Guard Switch: Difference between revisions

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==Example==
==Example==
# The opponent performs a [[Crossup|crossup]]
* The opponent performs a [[Crossup|crossup]]
# You recognize this setup and understand that this particular crossup only happens after a set amount of time - if the opponent attempts to hit you before then, then it is not a crossup.
* You recognize this setup and understand that this particular crossup only happens after a set amount of time - if the opponent attempts to hit you before then, then it is not a crossup.
# You block one direction ({{4}}) until the crossup ''would'' appear, and then switch to blocking the other direction ({{6}}).
* You block one direction ({{4}}) until the crossup ''would'' appear, and then switch to blocking the other direction ({{6}}).
** This allows you to block both crossup and non-crossup attacks by
 
This requires that the defender understand the timings of the opponent's attacks well enough to know when to change what direction to block.


{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Revision as of 00:05, 15 February 2018

Guard Switching is an option select where you guard one direction, then another. This takes advantage of the timing differences between the two attacks and guards against both of them - by blocking in one direction, then switching to the other.

Example

  • The opponent performs a crossup
  • You recognize this setup and understand that this particular crossup only happens after a set amount of time - if the opponent attempts to hit you before then, then it is not a crossup.
  • You block one direction (Template:4) until the crossup would appear, and then switch to blocking the other direction (Template:6).
    • This allows you to block both crossup and non-crossup attacks by

This requires that the defender understand the timings of the opponent's attacks well enough to know when to change what direction to block.