Guilty Gear: Accent Core + R
Welcome to the Guilty Gear XX Accent Core Plus R Wiki
- Arc System Works
- 1-on-1 2D Fighting Game
- Arcade, PlayStation Vita, PlayStation 3, Xbox 360
- Japan (Arcade): September 2012
- Japan (Vita): March 19th, 2013
- Japan (Console): August 7th, 2013
- North America (Vita): April 23rd, 2013
- North America (Console): March 3, 2014
Guilty Gear XX Accent Core Plus R
This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament)!
In addition to balance changes, there have been other minor HUD changes such as the Beat counter (invalid combo display) now showing you which hit(s) are invalid, the changed Life Gauge colour to indicate full life, and the Burst Gauge's new appearance.
Kliff and Justice
Kliff and Justice have also been added to the game, thus making this the first time both characters are tournament legal! They have been in previous console releases as tournament-illegal bonus characters.
Selecting AC+R on Console
By default, the game will not be set to AC+R. To change it to AC+R, navigate to Help & Options > Game Settings > Version and select AC+R
Afterwards, you should see ver R on the bottom right of the main menu. The title screen will also show the AC+R logo if you go back to the Title Screen, but strangely will show the regular AC logo when you first start up the game.
Saving the game afterwards should keep the game on AC+R by default.
Below is a list of links to common terms used in Guilty Gear: Accent Core + R.
- Attack Level
- Bear Stun
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Force Break
- Force Roman Cancel (FRC)
- Guard Gauge
- Initial Proration
- Instant Block
- Instant Kill
- Jump Install
- Negative Penalty
- One Frame Jump
- Overdrive (Super Attack)
- Roman Cancel (RC)
- Special Attacks
- Tension Gauge
- Tension Pulse
- Ukemi (Teching)
If you find one not listed, please add it in!