GGXRD/Potemkin: Difference between revisions

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*Fast command grab with good range.
*Fast command grab with good range.
*Damaging conversions off corner hits.
*Damaging conversions off corner hits.
*Highly invincible backdash.<br/>
*Highly invincible backdash.
*The highest stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.<br/>
 
==Weaknesses==
==Weaknesses==
*Difficulty approaching and closing gaps.
*Difficulty approaching and closing gaps.

Revision as of 11:06, 4 October 2015

Potemkin
GGXRD Potemkin Portrait.png

Defense Modifier: x0.94

Guts Rating: 3

Stun Resistance: 80

Jump Startup: 5F

Backdash Time: 21F

Backdash Invincibility: 1-20F

Movement Options
Double Jump, No Air Dashes or Forward Ground Dash, Backdash
Full Frame Data
GGXRD/Potemkin/Frame Data
  

Overview

Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure.

Strengths

  • Long-range normals with relatively high single-hit damage.
  • Fast command grab with good range.
  • Damaging conversions off corner hits.
  • Highly invincible backdash.
  • The highest stun resistance in the game, Potemkin is practically impossible to stun without a string of lucky counter hits.

Weaknesses

  • Difficulty approaching and closing gaps.
  • Few options for dealing with opponent's pressure.
  • Long startup and recovery on many attacks leave him prone to counters.
  • Big hurtbox.




Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc