Mode afterwards by transforming forward
8b Thrust 70 2.0 Stuns
6bbb Slash → Stab → Kick 173 2.9 DX’s main melee

Good curve, range, and damage. 2nd hit stuns

6bb-6b → Slash 177 3.0 Slightly higher damage, launches
2bb Upper → Slam 144 3.3 Very high down value on second hit. Rarely used
BDb Rush Thrust 95 2.0 Great combo tool, very high damage when comboed into ac due to only being 1 hit
-a Hyper Beam Sword (Throw) (70) 0.5 Identical to CSa


Burst Super Damage Notes
Twin Satellite Cannon (w/G-Falcon & G-Bits) 356(A)/350(B) Extremely large gerobi (3 adjacent beams). High power, improved muzzle correction, superarmor

Cancel Routes

[a] Main → Sub, bc (turnaround freefall BR → bc w/assists out)

[ab] Sub → Sub

CSa/-a melee derivation → Melee, Sub, bc (turnaround freefall CSa/-a melee derivation → bc w/assists out)

General Info / Strategy

Move Details

Combos

Damage Notes
BR Starter
BR >> BR >> BR 158
BR → 5ab 137~173 Damage dependent on distance and size of enemy suit
BR >> BR → 5ab 168
BR → 6ab(2hit) 152

[DX] Burst Bonuses

Assault (+17% Damage, +14% Defense) Blast (+4% Damage, +24% Defense)


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