Deploy Giant Sword 6S/H or 2S/H
6S 2S 6H 2H
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Version
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Damage
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Guard
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Cancel
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Roman
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Startup
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Active
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Recovery
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Frame Adv.
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6S
|
26
|
Mid/Air
|
-
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-
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67, 64 (after deployment), 26 (close range)
|
13, 15 (after deployment)
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22, 26 (aerial) / 31 (after deployment), 29 ( after deployment, aerial)
|
-
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Does a horizontal slash, better active frames than 6H. Appears in front of opponents. good for controlling a grounded opponent.
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2S
|
50
|
Mid/Air
|
-
|
-
|
96 (67 close range)
|
18
|
33, 26 (aerial)
|
-
|
An alternate attack done by the S sword. Causes the familiar to do a clockwise spin with the sword. Slow to start up but has a big hitbox and causes a ground bounce on hit. Requires S sword to already be placed with 6S.
|
6H
|
26
|
Mid/Air
|
-
|
-
|
66, 63(after deployment), 25 (close range)
|
11
|
22, 26 (aerial) / 31 (after deployment), 29 (after deployment, aerial)
|
-
|
Familiar does a downward, vertical slash with the H sword. Appears above opponents, easy to avoid.
|
2H
|
60
|
Mid/Air
|
-
|
-
|
91, 62 (close range)
|
18
|
33, 26 (aerial)
|
-
|
Similar to 2S but instead does a counter-clockwise spin. Difficult attack to avoid and also causes the most blockstun out of all the other sword attacks due to its attack level. Ground bounces on hit. Requires H sword to already be placed with 6H.
A series of command normals that cause one of your two giant swords to do a tracking teleport to your opponent and perform an attack. Used for mixup, neutral game and to extend pressure. She can cancel the majority of her normals into these as well as the second hit of combination attacks, very effecttive when used with jump cancelable normals.
- Using 6S or 6H replaces the normals done with that button with new ones.
- Ramlethal is in counterhit state during the entire animation of deploying a sword.
- Blocking or getting hit will cause any deployed swords to stop attacking.
- A sword cannot be summoned again until the familiar starts glowing again.
- On the intitial 6S/H, the sword will always go through the teleport animation. Any summons afterward can skip the teleport animation if the opponent is close by, causing the attack to come out much faster.
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