Guard Switch: Difference between revisions

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* You block one direction ({{4}}) until the crossup ''would'' appear, and then switch to blocking the other direction ({{6}}).
* You block one direction ({{4}}) until the crossup ''would'' appear, and then switch to blocking the other direction ({{6}}).
** This allows you to block both crossup and non-crossup attacks by having you change directions accordingly.
** This allows you to block both crossup and non-crossup attacks by having you change directions accordingly.
** This same principle can also be applied to high/low mixups ({{1}}{4}}).
** This same principle can also be applied to high/low mixups ({{1}}{{4}}).





Revision as of 00:30, 15 February 2018

Guard Switching is an option select where you guard one direction, then another. This takes advantage of the timing differences between the two attacks and guards against both of them - by blocking in one direction, then switching to the other.

Example

  • The opponent performs a crossup
  • You recognize this setup and understand that this particular crossup only happens after a set amount of time - if the opponent attempts to hit you before then, then it is not a crossup.
  • You block one direction (Template:4) until the crossup would appear, and then switch to blocking the other direction (Template:6).
    • This allows you to block both crossup and non-crossup attacks by having you change directions accordingly.
    • This same principle can also be applied to high/low mixups (Template:1Template:4).


This requires that the defender recognize a crossup situation and time their blocking direction changes accordingly. The opponent can play around your expectations by going for different crossups with different timings or ways to block!