GGACR: Difference between revisions

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Below is a list of links to common terms used in [[Guilty Gear: Accent Core + R]].
Below is a list of links to common terms used in [[Guilty Gear: Accent Core + R]].
{{ColumnList |text=
{{ColumnList |text=
*[[Offense (GGACR)#Attack Level|Attack Level]]
*[[GGACR/Offense#Attack Level|Attack Level]]
*[[Offense (GGACR)#Bear Stun|Bear Stun]]
*[[GGACR/Offense#Bear Stun|Bear Stun]]
*[[Gauges (GGACR)#Bursts|Burst]]
*[[GGACR/Gauges#Bursts|Burst]]
*[[Offense (GGACR)#Hit Effects|Clash]]
*[[GGACR/Offense#Hit Effects|Clash]]
*[[Defense (GGACR)#Dead Angle Attack (DAA)|Dead Angle Attack]]
*[[GGACR/Defense#Dead Angle Attack (DAA)|Dead Angle Attack]]
*[[Defense (GGACR)#Faultless Defense (FD)|Faultless Defense]]
*[[GGACR/Defense#Faultless Defense (FD)|Faultless Defense]]
*[[Damage (GGACR)#Initial Proration and Forced Proration|Forced Proration]]
*[[GGACR/Damage#Initial Proration and Forced Proration|Forced Proration]]
*[[Controls (GGACR)#Force Breaks (FB)|Force Break]]
*[[GGACR/Controls#Force Breaks (FB)|Force Break]]
*[[Movement (GGACR)#Cancels|Force Roman Cancel (FRC)]]
*[[GGACR/Movement#Cancels|Force Roman Cancel (FRC)]]
*[[Movement (GGACR)#Cancels|Gatling]]
*[[GGACR/Movement#Cancels|Gatling]]
*[[Damage (GGACR)#Guard Gauge|Guard Gauge]]
*[[GGACR/Damage#Guard Gauge|Guard Gauge]]
*[[Damage (GGACR)#Guts|Guts]]
*[[GGACR/Damage#Guts|Guts]]
*[[Damage (GGACR)#Initial Proration and Forced Proration|Initial Proration]]
*[[GGACR/Damage#Initial Proration and Forced Proration|Initial Proration]]
*[[Defense (GGACR)#Instant Block (IB)|Instant Block]]
*[[GGACR/Defense#Instant Block (IB)|Instant Block]]
*[[Offense (GGACR)#Instant Kill (IK)| Instant Kill]]
*[[GGACR/Offense#Instant Kill (IK)| Instant Kill]]
*[[Movement (GGACR)#Jump Install|Jump Install]]
*[[GGACR/Movement#Jump Install|Jump Install]]
*[[Gauges (GGACR)#Negative Penalty|Negative Penalty]]
*[[GGACR/Gauges#Negative Penalty|Negative Penalty]]
*[[Defense (GGACR)#One Frame Jump|One Frame Jump]]
*[[GGACR/Defense#One Frame Jump|One Frame Jump]]
*[[Controls (GGACR)#Overdrive Attacks ("Supers")|Overdrive (Super Attack)]]
*[[GGACR/Controls#Overdrive Attacks ("Supers")|Overdrive (Super Attack)]]
*[[Movement (GGACR)#Cancels|Roman Cancel (RC)]]
*[[GGACR/Movement#Cancels|Roman Cancel (RC)]]
*[[Defense (GGACR)#Slashback (SB)|Slashback]]
*[[GGACR/Defense#Slashback (SB)|Slashback]]
*[[Controls (GGACR)#Special Attacks|Special Attacks]]
*[[GGACR/Controls#Special Attacks|Special Attacks]]
*[[Gauges (GGACR)#Tension Gauge|Tension Gauge]]
*[[GGACR/Gauges#Tension Gauge|Tension Gauge]]
*[[Gauges (GGACR)#Tension Pulse|Tension Pulse]]
*[[GGACR/Gauges#Tension Pulse|Tension Pulse]]
*[[Movement (GGACR)#Teching|Ukemi (Teching)]]
*[[GGACR/Movement#Teching|Ukemi (Teching)]]
}}
}}
If you find one not listed, please add it in!
If you find one not listed, please add it in!

Revision as of 18:55, 26 May 2015

Guilty Gear: Accent Core + R
GGACR logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): September 2012
Japan (Vita): March 19th, 2013
Japan (Console): August 7th, 2013
North America (Vita): April 23rd, 2013
North America (Console): March 3, 2014

Preceded By: Guilty Gear: Accent Core
Followed By: Guilty Gear Xrd -SIGN-

This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament)!

In addition to balance changes, there have been other minor HUD changes such as the Beat counter (invalid combo display) now showing you which hit(s) are invalid, the changed Life Gauge colour to indicate full life, and the Burst Gauge's new appearance.

Kliff and Justice

Kliff and Justice have also been added to the game, thus making this the first time both characters are tournament legal! They have been in previous console releases as tournament-illegal bonus characters.

Selecting AC+R on Console

By default, the game will not be set to AC+R. To change it to AC+R, navigate to Help & Options > Game Settings > Version and select AC+R

Afterwards, you should see ver R on the bottom right of the main menu. The title screen will also show the AC+R logo if you go back to the Title Screen, but strangely will show the regular AC logo when you first start up the game.

Saving the game afterwards should keep the game on AC+R by default.


Glossary

Below is a list of links to common terms used in Guilty Gear: Accent Core + R.

If you find one not listed, please add it in!