Guilty Gear: Accent Core

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Guilty Gear: Accent Core
GGXXAC+ Logo.png

Developer: Arc System Works

Arc System Works (Japan)
Aksys Games (North America)
505 Games (Europe)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Λ Core (2006 - Arcade, 2007 - PS2/Wii)
Λ Core Plus (2009 - PS2/PSP/Wii, 2012 - 360/PS3)

Preceded By: Guilty Gear: Slash
Followed By: Guilty Gear: Accent Core + R

What is Λ Core?[edit]

Λ Core (read as Accent Core) is a fast paced 2D fighter that boast a large roster with each character playing very uniquely, most have their own systems in place for players to master. To date it is the final entry in the "traditional" Guilty Gear franchise and has the most significant system change for the series with the addition of Force Breaks, Slash Backs, Wall Sticks, and more. It also marks the first time since the original XX that character and system voices have been re-recorded.

Λ Core Plus?[edit]

An update to the original game that addressed multiple bugs found in the original's console conversion (while fixed, other bugs popped up), it also marks the return of Kliff and Justice to the playable roster. It also adds a new story mode and for the first time since X: Advance Edition a Team Versus mode which allows each player to pick 3 characters and square off in 1-on-1 elimination matches (unlike the tag-esque styling of X: Advance Edition)


This is a list of links to common terms used in Guilty Gear: Accent Core.

If you find one not listed, please add it in!

Guilty Gear: Accent Core
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data

Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc