< GGXRD
Line 43: | Line 43: | ||
*Few options for dealing with opponent's pressure. | *Few options for dealing with opponent's pressure. | ||
*Long startup and recovery on many attacks leave him prone to counters. | *Long startup and recovery on many attacks leave him prone to counters. | ||
*Big hurtbox. | |||
<br clear=all/> | <br clear=all/> | ||
Revision as of 11:05, 4 October 2015
Potemkin |
---|
Defense Modifier: x0.94 Guts Rating: 3 Stun Resistance: 80 Jump Startup: 5F Backdash Time: 21F Backdash Invincibility: 1-20F
|
Overview
Potemkin is Guilty Gear's mainstay grappler, but as in previous games, his command grab is only a small part of his overall gameplan. Potemkin uses short blockstrings combined with approaching moves like Hammerfall to overwhelm and confuse his opponent, then punish their reaction to his pressure.
Strengths
- Long-range normals with relatively high single-hit damage.
- Fast command grab with good range.
- Damaging conversions off corner hits.
- Highly invincible backdash.
Weaknesses
- Difficulty approaching and closing gaps.
- Few options for dealing with opponent's pressure.
- Long startup and recovery on many attacks leave him prone to counters.
- Big hurtbox.