Guilty Gear: Accent Core + R
 Welcome to the Guilty Gear: Accent Core +R Wiki
- Arc System Works
- 1-on-1 2D Fighting game
- Arcade, Playstation 3, Xbox 360
- Japan (Arcade): September 2012
- Japan (Console): Unknown, vanilla GGAC release is October 24th, 2012.
- Japan (Vita): March 19th, 2013
- North America (Console): Unknown
- North America (Vita): April 23th, 2013
 Guilty Gear: Accent Core +R
This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament)!
In addition to balance changes, there have been other minor HUD changes such as the Beat meter (invalid combo display) now showing you which hit(s) are invalid, and the Burst Gauge's new appearance.
 Kliff and Justice
Kliff and Justice have also been added to the game, thus making this the first time both characters are tournament legal! They have been in previous console releases as tournament-illegal bonus characters.
 Console Patch Release
The original GGAC was released on XBox360 on October 24th and on Playstation 3 on November 1st, 2012 as a downloadable game.
This game will later be patched to make it equivalent to +R, sometime this Spring!
 Discussion Thread
Below is a list of links to common terms used in Guilty Gear: Accent Core + R.
- Attack Level
- Bear Stun
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Force Break
- Force Roman Cancel (FRC)
- Guard Gauge
- Initial Proration
- Instant Block
- Instant Kill
- Jump Install
- Negative Penalty
- One Frame Jump
- Overdrive (Super Attack)
- Roman Cancel (RC)
- Special Attacks
- Tension Gauge
- Ukemi (Teching)
If you find one not listed, please add it in!