GGXRD: Difference between revisions

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A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios:  
A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios:  
*'''Normal Clash:''' Standard clash like previous games where either player can cancel the clashed attack into a new attack.  
*'''Normal Clash:''' Standard clash like previous games where either player can cancel the clashed attack into a new attack.  
*'''Danger Time:''' Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity.
*'''Danger Time:''' Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike or projectile that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity.
;Blitz Shield
;Blitz Shield
*Press {{H}} and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching ({{2}} + {{H}} + other button).
*Press {{H}} and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching ({{2}} + {{H}} + other button).

Revision as of 03:45, 17 April 2014

Welcome to the Guilty Gear Xrd -SIGN- Wiki

GGXrd Logo.png

Developer

Arc System Works

Genre:

1-on-1 2D Fighting Game

Platform:

Arcade (SEGA RingEdge 2)

Release:

Japan (Arcade): February 20, 2014
Japan (PS3/PS4): "2014"


Guilty Gear Xrd -SIGN-



This game is the latest title of the Guilty Gear series! This game takes place after the events of Guilty Gear 2: Overture and uses a completely new engine with 3D models designed to move and behave like 2D sprites!

Characters

Returning Characters

Axl Low, Chipp Zanuff, Faust, I-No, Ky Kiske, May, Millia Rage, Potemkin, Sol Badguy, Slayer, Venom, and Zato-1

New Characters

Bedman, Ramlethal Valentine


System Overview

Overall, the game's main inspiration is Guilty Gear XX and #Reload instead of the later games in the series. See the Controls section for more details and pictures.

Roman Cancels Expanded
  • Roman Canceling slows time briefly for everyone but the character performing the Roman Cancel, allowing them to attack in tandem with projectiles and close distance easily.
  • Can now Roman Cancel most attacks on whiff. Your portrait will have a red X over it when Roman Cancel is disabled.
  • Roman Cancels will be different colors depending on when you Roman Cancel:
    • Red when Roman Canceling while the opponent is in hitstun or blockstun. Costs 50% Tension.
    • Yellow when Roman Canceling while the opponent is in neither hitstun nor blockstun. Occurs during start-up and early active frames. Can also be performed in neutral or during movement options. Costs 25% Tension.
    • Purple when Roman Canceling while the opponent is in neither hitstun nor blockstun. Occurs during late active frames or recovery. Costs 50% Tension.
      (Some actions, such as attacks with fully invincibility on start-up cannot be Yellow or Purple Roman Canceled.)
Dust Attack Has Two Followups
  • Dust Attack now has two followups: Homing Jump and Homing Dash.
    • Homing Jump works similarly to the GGXX series, only with a cinematic camera as you chase after the opponent.
    • Homing Dash allows for new corner combos, as the opponent wall sticks in the corner and will continue to wall stick even after subsequent attacks.
Guard Balance Replaced With R.I.S.C. Level
  • Works mostly the same as the Guard Balance Gauge, but only displays Guard Balance levels above 0.
New Clash System

A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios:

  • Normal Clash: Standard clash like previous games where either player can cancel the clashed attack into a new attack.
  • Danger Time: Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike or projectile that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity.
Blitz Shield
  • Press GGH.png and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching (Template:2 + GGH.png + other button).
  • Blitz Shield is only active for a short period of time, albeit longer standing than crouching and longer crouching than in the air.
  • Blitz Shield repels strikes and blocks projectiles, but loses to throws and Overdrives.
  • If you successfully repel or block an attack, the message "REJECTED!" will appear on screen and you regain half of the tension you spent on the Blitz Shield.
  • If you successfully repel a strike, the opponent will be forced into a stunned state where they will be vulnerable to counterattack!
  • The opponent can still perform their own Blitz Shield when in the stun animation! Beware!
  • Blitz Shield will only work against attacks that can be blocked in your current stance. For example: Low attacks will beat standing Blitz Shield, and overhead attacks will beat crouching Blitz Shield.
Returning Mechanics
  • Instant Block, Psych Burst, Faultless Defense, Dead Angle Attack, Bear Stun, and Throws work the same as previous games.
Removed Mechanics
  • Force Roman Cancels, Slashbacks, and Force Breaks removed.
Button Layout
  • There are 5 selectable button layouts available. See Controls for pictures.


Discussion Thread

http://www.dustloop.com/forums/showthread.php?16395


External References



Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc