Final Ultima (talk | contribs) mNo edit summary |
Final Ultima (talk | contribs) mNo edit summary |
||
Line 46: | Line 46: | ||
A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios: | A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios: | ||
*'''Normal Clash:''' Standard clash like previous games where either player can cancel the clashed attack into a new attack. | *'''Normal Clash:''' Standard clash like previous games where either player can cancel the clashed attack into a new attack. | ||
*'''Danger Time:''' Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity. | *'''Danger Time:''' Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike or projectile that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity. | ||
;Blitz Shield | ;Blitz Shield | ||
*Press {{H}} and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching ({{2}} + {{H}} + other button). | *Press {{H}} and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching ({{2}} + {{H}} + other button). |
Revision as of 03:45, 17 April 2014
Welcome to the Guilty Gear Xrd -SIGN- Wiki
Developer
- Arc System Works
Genre:
- 1-on-1 2D Fighting Game
Platform:
- Arcade (SEGA RingEdge 2)
Release:
- Japan (Arcade): February 20, 2014
- Japan (PS3/PS4): "2014"
Guilty Gear Xrd -SIGN-
This game is the latest title of the Guilty Gear series! This game takes place after the events of Guilty Gear 2: Overture and uses a completely new engine with 3D models designed to move and behave like 2D sprites!
Characters
- Returning Characters
Axl Low, Chipp Zanuff, Faust, I-No, Ky Kiske, May, Millia Rage, Potemkin, Sol Badguy, Slayer, Venom, and Zato-1
- New Characters
System Overview
Overall, the game's main inspiration is Guilty Gear XX and #Reload instead of the later games in the series. See the Controls section for more details and pictures.
- Roman Cancels Expanded
- Roman Canceling slows time briefly for everyone but the character performing the Roman Cancel, allowing them to attack in tandem with projectiles and close distance easily.
- Can now Roman Cancel most attacks on whiff. Your portrait will have a red X over it when Roman Cancel is disabled.
- Roman Cancels will be different colors depending on when you Roman Cancel:
- Red when Roman Canceling while the opponent is in hitstun or blockstun. Costs 50% Tension.
- Yellow when Roman Canceling while the opponent is in neither hitstun nor blockstun. Occurs during start-up and early active frames. Can also be performed in neutral or during movement options. Costs 25% Tension.
- Purple when Roman Canceling while the opponent is in neither hitstun nor blockstun. Occurs during late active frames or recovery. Costs 50% Tension.
(Some actions, such as attacks with fully invincibility on start-up cannot be Yellow or Purple Roman Canceled.)
- Dust Attack Has Two Followups
- Dust Attack now has two followups: Homing Jump and Homing Dash.
- Homing Jump works similarly to the GGXX series, only with a cinematic camera as you chase after the opponent.
- Homing Dash allows for new corner combos, as the opponent wall sticks in the corner and will continue to wall stick even after subsequent attacks.
- Guard Balance Replaced With R.I.S.C. Level
- Works mostly the same as the Guard Balance Gauge, but only displays Guard Balance levels above 0.
- New Clash System
A clash occurs when simultaneous attacks strike one another. Clashes result in one of two scenarios:
- Normal Clash: Standard clash like previous games where either player can cancel the clashed attack into a new attack.
- Danger Time: Occasionally, a clash will automatically trigger Danger Time. Once Danger Time starts, any RCable strike or projectile that hits will be considered a Mortal Counter, a special type of Counter Hit that puts the opponent in slow-acting hitstun and can also be canceled into any other action. Landing a Mortal Counter results in potentially massive damage, making it crucial to take advantage of this opportunity.
- Blitz Shield
- Press and any other button except Dust while at neutral to create a shield that automatically repels enemy attacks. Can also be performed in the air and while crouching (Template:2 + + other button).
- Blitz Shield is only active for a short period of time, albeit longer standing than crouching and longer crouching than in the air.
- Blitz Shield repels strikes and blocks projectiles, but loses to throws and Overdrives.
- If you successfully repel or block an attack, the message "REJECTED!" will appear on screen and you regain half of the tension you spent on the Blitz Shield.
- If you successfully repel a strike, the opponent will be forced into a stunned state where they will be vulnerable to counterattack!
- The opponent can still perform their own Blitz Shield when in the stun animation! Beware!
- Blitz Shield will only work against attacks that can be blocked in your current stance. For example: Low attacks will beat standing Blitz Shield, and overhead attacks will beat crouching Blitz Shield.
- Returning Mechanics
- Instant Block, Psych Burst, Faultless Defense, Dead Angle Attack, Bear Stun, and Throws work the same as previous games.
- Removed Mechanics
- Force Roman Cancels, Slashbacks, and Force Breaks removed.
- Button Layout
- There are 5 selectable button layouts available. See Controls for pictures.
Discussion Thread
http://www.dustloop.com/forums/showthread.php?16395
External References