< GGXRD
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*Fast command grab with good range. | *Fast command grab with good range. | ||
*Damaging conversions off corner hits. | *Damaging conversions off corner hits. | ||
*Highly invincible backdash.<br/> | *Highly invincible backdash. | ||
*The highest stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.<br/> | |||
==Weaknesses== | ==Weaknesses== | ||
*Difficulty approaching and closing gaps. | *Difficulty approaching and closing gaps. |
Revision as of 11:06, 4 October 2015
Potemkin |
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Defense Modifier: x0.94 Guts Rating: 3 Stun Resistance: 80 Jump Startup: 5F Backdash Time: 21F Backdash Invincibility: 1-20F
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Overview
Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure.
Strengths
- Long-range normals with relatively high single-hit damage.
- Fast command grab with good range.
- Damaging conversions off corner hits.
- Highly invincible backdash.
- The highest stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.
Weaknesses
- Difficulty approaching and closing gaps.
- Few options for dealing with opponent's pressure.
- Long startup and recovery on many attacks leave him prone to counters.
- Big hurtbox.