GGXRD/Patch Notes/Ver.1.10: Difference between revisions

From Dustloop Wiki
(removing some ugly unneeded hyphens)
Line 13: Line 13:
* '''j.D:''' CH untechable time increased
* '''j.D:''' CH untechable time increased
* '''Gunflame:''' YRC window shortened
* '''Gunflame:''' YRC window shortened
* '''Kudakero (Break):''' "Drop part" hitbox expanded
* '''Kudakero (Break):''' Dive kick hitbox expanded
**On block, "drop part" pushes back farther
**Dive kick pushes back farther on block
**Initial Prorate added (85%)
**Initial Prorate added (85%)
* '''Riot Stomp:''' Damage Increased (10-30 > 30-50)
* '''Riot Stomp:''' Damage Increased (10-30 > 30-50)
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* '''Grand Viper:''' Number of mashing inputs decreased
* '''Grand Viper:''' Number of mashing inputs decreased
* '''Fafnir:''' Attack Level decreased (4 > 3)
* '''Fafnir:''' Attack Level decreased (4 > 3)
** Frame advantage decreased (+4 > +2)
**CH rolling time decreased
**CH rolling time decreased



Revision as of 16:24, 4 February 2015

Source

http://ggxrd.com/locatest.pdf

General Changes

  • Added Sin, Elphelt and Leo
  • The input buffer for button presses, forward dash etc. has been increased
  • If you Blitz Shield a projectile and the opponent is nearby, they get repelled
  • The start-up of purple Roman Cancel is reduced
  • When the opponent uses Roman Cancel during a blue Psyche Burst's start-up, a red Roman Cancel is now performed (burst YRC OS removed)
  • Changed the behavior of neutral ukemi at low altitude.

Sol Badguy

  • j.D: CH untechable time increased
  • Gunflame: YRC window shortened
  • Kudakero (Break): Dive kick hitbox expanded
    • Dive kick pushes back farther on block
    • Initial Prorate added (85%)
  • Riot Stomp: Damage Increased (10-30 > 30-50)
    • Initial Prorate added (75%)
  • Grand Viper: Number of mashing inputs decreased
  • Fafnir: Attack Level decreased (4 > 3)
    • Frame advantage decreased (+4 > +2)
    • CH rolling time decreased

Ky Kiske

  • Stun Edge: YRC window increased
    • Initial Prorate added (90%)
  • Stun Dipper: Initial Prorate added (90%)
  • Split Ciel: Attack Level increased (2 > 4)
  • Sacred Edge: Startup decreased (5+3 > 4+3)
    • Can no longer be reflected (e.g. by Drunkard Shade, F.D.B.)

May

  • Mr. Dolphin Horizontal HS: Attack Level increased (3 > 4)
  • Overhead Kiss: Command changed to 623K
  • Applause for the Victim: Input priority of each button changed: If button is released immediately after input, hoop stays in place and activates when pressed again.
    • Startup decreased (13 > 10)
    • Can Hop on Dolphin before attack comes out
  • Hop on Dolphin: Damage increased (40 > 50)
    • Easier to cancel into air dash on hit