< GGXRD
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* '''j.D:''' CH untechable time increased | * '''j.D:''' CH untechable time increased | ||
* '''Gunflame:''' YRC window shortened | * '''Gunflame:''' YRC window shortened | ||
* '''Kudakero (Break):''' | * '''Kudakero (Break):''' Dive kick hitbox expanded | ||
** | **Dive kick pushes back farther on block | ||
**Initial Prorate added (85%) | **Initial Prorate added (85%) | ||
* '''Riot Stomp:''' Damage Increased (10-30 > 30-50) | * '''Riot Stomp:''' Damage Increased (10-30 > 30-50) | ||
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* '''Grand Viper:''' Number of mashing inputs decreased | * '''Grand Viper:''' Number of mashing inputs decreased | ||
* '''Fafnir:''' Attack Level decreased (4 > 3) | * '''Fafnir:''' Attack Level decreased (4 > 3) | ||
** Frame advantage decreased (+4 > +2) | |||
**CH rolling time decreased | **CH rolling time decreased | ||
Revision as of 16:24, 4 February 2015
- Source
General Changes
- Added Sin, Elphelt and Leo
- The input buffer for button presses, forward dash etc. has been increased
- If you Blitz Shield a projectile and the opponent is nearby, they get repelled
- The start-up of purple Roman Cancel is reduced
- When the opponent uses Roman Cancel during a blue Psyche Burst's start-up, a red Roman Cancel is now performed (burst YRC OS removed)
- Changed the behavior of neutral ukemi at low altitude.
Sol Badguy
- j.D: CH untechable time increased
- Gunflame: YRC window shortened
- Kudakero (Break): Dive kick hitbox expanded
- Dive kick pushes back farther on block
- Initial Prorate added (85%)
- Riot Stomp: Damage Increased (10-30 > 30-50)
- Initial Prorate added (75%)
- Grand Viper: Number of mashing inputs decreased
- Fafnir: Attack Level decreased (4 > 3)
- Frame advantage decreased (+4 > +2)
- CH rolling time decreased
Ky Kiske
- Stun Edge: YRC window increased
- Initial Prorate added (90%)
- Stun Dipper: Initial Prorate added (90%)
- Split Ciel: Attack Level increased (2 > 4)
- Sacred Edge: Startup decreased (5+3 > 4+3)
- Can no longer be reflected (e.g. by Drunkard Shade, F.D.B.)
May
- Mr. Dolphin Horizontal HS: Attack Level increased (3 > 4)
- Overhead Kiss: Command changed to 623K
- Applause for the Victim: Input priority of each button changed: If button is released immediately after input, hoop stays in place and activates when pressed again.
- Startup decreased (13 > 10)
- Can Hop on Dolphin before attack comes out
- Hop on Dolphin: Damage increased (40 > 50)
- Easier to cancel into air dash on hit