< GGXRD
(→j.K) |
(→5H) |
||
Line 187: | Line 187: | ||
* Causes stagger on ground CH, Floats on air CH | * Causes stagger on ground CH, Floats on air CH | ||
May slams her anchor down in front of her. You can combo off it on counter hit and at close range. Great in matchups where opponents have options that allow them to cover ground quickly (Slayer's dashes, Ram's daruo, Chipp stuff in general) because of the comboable stagger and float it causes on CH. Occasionally using 5H in neutral can be good to both fish to hit the opponent out of these options and to remind them that you have this option, discouraging them from using these moves too often. It's also good for resetting pressure up close because of how plus it is on block. | May slams her anchor down in front of her. You can combo off it on counter hit and at close range. Great in matchups where opponents have options that allow them to cover ground quickly (Slayer's dashes, Ram's daruo, Chipp stuff in general) because of the comboable stagger and float it causes on CH. Occasionally using 5H in neutral can be good to both fish to hit the opponent out of these options and to remind them that you have this option, discouraging them from using these moves too often. It's also good for resetting pressure up close because of how plus it is on block. Has some foot invulnerability as well. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">6P</font>====== | ======<font style="visibility:hidden" size="0">6P</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 02:46, 9 February 2016
May |
---|
Defense Modifier: x1.06 Guts Rating: 3 Stun Resistance: 70 Jump Startup: 3F Backdash Time: 13F Backdash Invincibility: 1-9F
|
Overview
Placeholder
Strengths
- Great ability to control space thanks to the new Beach Ball and Applause for the Victim mechanics
- Above average damage output
- Beefy normals with good rewards on counter hit
- Great oki and solid mixups with high/low and command grab
Weaknesses
- No real way to escape pressure outside of universal system mechanics
- Has difficulty keeping pressure on opponent without summons
- Requires certain summons out to do her more damaging combos
Normal Moves
5P
5P |
---|
5K
5K |
---|
6K
6K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5H |
---|
6P
6P |
---|
6H
6H |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
3K
3K |
---|
2S
2S |
---|
2H
2H |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.H |
---|
j.2H
j.2H |
---|
j.D
j.D |
---|
Universal Mechanics
Throw
Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Mr. Dolphin Horizontal
Mr. Dolphin Horizontal [4]6S/H |
---|
Mr. Dolphin Vertical
Mr. Dolphin Vertical [2]8S/H |
---|
Applause for the Victim
Applause for the Victim 41236P/K/S/H |
---|
Hop on Dolphin
Hop on Dolphin Touch the Hoop dolphin during a jump |
---|
Don't Miss It!
Don't Miss It! 214P/K |
---|
Ball Jump
Ball Jump 1/2/3 near the ball during a jump |
---|
Ensenga
Ensenga? j41236HS |
---|
Overhead Kiss
Overhead Kiss 623K |
---|
Overdrives
Ultimate Whiner
Ultimate Whiner 63214H |
---|
Great Yamada Attack
Great Yamada Attack 236236S |
---|
Ultimate Spinning Whirlwind
Ultimate Spinning Whirlwind 63214S |
---|
Deluxe Goshogawara Bomber
Deluxe Goshogawara Bomber P during Ultimate Spinning Whirlwind |
---|
Instant Kill
And Then She Said... Farewell in IK mode: 236236H |
---|