GGXRD/Venom/Frame Data 1.0: Difference between revisions

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Line 1: Line 1:
==[[System Data (GGXRD)|System Data]]==
==[[System Data (GGXRD)|System Data]]==
{{CharData-GGXRD
{{CharData-GGXRD
|defense=x1.06
|defense=x1.03
|guts=2
|guts=1
|stun=60?
|stun=60
|jumpStartup=4F
|jumpStartup=4F
|backdashTime=13F
|backdashTime=13F
Line 18: Line 18:
  |damage=6
  |damage=6
  |tension=144
  |tension=144
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 85%
  |prorate=Initial: 85%
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=CSJ
  |cancel=CSJ
|roman=YRP
  |startup=6
  |startup=6
  |active=3
  |active=3
Line 35: Line 36:
  |damage=12
  |damage=12
  |tension=144
  |tension=144
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 90%
  |prorate=Initial: 90%
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=7
  |startup=7
  |active=3
  |active=3
Line 52: Line 54:
  |damage=16×3
  |damage=16×3
  |tension=384
  |tension=384
  |risc=8
  |risc=-8/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=5
  |startup=5
  |active=2,2,7
  |active=2,2,7
Line 69: Line 72:
  |damage=24
  |damage=24
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=2
  |active=2
Line 86: Line 90:
  |damage=42
  |damage=42
  |tension=384
  |tension=384
  |risc=6
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=10
  |startup=10
  |active=7
  |active=7
Line 103: Line 108:
  |damage=6
  |damage=6
  |tension=144
  |tension=144
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=CS
  |cancel=CS
|roman=YRP
  |startup=7
  |startup=7
  |active=4
  |active=4
Line 120: Line 126:
  |damage=8
  |damage=8
  |tension=144
  |tension=144
  |risc=8
  |risc=-8/+3
  |prorate=Initial: 70%
  |prorate=Initial: 70%
  |level=0
  |level=0
  |guard=Low
  |guard=Low
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=5
  |startup=5
  |active=3
  |active=3
Line 137: Line 144:
  |damage=22
  |damage=22
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=6
  |startup=6
  |active=2
  |active=2
Line 154: Line 162:
  |damage=20×2
  |damage=20×2
  |tension=384
  |tension=384
  |risc=6
  |risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=7
  |startup=7
  |active=6,3
  |active=6,3
Line 171: Line 180:
  |damage=10
  |damage=10
  |tension=144
  |tension=144
  |risc=8
  |risc=-8/+3
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=High / Air
  |guard=High / Air
  |cancel=CSJ
  |cancel=CSJ
|roman=YRP
  |startup=7
  |startup=7
  |active=6
  |active=6
Line 188: Line 198:
  |damage=12
  |damage=12
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High / Air
  |guard=High / Air
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=9
  |startup=9
  |active=12
  |active=12
Line 205: Line 216:
  |damage=24
  |damage=24
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High / Air
  |guard=High / Air
  |cancel=SJ
  |cancel=SJ
|roman=YRP
  |startup=7
  |startup=7
  |active=5
  |active=5
Line 222: Line 234:
  |damage=36
  |damage=36
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High / Air
  |guard=High / Air
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=10
  |startup=10
  |active=8
  |active=8
Line 239: Line 252:
  |damage=40
  |damage=40
  |tension=384
  |tension=384
  |risc=6
  |risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=High / Air
  |guard=High / Air
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=12
  |startup=12
  |active=6
  |active=6
Line 256: Line 270:
  |damage=28
  |damage=28
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=7
  |startup=7
  |active=3
  |active=3
Line 273: Line 288:
  |damage=52
  |damage=52
  |tension=384
  |tension=384
  |risc=6
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=Mid
  |guard=Mid
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=8
  |active=8
Line 290: Line 306:
  |damage=20×2
  |damage=20×2
  |tension=264
  |tension=264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Low
  |guard=Low
  |cancel=S
  |cancel=S
|roman=YRP
  |startup=6
  |startup=6
  |active=1(15)8
  |active=1(15)8
Line 307: Line 324:
  |damage=25
  |damage=25
  |tension=264
  |tension=264
  |risc=20
  |risc=-20/+10
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=2
  |level=2
  |guard=High
  |guard=High
  |cancel=
  |cancel=
|roman=YRP
  |startup=25
  |startup=25
  |active=3(2)3
  |active=3(2)3
Line 324: Line 342:
  |damage=20
  |damage=20
  |tension=-5000 / 264
  |tension=-5000 / 264
  |risc=7
  |risc=-7/+10
  |prorate=Initial: 50%
  |prorate=Initial: 50%
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=13
  |startup=13
  |active=3
  |active=3
Line 347: Line 366:
  |damage=0,6×7
  |damage=0,6×7
  |tension=0,480,0
  |tension=0,480,0
  |risc=6,0
  |risc=-6,-0/NA
  |prorate=Forced: 50%
  |prorate=Forced: 50%
  |level=0
  |level=0
  |guard=Ground Throw: 75250
  |guard=Ground Throw: 75250
  |cancel=
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 364: Line 384:
  |damage=0,6×7
  |damage=0,6×7
  |tension=0,480,0
  |tension=0,480,0
  |risc=6,0
  |risc=-6,-0/NA
  |prorate=Forced: 50%
  |prorate=Forced: 50%
  |level=0
  |level=0
  |guard=Air Throw: 192500
  |guard=Air Throw: 192500
  |cancel=
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 394: Line 415:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 404: Line 426:
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Teleport (Followup)
  |version=→Teleport (Followup)
  |subtitle=623K
  |subtitle=Hold button after Ball Formation
  |damage=
  |damage=
  |tension=
  |tension=
Line 412: Line 434:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 430: Line 453:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 443: Line 467:
  |damage=30
  |damage=30
  |tension=150 / 120
  |tension=150 / 120
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=15~26
  |startup=15~26
  |active=
  |active=
Line 461: Line 486:
  |damage=22×2
  |damage=22×2
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=27~47
  |startup=27~47
  |active=
  |active=
Line 479: Line 505:
  |damage=22×3
  |damage=22×3
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=48~74
  |startup=48~74
  |active=
  |active=
Line 497: Line 524:
  |damage=22×6
  |damage=22×6
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=75~95
  |startup=75~95
  |active=
  |active=
Line 515: Line 543:
  |damage=42
  |damage=42
  |tension=150 / 120
  |tension=150 / 120
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=9~20
  |startup=9~20
  |active=
  |active=
Line 533: Line 562:
  |damage=25×2
  |damage=25×2
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=21~41
  |startup=21~41
  |active=
  |active=
Line 551: Line 581:
  |damage=25×3
  |damage=25×3
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=42~68
  |startup=42~68
  |active=
  |active=
Line 569: Line 600:
  |damage=25×6
  |damage=25×6
  |tension=150 / 120
  |tension=150 / 120
  |risc=6
  |risc=-6/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=69~89
  |startup=69~89
  |active=
  |active=
Line 587: Line 619:
  |damage=36
  |damage=36
  |tension=150 / 120
  |tension=150 / 120
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=16
  |startup=16
  |active=
  |active=
Line 605: Line 638:
  |damage=50
  |damage=50
  |tension=150 / 120
  |tension=150 / 120
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=13
  |startup=13
  |active=
  |active=
Line 622: Line 656:
  |damage=26~50
  |damage=26~50
  |tension=120
  |tension=120
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=1
  |startup=1
  |active=
  |active=
Line 640: Line 675:
  |damage=15×4
  |damage=15×4
  |tension=130 / 216
  |tension=130 / 216
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=
  |cancel=
|roman=YRP
  |startup=9
  |startup=9
  |active=4×4
  |active=4×4
Line 658: Line 694:
  |damage=18×4
  |damage=18×4
  |tension=200 / 264
  |tension=200 / 264
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=Mid
  |guard=Mid
  |cancel=
  |cancel=
|roman=YRP
  |startup=15~34
  |startup=15~34
  |active=24
  |active=24
Line 676: Line 713:
  |damage=25
  |damage=25
  |tension=150 / 120
  |tension=150 / 120
  |risc=8
  |risc=-8/+2
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=Mid
  |guard=Mid
  |cancel=
  |cancel=
|roman=YRP
  |startup=20~83
  |startup=20~83
  |active=8
  |active=8
Line 694: Line 732:
  |damage=12×4
  |damage=12×4
  |tension=150 / 240
  |tension=150 / 240
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High / Air
  |guard=High / Air
  |cancel=
  |cancel=
|roman=YRP
  |startup=18
  |startup=18
  |active=Until Landing
  |active=Until Landing
Line 712: Line 751:
  |damage=15×7
  |damage=15×7
  |tension=150 / 240×4,720×3
  |tension=150 / 240×4,720×3
  |risc=7
  |risc=-7/+10
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=High / Air×4,Mid×3
  |guard=High / Air×4,Mid×3
  |cancel=
  |cancel=
|roman=YRP
  |startup=16
  |startup=16
  |active=Until Landing (5)2,6,2
  |active=Until Landing (5)2,6,2
Line 737: Line 777:
  |damage=10×28
  |damage=10×28
  |tension=-5000
  |tension=-5000
  |risc=2
  |risc=-2/+3
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=Y
  |startup=7+18
  |startup=7+18
  |active=
  |active=
Line 754: Line 795:
  |damage=30×8
  |damage=30×8
  |tension=-5000
  |tension=-5000
  |risc=7
  |risc=-7/+2
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=YRP
  |startup=10+0
  |startup=10+0
  |active=
  |active=
Line 777: Line 819:
  |guard=
  |guard=
  |cancel=
  |cancel=
|roman=Y
  |startup=
  |startup=
  |active=
  |active=
Line 797: Line 840:
  |subtitle=During IK Mode: 236236H
  |subtitle=During IK Mode: 236236H
  |tension=
  |tension=
  |risc=6
  |risc=-6/+3
  |prorate=
  |prorate=
  |level=0
  |level=0
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=9+17<br/>[5+14]
  |startup=9+17<br/>[5+14]
  |active=4
  |active=4
Line 822: Line 866:
|-
|-
! 5P
! 5P
| <Span style="color:green">5P</span>, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp, Su
| <span style="color:green">5P<sup>[+]</sup></span>, 2P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp, Su
|-  
|-  
! 2P
! 2P
| 5P, <Span style="color:green">2P</span>, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp, Su
| 5P, <span style="color:green">2P<sup>[+]</sup></span>, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H || 5D, 2D || Sp, Su
|-  
|-  
! 6P
! 6P
Line 869: Line 913:
|-
|-
! j.P
! j.P
| <span style="color:green">j.P</span> || j.K || j.S || j.H || - || Jump, Sp, Su
| <span style="color:green">j.P<sup>[+]</sup></span> || j.K || j.S || j.H || j.D || Jump, Sp, Su
|-  
|-  
! j.K
! j.K
| j.P || - || j.S || j.H || j.D || Sp, Su
| j.P || - || j.S || - || j.D || Sp, Su
|-  
|-  
! j.S
! j.S
| j.P || j.K || - || j.H || j.D || Jump, Sp, Su
| j.P || - || - || j.H || j.D || Jump, Sp, Su
|-  
|-  
! j.H
! j.H
Line 884: Line 928:
|}
|}
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
----
{{Navbar-GGXRD}}
{{Navbar-GGXRD}}

Latest revision as of 22:25, 17 July 2020

System Data

Defense Modifier: x1.03

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
6 144 -8/+3 Initial: 85% 0 Mid CSJ YRP 6 3 9 -2 -
5K
12 144 -8/+3 Initial: 90% 0 Mid SJ YRP 7 3 15 -8 -
c.S
16×3 384 -8/+20 - 4 Mid SJ YRP 5 2,2,7 20 -8 -
f.S
24 264 -7/+10 - 2 Mid S YRP 9 2 18 -6 -
5H
42 384 -6/+20 - 4 Mid S YRP 10 7 15 -3 -
2P
6 144 -8/+3 Initial: 80% 0 Mid CS YRP 7 4 10 -4 -
2K
8 144 -8/+3 Initial: 70% 0 Low S YRP 5 3 9 -2 -
2S
22 264 -7/+10 - 2 Mid S YRP 6 2 19 -7 -
2H
20×2 384 -6/+14 - 3 Mid S YRP 7 6,3 21 -7 -
j.P
10 144 -8/+3 - 0 High / Air CSJ YRP 7 6 9 - -
j.K
12 264 -7/+10 - 2 High / Air S YRP 9 12 12 - -
j.S
24 264 -7/+10 - 2 High / Air SJ YRP 7 5 21 - -
j.H
36 264 -7/+10 - 2 High / Air S YRP 10 8 18 - -
j.D
40 384 -6/+14 - 3 High / Air S YRP 12 6 22 / 5 Landing Recovery - -
6P
28 264 -7/+10 - 2 Mid S YRP 7 3 20 -9 1~3,7~9 Upper Body,4~6 Above Knees
6H
52 384 -6/+20 - 4 Mid S YRP 15 8 21 -10 -
2D
20×2 264 -7/+10 - 2 Low S YRP 6 1(15)8 14 -8 7~18 Above Knees,19~29 Low Profile
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 25 3(2)3 15 -9 -

Maximum 1 Hit

Dead Angle Attack
20 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 3 24 -13 1~15 Full,16~35 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Ground Throw: 75250 - R 1 - - - -
Air Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ball Formation
214P/K/S/H
- 50 / ― - - - - - Y - - Total 26(Ground) / Total 35(Air) - -
  • Teleport (Followup) possible at 25F
→Teleport (Followup)
Hold button after Ball Formation
- - - - - - - Y - - Total 20 - 7~10 Strike,11~14 Full
  • Teleport finishes at 15F
Teleport
623K
- - - - - - - Y - - Total 20 - 7~10 Strike,11~14 Full
  • Teleport finishes at 15F
Stinger Aim (S)
[4]6S
30 150 / 120 -7/+2 - 2 All - YRP 15~26 - Total 43~54 -2 -
Stinger Aim (S)(Level 1 Charge)
[4]6S
22×2 150 / 120 -6/+2 - 2 All - YRP 27~47 - Total 55~75 -2 -
Stinger Aim (S)(Level 2 Charge)
[4]6S
22×3 150 / 120 -6/+2 - 2 All - YRP 48~74 - Total 76~102 +5 -
Stinger Aim (S)(Level 3 Charge)
[4]6S
22×6 150 / 120 -6/+2 - 2 All - YRP 75~95 - Total 103~123 +26 -
Stinger Aim (H)
[4]6H
42 150 / 120 -7/+2 - 2 All - YRP 9~20 - Total 44~55 -9 -
Stinger Aim (H)(Level 1 Charge)
[4]6H
25×2 150 / 120 -6/+2 - 2 All - YRP 21~41 - Total 56~76 -9 -
Stinger Aim (H)(Level 2 Charge)
[4]6H
25×3 150 / 120 -6/+2 - 2 All - YRP 42~68 - Total 77~103 -2 -
Stinger Aim (H)(Level 3 Charge)
[4]6H
25×6 150 / 120 -6/+2 - 2 All - YRP 69~89 - Total 104~124 +19 -
Carcass Raid (S)
[2]8S
36 150 / 120 -7/+2 - 2 All - YRP 16 - Total 32 +10 -
Carcass Raid (H)
[2]8H
50 150 / 120 -7/+2 - 2 All - YRP 13 - Total 48 -9 -
Ball Hit
26~50 120 -7/+2 - 2 All - YRP 1 - - - -
Double Head Morbid (S)
623S
15×4 130 / 216 -7/+10 - 2 Mid - YRP 9 4×4 18 -8 -
Double Head Morbid (H)
623H
18×4 200 / 264 -7/+10 - 2 Mid - YRP 15~34 24 18 -16 -
  • Maximum 4 Hit
QV
41236P/K/S/H
25 150 / 120 -8/+2 - 0 Mid - YRP 20~83 8 Total 38~101 -4 -
Mad Struggle (S)
j.236S
12×4 150 / 240 -7/+10 - 2 High / Air - YRP 18 Until Landing 6 After Landing +7 -
Mad Struggle (H)
j.236H
15×7 150 / 240×4,720×3 -7/+10 - 2 High / Air×4,Mid×3 - YRP 16 Until Landing (5)2,6,2 18 -6 After Landing 1~7 Strike

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dark Angel
2363214S
10×28 -5000 -2/+3 - 4 All - Y 7+18 - Total 43 +84 7 Full,8~15 Strike
Red Hail
30×8 -5000 -7/+2 - 0 All - YRP 10+0 - 9 After Landing - 10 Strike
  • Shoots every 8F
Bishop Runout
2363214H
- -5000 - - - - - Y - - Total 13(Super Freeze 10) - 10 Strike

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Giga Machina System
During IK Mode: 236236H
DESTROY - -6/+3 - 0 All - - 9+17
[5+14]
4 33 -20 9~45 Full
[5~38 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 52F [5F+5F]


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Su
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Su
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - - 2S 5H, 2H 5D, 2D Sp, Su
2S - - - 5H, 2H, 6H 5D, 2D Sp, Su
5H - - - - - Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - Homing Jump/Dash
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp, Su
j.K j.P - j.S - j.D Sp, Su
j.S j.P - - j.H j.D Jump, Sp, Su
j.H - - - - j.D Sp, Su
j.D - - - - - Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc