GGXRD/Leo Whitefang/Frame Data 1.0: Difference between revisions

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Line 2: Line 2:
{{CharData-GGXRD
{{CharData-GGXRD
|defense=X1.00
|defense=X1.00
|guts=??
|guts=3
|stun=70
|stun=70
|jumpStartup=4F
|jumpStartup=4F
Line 17: Line 17:
  |version=5P
  |version=5P
  |damage=12
  |damage=12
  |tension=??
  |tension=144
  |risc=??
  |risc=-8/+3
  |prorate=-
  |prorate=-
  |level=0
  |level=0
  |guard=All
  |guard=Mid
  |cancel=CJSR
  |cancel=CJS
|roman=YRP
  |startup=6
  |startup=6
  |active=5
  |active=5
Line 34: Line 35:
  |version=5K
  |version=5K
  |damage=16
  |damage=16
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+6
  |prorate=-
  |prorate=-
  |level=1
  |level=1
  |guard=All
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=8
  |startup=8
  |active=5
  |active=5
  |recovery=6
  |recovery=6
  |frameAdv=+1
  |frameAdv=+1
  |inv=8-12F Foot invincible
  |inv=8-12F Lower Body
  |description=
  |description=
  }}
  }}
Line 51: Line 53:
  |version=c.S
  |version=c.S
  |damage=32
  |damage=32
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+14
  |prorate=
  |prorate=
  |level=3
  |level=3
  |guard=All
  |guard=Mid
  |cancel=JSR
  |cancel=JS
|roman=YRP
  |startup=7
  |startup=7
  |active=2
  |active=2
Line 68: Line 71:
  |version=f.S
  |version=f.S
  |damage=34
  |damage=34
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=-
  |prorate=-
  |level=2
  |level=2
  |guard=All
  |guard=Mid
  |cancel=JSR
  |cancel=JS
|roman=YRP
  |startup=10
  |startup=10
  |active=6
  |active=6
Line 91: Line 95:
  |level=
  |level=
  |guard=
  |guard=
  |cancel=R(PRC)
  |cancel=
  |startup=1
|roman=P
  |active=1~77
  |startup=
  |recovery=15(62~92T)
  |active=
  |recovery=62
  |frameAdv=
  |frameAdv=
  |inv=High/Mid GP
  |inv=1-47 High/Mid GP
  |description=Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)
  |description=Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)
  }}
  }}
Line 103: Line 108:
  |version=5H
  |version=5H
  |damage=42
  |damage=42
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+20
  |prorate=-
  |prorate=-
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=6
  |active=6 [3]
  |recovery=17
  |recovery=16
  |frameAdv=-4
  |frameAdv=-3
  |inv=
  |inv=
  |description=*Vacuums
  |description=*Vacuums
Line 128: Line 134:
  |level=
  |level=
  |guard=
  |guard=
  |cancel=R(PRC)
  |cancel=
  |startup=1
|roman=P
  |active=1~77
  |startup=
  |recovery=14(61~91T)
  |active=
  |recovery=61
  |frameAdv=
  |frameAdv=
  |inv=High/Mid GP
  |inv=1-47 High/Mid GP
  |description=Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)
  |description=Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)
  }}
  }}
Line 140: Line 147:
  |version=2P
  |version=2P
  |damage=10
  |damage=10
  |tension=??
  |tension=144
  |risc=??
  |risc=-8/+3
  |prorate=Initial: 90%
  |prorate=Initial: 90%
  |level=0
  |level=0
  |guard=All
  |guard=Mid
  |cancel=CSR
  |cancel=CS
|roman=YRP
  |startup=5
  |startup=5
  |active=3
  |active=3
Line 157: Line 165:
  |version=2K
  |version=2K
  |damage=12
  |damage=12
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+6
  |prorate=Initial: 75%
  |prorate=Initial: 75%
  |level=1
  |level=1
  |guard=Low/Air
  |guard=Low
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=7
  |startup=7
  |active=5
  |active=5
Line 174: Line 183:
  |version=2S
  |version=2S
  |damage=26
  |damage=26
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=Initial: 90%
  |prorate=Initial: 90%
  |level=2
  |level=2
  |guard=Low/Air
  |guard=Low
  |cancel=SR
  |cancel=S
  |startup=5
|roman=YRP
  |startup=10
  |active=3
  |active=3
  |recovery=9
  |recovery=7
  |frameAdv=+4
  |frameAdv=+4
  |inv=
  |inv=5-9 Above Knees
  |description=
  |description=
  }}
  }}
Line 191: Line 201:
  |version=2H
  |version=2H
  |damage=44
  |damage=44
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+20
  |prorate=-
  |prorate=-
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=11
  |startup=11
  |active=8
  |active=8
Line 208: Line 219:
  |version=j.P
  |version=j.P
  |damage=8
  |damage=8
  |tension=??
  |tension=144
  |risc=??
  |risc=-8/+3
  |prorate=-
  |prorate=-
  |level=0
  |level=0
  |guard=High/Air
  |guard=High/Air
  |cancel=CJSR
  |cancel=CJS
|roman=YRP
  |startup=5
  |startup=5
  |active=2
  |active=2
  |recovery=15
  |recovery=9
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
Line 225: Line 237:
  |version=j.K
  |version=j.K
  |damage=34
  |damage=34
  |tension=??
  |tension=264
  |risc=??
  |risc=-9/+10
  |prorate=-
  |prorate=-
  |level=2
  |level=2
  |guard=High/Air
  |guard=High/Air
  |cancel=JSR
  |cancel=JS
|roman=YRP
  |startup=10
  |startup=10
  |active=14
  |active=14
Line 242: Line 255:
  |version=j.S
  |version=j.S
  |damage=24X2
  |damage=24X2
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=-
  |prorate=-
  |level=2
  |level=2
  |guard=High/Air
  |guard=High/Air
  |cancel=JSR
  |cancel=JS
|roman=YRP
  |startup=7
  |startup=7
  |active=3(1)3
  |active=3(1)3
Line 259: Line 273:
  |version=j.H
  |version=j.H
  |damage=42
  |damage=42
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=-
  |prorate=-
  |level=2
  |level=2
  |guard=High/Air
  |guard=High/Air
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=11
  |startup=11
  |active=3
  |active=3
Line 276: Line 291:
  |version=j.D
  |version=j.D
  |damage=36
  |damage=36
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=-
  |prorate=-
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=22
  |startup=22
  |active=8
  |active=8
  |recovery=5 After landing
  |recovery=5 After landing
  |frameAdv=-3~8
  |frameAdv=-3~+6
  |inv=
  |inv=
  |description=*Advantage is higher when divekick hits lower
  |description=*Advantage is higher when divekick hits lower
*Landing recovery can be special cancelled
  }}
  }}
|-
|-
Line 293: Line 310:
  |version=6P
  |version=6P
  |damage=25
  |damage=25
  |tension=??
  |tension=264
  |risc=??
  |risc=-7/+10
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=2
  |level=2
  |guard=All
  |guard=Mid
  |cancel=JSR
  |cancel=JS
|roman=YRP
  |startup=9
  |startup=9
  |active=6
  |active=6
  |recovery=10
  |recovery=10
  |frameAdv=-2
  |frameAdv=-2
  |inv=1~12F Upper body invincible
  |inv=1~12F Upper body
  |description=
  |description=
  }}
  }}
Line 310: Line 328:
  |version=6K
  |version=6K
  |damage=30
  |damage=30
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+14
  |prorate=-
  |prorate=-
  |level=3
  |level=3
  |guard=All
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=15
  |startup=15
  |active=3
  |active=3
  |recovery=10
  |recovery=10
  |frameAdv=+4
  |frameAdv=+4
  |inv=3~15F Throw invincible
  |inv=3~15F Throw
  |description=
  |description=
  }}
  }}
Line 327: Line 346:
  |version=6H
  |version=6H
  |damage=50
  |damage=50
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+20
  |prorate=-
  |prorate=-
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=SR
  |cancel=S
|roman=YRP
  |startup=24
  |startup=24
  |active=2
  |active=2
  |recovery=12
  |recovery=12
  |frameAdv=+5
  |frameAdv=+5
  |inv=20~25F Feet invincible
  |inv=20~25F Feet
  |description=*Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  |description=*Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
*Stance transition is 14F long(last 1F can be canceled into any action other than walk)
*Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
  }}
  }}
|-
|-
Line 345: Line 365:
  |version=5D
  |version=5D
  |damage=22
  |damage=22
  |tension=??
  |tension=264
  |risc=??
  |risc=-20/+10
  |prorate=Initial: 80%
  |prorate=Initial: 80%
  |level=2
  |level=2
  |guard=High/Air
  |guard=High
  |cancel=R
  |cancel=
|roman=YRP
  |startup=25
  |startup=25
  |active=3
  |active=3
Line 362: Line 383:
  |version=2D
  |version=2D
  |damage=25
  |damage=25
  |tension=??
  |tension=384
  |risc=??
  |risc=-6/+14
  |prorate=-
  |prorate=-
  |level=3
  |level=3
  |guard=Low/Air
  |guard=Low
  |cancel=R
  |cancel=
|roman=YRP
  |startup=12
  |startup=12
  |active=6
  |active=6
  |recovery=16
  |recovery=16
  |frameAdv=-5
  |frameAdv=-5
  |inv=5~19F Foot invincible, 5~21F Throw invincible
  |inv=5~19F Foot<br/>7-17F Lower Body<br/>5~21F Throw
|description=
}}
|-
{{FrameData-GGXRD
|version=Brynhildr P
|damage=30
|tension=??
|risc=??
|prorate=-
|level=2
|guard=All
|cancel=JSR
|startup=7
|active=4
|recovery=13
|frameAdv=-3
|inv=1~10F Low profile, 1~8F Throw invincible
|description=
}}
|-
{{FrameData-GGXRD
|version=Brynhildr K
|damage=16
|tension=??
|risc=??
|prorate=Initial: 70%
|level=1
|guard=Low/Air
|cancel=SR
|startup=5
|active=3
|recovery=8
|frameAdv=+1
|inv=1~6F Throw invincible
|description=Special hit stop for 6F
}}
|-
{{FrameData-GGXRD
|version=Brynhildr S
|damage=28
|tension=??
|risc=??
|prorate=-
|level=4
|guard=All
|cancel=SR
|startup=6
|active=6
|recovery=15
|frameAdv=+2
|inv=
|description=
}}
|-
{{FrameData-GGXRD
|version=Brynhildr H
|damage=32
|tension=??
|risc=??
|prorate=Initial: 90%
|level=4
|guard=High/Air
|cancel=R
|startup=18
|active=4
|recovery=10
|frameAdv=+5
|inv=
  |description=
  |description=
  }}
  }}
Line 447: Line 401:
  |version=Dead Angle Attack
  |version=Dead Angle Attack
  |damage=25
  |damage=25
  |tension=-5000 / ??
  |tension=-5000 / 264
  |risc=??
  |risc=-7/+10
  |prorate=Initial: 50%
  |prorate=Initial: 50%
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=12
  |startup=12
  |active=3
  |active=4
  |recovery=23
  |recovery=22
  |frameAdv=-12
  |frameAdv=-12
  |inv=1~15F Full invincible, 16~19F Throw invincible
  |inv=1~15F All, 16~19F Throw
  |description=
  |description=
  }}
  }}
Line 470: Line 425:
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Ground Throw
  |version=Ground Throw
  |damage=60
  |damage=0, 60
  |tension=??
  |tension=0, 480
  |risc=
  |risc=-6, -0/NA
  |prorate=Forced: 65%
  |prorate=Forced: 65%
  |level=
  |level=0, 4
  |guard=Ground Throw
  |guard=Ground Throw (75250)
  |cancel=R
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
  |recovery=
  |recovery=
  |frameAdv=
  |frameAdv=+54
  |inv=
  |inv=
  |description=Transitions into Brynhildr stance at the end
  |description=*Transitions into Brynhildr stance afterwards
*Stun value: 30
  }}
  }}
|-
|-
Line 488: Line 445:
  |version=Air Throw
  |version=Air Throw
  |damage=60
  |damage=60
  |tension=
  |tension=0, 480
  |risc=
  |risc=-6, -0/NA
  |prorate=Forced: 65%
  |prorate=Forced: 65%
  |level=
  |level=0, 4
  |guard=Air Throw
  |guard=Air Throw (192500)
  |cancel=R
  |cancel=
|roman=R
  |startup=1
  |startup=1
  |active=
  |active=
Line 499: Line 457:
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=
  |description=
  |description= *Stun value: 30
  }}
  }}
|-
|-
Line 512: Line 470:
  |version=Graviert Würde(S)
  |version=Graviert Würde(S)
  |subtitle=[4]6+S
  |subtitle=[4]6+S
  |damage=16X2
  |damage=16*2
  |tension=??
  |tension=200 / 240*2
  |risc=??
  |risc=-7/+3
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=10
  |startup=10
  |active=23
  |active=23
Line 532: Line 491:
  |version=Graviert Würde(H)
  |version=Graviert Würde(H)
  |subtitle=[4]6+H
  |subtitle=[4]6+H
  |damage=16X4
  |damage=16*4
  |tension=??
  |tension=200 / 240*4
  |risc=??
  |risc=-7/+3
  |prorate=
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=35
  |startup=35
  |active=37
  |active=37
Line 553: Line 513:
  |subtitle=[2]8+S
  |subtitle=[2]8+S
  |damage=36,32
  |damage=36,32
  |tension=??
  |tension=250/600*2
  |risc=??
  |risc=-7,-6/+10,+14
  |prorate=85%
  |prorate=Initial: 85%
  |level=2,3
  |level=2,3
  |guard=All
  |guard=Mid
  |cancel=R(RRC)
  |cancel=
|roman=R
  |startup=5
  |startup=5
  |active=3,12
  |active=3,12
  |recovery=26+12 after landing(45+12 after landing Total)
  |recovery=25+12 after landing
  |frameAdv=-32
  |frameAdv=-32
  |inv=1~4F Full invincible
  |inv=1~4F All<br/>8F onwards airborne
  |description=Special hit stop 6F(For first hit)
  |description=Special hit stop 6F(For first hit)
}}
}}
Line 571: Line 532:
  |subtitle=[2]8+H
  |subtitle=[2]8+H
  |damage=43,30,28
  |damage=43,30,28
  |tension=??
  |tension=300/600*2,240
  |risc=??
  |risc=-7,-6,-6/+10,+14,+20
  |prorate=85%
  |prorate=Initial: 85%
  |level=2,3,4
  |level=2,3,4
  |guard=All
  |guard=All
  |cancel=R(RRC)
  |cancel=
  |startup:8
|roman=R
  |startup=8
  |active=3,12(11)6
  |active=3,12(11)6
  |recovery=30+12 after landing(69+12 after landing Total)
  |recovery=30+12 after landing
  |frameAdv=-54
  |frameAdv=-54
  |inv=1~14F Full invincible
  |inv=1~14F All<br/>10F onwards airborne
  |description=Special hit stop 6F(For first hit)
  |description=Special hit stop 6F(For first hit)
}}
}}
Line 589: Line 551:
  |subtitle=236+S
  |subtitle=236+S
  |damage=24
  |damage=24
  |tension=??
  |tension=125/300
  |risc=??
  |risc=-7/+10
  |prorate=??
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=Mid
  |cancel=S*R
  |cancel=S*
|roman=YRP
  |startup=15
  |startup=15
  |active=3
  |active=3
  |recovery=13
  |recovery=12
  |frameAdv=-1
  |frameAdv=-1
  |inv=
  |inv=
Line 604: Line 567:
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Zweit(front)
  |version=→Zweit
  |subtitle=Keltos Gestöber Erst>236+H
  |subtitle=Keltos Gestöber Erst>236+H
  |damage=25
  |damage=25
  |tension=??
  |tension=125/300
  |risc=??
  |risc=-7/+10
  |prorate=??
  |prorate=
  |level=2
  |level=2
  |guard=All
  |guard=Mid
  |cancel=S*R
  |cancel=S*
  |startup=11
|roman=YRP
  |active=4
  |startup=11 [12]
  |active=4 [5]
  |recovery=14
  |recovery=14
  |frameAdv=-4
  |frameAdv=-3
  |inv=
  |inv=
  |description=Puts you into Brynhildr stance
  |description=*Values in [ ] are when Leo ends attack behind opponent
}}
*Front / Behind determination occurs on 12F
|-
*Ending attack behind opponent puts Leo in Brynhildr Stance
{{FrameData-GGXRD
|version=→Zweit(Brynhildr)
|subtitle=Keltos Gestöber Erst>236+H
|damage=25
|tension=??
|risc=??
|prorate=??
|level=2
|guard=All
|cancel=S*R
|startup=11
|active=4
|recovery=16
|frameAdv=-6
|inv=
|description=Puts you into Brynhildr strance
}}
}}
|-
|-
Line 643: Line 591:
  |subtitle=Zweit>214+S
  |subtitle=Zweit>214+S
  |damage=40
  |damage=40
  |tension=??
  |tension=125/480
  |risc=??
  |risc=-6/+20
  |prorate=??
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=R
  |cancel=
|roman=YRP
  |startup=14
  |startup=14
  |active=5
  |active=5
  |recovery=21
  |recovery=21
  |frameAdv=-7
  |frameAdv=-7
  |inv=
  |inv=10-18 Foot
  |description=
  |description=
}}
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Kaltes Gestöber Zweit(front)
  |version=Kaltes Gestöber Zweit
  |subtitle=236+H
  |subtitle=236+H
  |damage=32
  |damage=32
  |tension=??
  |tension=250/384
  |risc=??
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=S*R
  |cancel=S*R
  |startup=24
  |startup=24 [26]
  |active=5
  |active=4 [5]
  |recovery=13
  |recovery=14
  |frameAdv=+1
  |frameAdv=+1 [+2]
|inv=
|description=*28F untech duration on air hit
*Ends in Brynhildr stance if Leo crosses over the opponent
}}
|-
{{FrameData-GGXRD
|version=Kaltes Gestöber Zweit(Brynhildr)
|subtitle=236+H
|damage=32
|tension=??
|risc=??
|prorate=
|level=4
|guard=All
|cancel=S*R
|startup=26
|active=3
|recovery=15
|frameAdv=+1
  |inv=
  |inv=
  |description=*28F untech duration on air hit
  |description=*Values in [ ] are when Leo ends attack behind opponent
*Ends in Brynhildr stance
*Front / Behind determination occurs on 25F
*Ending attack behind opponent puts Leo in Brynhildr Stance
*28F untech duration on air hit
}}
}}
|-
|-
Line 699: Line 631:
  |subtitle=j.236+H
  |subtitle=j.236+H
  |damage=16,24,10
  |damage=16,24,10
  |tension=??
  |tension=250/480*3
  |risc=??
  |risc=-7,-6*2/+10,+20*2
  |prorate=
  |prorate=
  |level=2,3,4
  |level=2,4*2
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=13
  |startup=13
  |active=Until landing
  |active=Until landing + 6
  |recovery=29(until landing+30 after landing Total)
  |recovery=24
  |frameAdv=-13
  |frameAdv=-13
  |inv=
  |inv=
  |description=*Only mortal counters from second hit
  |description=*Only mortal counters from second hit
*Unburstable until the end
*Unburstable until the end
*On successful hit, frame advantage is +2
}}
|-
|}
==Brynhildr Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-GGXRD|version=yes}}
|-
{{FrameData-GGXRD
|version=Brynhildr Stance
|damage=
|tension=
|risc=
|prorate=
|level=
|guard=
|cancel=
|roman=YRP
|startup=
|active=
|recovery=
|frameAdv=
|inv=
|description=
*Static difference on entering stance
**blocked 5H: -3
**blocked 6H: -3
**Throw: +54
**blocked Kaltes Gestöber Erst→Zweit: -3
**blocked Kaltes Gestöber Zweit: +2
**Siegesparade: +2
**blocked Leidenschaft Dirigen: -18
*Cannot block
*Cannot jump (except from jump cancels)
*Jump canceling or getting hit exits stance
*Normals and movement are changed while in stance
*All specials and overdrives available normally are still available in stance
}}
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Backdash
  |version=→Backdash
  |subtitle=Brynhildr Stance>66
  |subtitle=Stance > 66
  |damage=
  |damage=
  |tension=
  |tension=
Line 723: Line 695:
  |level=
  |level=
  |guard=
  |guard=
  |cancel=R
  |cancel=
|roman=YRP
  |startup=
  |startup=
  |active=
  |active=
Line 735: Line 708:
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Frontdash
  |version=→Frontdash
  |subtitle=Brynhildr Stance>44
  |subtitle=Stance > 44
  |damage=
  |damage=
  |tension=
  |tension=
Line 742: Line 715:
  |level=
  |level=
  |guard=
  |guard=
  |cancel=R
  |cancel=
|roman=YRP
  |startup=
  |startup=
  |active=
  |active=
Line 750: Line 724:
  |description=Last frame can be canceled into any action except front or back walk
  |description=Last frame can be canceled into any action except front or back walk
}}
}}
|-
{{FrameData-GGXRD
|version=→Cancel
|subtitle=Stance>22
|damage=
|tension=
|risc=
|prorate=
|level=
|guard=
|cancel=
|roman=YRP
|startup=
|active=
|recovery=17T
|frameAdv=
|inv=
|description=
}}
|-
{{FrameData-GGXRD
|version=→bt.P
|subtitle=Stance > P
|damage=30
|tension=264
|risc=-7/+10
|prorate=-
|level=2
|guard=Mid
|cancel=JS
|roman=YRP
|startup=7
|active=4
|recovery=12
|frameAdv=-2
|inv=1~10F Above Knees<br/>11~16F Above Waist<br/>1~8F Throw
|description=
}}
|-
{{FrameData-GGXRD
|version=→bt.K
|subtitle=Stance > K
|damage=16
|tension=264
|risc=-7/+6
|prorate=Initial: 70%
|level=1
|guard=Low
|cancel=S
|roman=YRP
|startup=5
|active=3
|recovery=7
|frameAdv=+2
|inv=1~6F Throw
|description=
}}
|-
{{FrameData-GGXRD
|version=→bt.S
|subtitle=Stance > S
|damage=28
|tension=384
|risc=-6/+20
|prorate=-
|level=4
|guard=Mid
|cancel=S
|roman=YRP
|startup=6
|active=6
|recovery=14
|frameAdv=-1
|inv=
|description=Special hit stop for 6F
}}
|-
{{FrameData-GGXRD
|version=→bt.H
|subtitle=Stance > H
|damage=32
|tension=384
|risc=-6/+20
|prorate=Initial: 90%
|level=4
|guard=High
|cancel=
|roman=YRP
|startup=18
|active=4
|recovery=9
|frameAdv=+6
|inv=
|description=*Hits crouching opponents on 20F (tested on Sol)
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Kahn Schild
  |version=→Kahn Schild
  |subtitle=Brynhildr Stance>D
  |subtitle=Stance > D
  |damage=60
  |damage=0,6
  |tension=??
  |tension=720*2
  |risc=??
  |risc=-8,-6/NA
  |prorate=Initial: 80%
  |prorate=Forced: 80%
  |level=4
  |level=0,4
  |guard=
  |guard=Unb
  |cancel=R(RRC,PRC)
  |cancel=
|roman=RP
  |startup=
  |startup=
  |active=
  |active=
  |recovery=37T
  |recovery=37T
  |frameAdv=
  |frameAdv=
  |inv=Counters from 1~20F
  |inv=1-2 Strike<br/>3-20 Catch and Reflect
  |description=*90F wallstick upon successful counter
  |description=*90F wallstick upon successful counter
*Rejected for 60F if done from a distance
*Rejected for 60F if done from a distance
*Reflects projectiles(except Elphelt grenade)
*Reflects projectiles(except Elphelt grenade)
*Counters everything except throws, Slayer's Undertow and Elphelt's charged rifle
*Counters everything except throws and unblockables
}}
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Kaltes Gestöber Dritt
  |version=→Kaltes Gestöber Dritt
  |subtitle=Brynhildr Stance>214+S
  |subtitle=Stance > 214S
  |damage=60
  |damage=60
  |tension=??
  |tension=250/720
  |risc=??
  |risc=-6/+20
  |prorate=Initial: 70%
  |prorate=Initial: 70%
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=14
  |startup=14
  |active=5
  |active=5
  |recovery=21
  |recovery=21
  |frameAdv=-7
  |frameAdv=-7
  |inv=
  |inv=1-18 Throw<br/>10-18F Foot
  |description=
  |description=*Exits stance
}}
}}
|-
|-
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=→Blitzschlag
  |version=→Blitzschlag
  |subtitle=Brynhildr Stance>214+H
  |subtitle=Stance > 214H
  |damage=60
  |damage=60
  |tension=??
  |tension=300/720
  |risc=??
  |risc=-6/+20
  |prorate=Initial: 60%
  |prorate=Initial: 60%
  |level=4
  |level=4
  |guard=High*/Air
  |guard=High*/Air
  |cancel=R
  |cancel=
|roman=YRP
  |startup=27
  |startup=27
  |active=1
  |active=1
  |recovery=29
  |recovery=29
  |frameAdv=
  |frameAdv=+36~+3 (Stagger)
  |inv=
  |inv=
  |description=*Staggers/Guard crushes opponents blocking while standing(Max:65F,Lv.1:44F,Lv.2~MAX:32F)
  |description=*Staggers/Guard crushes opponents blocking while standing(Max:65F,Lv.1:44F,Lv.2~MAX:32F)
*Upon hit, applies ground bounce effect(lands face down)
*Upon hit, applies ground bounce effect(lands face down)
}}
*Exits stance
|-
{{FrameData-GGXRD
|version=→Cancel
|subtitle=Brynhildr Stance>22
|damage=
|tension=
|risc=
|prorate=
|level=
|guard=
|cancel=
|startup=
|active=
|recovery=17T
|frameAdv=
|inv=
|description=
}}
}}
|-
|-
Line 839: Line 894:
  |damage=130
  |damage=130
  |tension=-5000 / 0
  |tension=-5000 / 0
  |risc=
  |risc=-10/+2
  |prorate=Initial: 80%
  |prorate=Forced: 80%
  |level=4
  |level=4
  |guard=All
  |guard=All
  |cancel=R
  |cancel=
|roman=YRP
  |startup=5+(104)+0
  |startup=5+(104)+0
  |active=
  |active=
  |recovery=24
  |recovery=24
  |frameAdv=
  |frameAdv=+8
  |inv=
  |inv=5 Full
  |description=Projectile lasts until it goes out of screen
  |description=*Projectile lasts until it goes out of screen
  }}
  }}
|-
|-
Line 855: Line 911:
  |version=Leidenschaft Dirigent
  |version=Leidenschaft Dirigent
  |subtitle=632146+H
  |subtitle=632146+H
  |damage=26X4,60
  |damage=26*4,60
  |tension=-5000 / 0
  |tension=-5000 / 0
  |risc=
  |risc=-6/+20
  |prorate=
  |prorate=
  |level=4
  |level=4
  |guard=All
  |guard=Mid
  |cancel=R
  |cancel=
|roman=YRP
  |startup=10+(40)+1
  |startup=10+(40)+1
  |active=8(15)11(14)8(10)8(36)11
  |active=8(15)11(14)8(10)8(36)11
  |recovery=39+12 after landing
  |recovery=28+13 after landing
  |frameAdv=-18
  |frameAdv=-18
  |inv=1~14F Full invincible
  |inv=1~14F All
  |description=
  |description=*Hold H while landing to enter Brynhildr Stance
  }}
  }}
|-
|-
Line 879: Line 936:
  {{FrameData-GGXRD
  {{FrameData-GGXRD
  |version=Windrad des Weltraum
  |version=Windrad des Weltraum
  |damage=DESTROY(420)
  |damage=DESTROY
  |subtitle=During IK Mode: 236236+H
  |subtitle=During IK Mode: 236236+H
  |tension=0
  |tension=0
  |risc=??
  |risc=-6/+14
  |prorate=??
  |prorate=
  |level=3
  |level=3
  |guard=All
  |guard=All
  |cancel=
  |cancel=
|roman=
  |startup=9+(30)+18<br/>[5+(30)+17]
  |startup=9+(30)+18<br/>[5+(30)+17]
  |active=5
  |active=6
  |recovery=33
  |recovery=32
  |frameAdv=-21
  |frameAdv=-21
  |inv=10~64F Full invincible<br/>[6~59F Full invincible]<br/>
  |inv=9-64F All<br/>[5-59F All]<br/>
  |description=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  |description=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
*IK Mode Activation: 73T [5+(63)+5]
*IK Mode Activation: 73T [5+(63)+5]
Line 906: Line 964:
|-
|-
! 5P
! 5P
| <span style="color:green">5P</span>, 2P, 6P || 5K, 2K || cS, fS, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp, Su
| <span style="color:green">5P<sup>[+]</sup></span>, 2P, 6P || 5K, 2K || cS, fS, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp, Su
|-
|-
! 2P
! 2P
| 5P, <span style="color:green">2P</span>, 6P || 5K, 2K || cS, fS, 2S || 5H, 2H || 5D, 2D || Sp, Su
| 5P, <span style="color:green">2P<sup>[+]</sup></span>, 6P || 5K, 2K || cS, fS, 2S || 5H, 2H || 5D, 2D || Sp, Su
|-
|-
! 6P
! 6P
Line 970: Line 1,028:
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! BT D
| - || - || - || - || - || -
|}
|}


Line 979: Line 1,039:
|-
|-
! j.P
! j.P
| - || - || - || - || - || -
| <span style="color:green">j.P<sup>[+]</sup></span> || j.K || j.S || j.H || j.D || Jump, Sp
|-
! j.K
| - || - || j.S || j.H || j.D || Jump, Sp
|-
! j.S
| j.P || - || - || j.H || - || Jump, Sp
|-
! j.H
| - || - || - || - || j.D || Sp
|-
! j.D
| - || - || - || - || - || Sp
|-
|-
|}
|}
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
*5D can be only canceled into Homing Jump and Homing Dash on ground hit
:'''Black''' = On Hit or Block
:'''X''' = X is available on hit or block
:<span style="color:green">'''Green''' = Available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
----
{{Navbar-GGXRD}}
{{Navbar-GGXRD}}

Latest revision as of 21:59, 17 July 2020

System Data

Defense Modifier: X1.00

Guts Rating: 3

Stun Resistance: 70

Jump Startup: 4F

Backdash Time: 16F

Backdash Invincibility: 1-9F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
12 144 -8/+3 - 0 Mid CJS YRP 6 5 7 -2 -

Can cancel into 5P, 2P, 5K(?) even on whiff from frame 12

5K
16 264 -7/+6 - 1 Mid S YRP 8 5 6 +1 8-12F Lower Body
c.S
32 384 -6/+14 - 3 Mid JS YRP 7 2 13 +2 -
f.S
34 264 -7/+10 - 2 Mid JS YRP 10 6 19 -11 -
  • Can go into f.S~P from frame 17
  • Also can cancel into 5H from even on whiff from frame 17
f.S~P
- - - - - - - P - - 62 - 1-47 High/Mid GP

Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)

5H
42 384 -6/+20 - 4 Mid S YRP 15 6 [3] 16 -3 -
  • Vacuums
  • Inputting H(or holding) on 24~26F causes transition to Brynhildr stance, transition starts from frame 27
  • Stance transition is 11F long(last 1F can be canceled into any action other than walk)
  • Can go into 5H~P from 25F
5H~P
- - - - - - - P - - 61 - 1-47 High/Mid GP

Upon GP activation, can cancel into 5H/6H/2H(1F earlier startup?)

2P
10 144 -8/+3 Initial: 90% 0 Mid CS YRP 5 3 10 -3 -

Can cancel into 5P, 2P, 5K(?) even on whiff from frame 9

2K
12 264 -7/+6 Initial: 75% 1 Low S YRP 7 5 8 -1 -
2S
26 264 -7/+10 Initial: 90% 2 Low S YRP 10 3 7 +4 5-9 Above Knees
2H
44 384 -6/+20 - 4 Mid S YRP 11 8 26 -15 -

[Has additional hitstop on counter hit(56F)]?

j.P
8 144 -8/+3 - 0 High/Air CJS YRP 5 2 9 - -
j.K
34 264 -9/+10 - 2 High/Air JS YRP 10 14 21 - -
j.S
24X2 264 -7/+10 - 2 High/Air JS YRP 7 3(1)3 18 - -
j.H
42 264 -7/+10 - 2 High/Air S YRP 11 3 20 - -
j.D
36 264 -7/+10 - 2 All S YRP 22 8 5 After landing -3~+6 -
  • Advantage is higher when divekick hits lower
  • Landing recovery can be special cancelled
6P
25 264 -7/+10 Initial: 80% 2 Mid JS YRP 9 6 10 -2 1~12F Upper body
6K
30 384 -6/+14 - 3 Mid S YRP 15 3 10 +4 3~15F Throw
6H
50 384 -6/+20 - 4 Mid S YRP 24 2 12 +5 20~25F Feet
  • Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  • Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
5D
22 264 -20/+10 Initial: 80% 2 High - YRP 25 3 12 -1 -
2D
25 384 -6/+14 - 3 Low - YRP 12 6 16 -5 5~19F Foot
7-17F Lower Body
5~21F Throw
Dead Angle Attack
25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 12 4 22 -12 1~15F All, 16~19F Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Ground Throw (75250) - R 1 - - +54 -
  • Transitions into Brynhildr stance afterwards
  • Stun value: 30
Air Throw
60 0, 480 -6, -0/NA Forced: 65% 0, 4 Air Throw (192500) - R 1 - - - -
  • Stun value: 30

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Graviert Würde(S)
[4]6+S
16*2 200 / 240*2 -7/+3 - 2 All - YRP 10 23 36(46T) -8 -
  • Special hit stop 6F
  • Frame advantage displayed is assumed to be at point blank range
  • 3F gap between each hit
Graviert Würde(H)
[4]6+H
16*4 200 / 240*4 -7/+3 - 2 All - YRP 35 37 (72T) +11 -
  • Special hit stop 6F
  • Frame advantage displayed is assumed to be at point blank range
  • 3F gap between each hit
Eisen Sturm(S)
[2]8+S
36,32 250/600*2 -7,-6/+10,+14 Initial: 85% 2,3 Mid - R 5 3,12 25+12 after landing -32 1~4F All
8F onwards airborne

Special hit stop 6F(For first hit)

Eisen Sturm(H)
[2]8+H
43,30,28 300/600*2,240 -7,-6,-6/+10,+14,+20 Initial: 85% 2,3,4 All - R 8 3,12(11)6 30+12 after landing -54 1~14F All
10F onwards airborne

Special hit stop 6F(For first hit)

Keltos Gestöber Erst
236+S
24 125/300 -7/+10 - 2 Mid S* YRP 15 3 12 -1 -
→Zweit
Keltos Gestöber Erst>236+H
25 125/300 -7/+10 - 2 Mid S* YRP 11 [12] 4 [5] 14 -3 -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 12F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
→Dritt
Zweit>214+S
40 125/480 -6/+20 - 4 Mid - YRP 14 5 21 -7 10-18 Foot
Kaltes Gestöber Zweit
236+H
32 250/384 -6/+20 - 4 Mid S*R - 24 [26] 4 [5] 14 +1 [+2] -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 25F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
  • 28F untech duration on air hit
Siegesparade
j.236+H
16,24,10 250/480*3 -7,-6*2/+10,+20*2 - 2,4*2 All - YRP 13 Until landing + 6 24 -13 -
  • Only mortal counters from second hit
  • Unburstable until the end
  • On successful hit, frame advantage is +2

Brynhildr Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Brynhildr Stance
- - - - - - - YRP - - - - -
  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance
→Backdash
Stance > 66
- - - - - - - YRP - - 17T - -
  • Can go through opponent
  • Last frame can be canceled into any action except front or back walk
→Frontdash
Stance > 44
- - - - - - - YRP - - 17T - 1~13F

Last frame can be canceled into any action except front or back walk

→Cancel
Stance>22
- - - - - - - YRP - - 17T - -
→bt.P
Stance > P
30 264 -7/+10 - 2 Mid JS YRP 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
→bt.K
Stance > K
16 264 -7/+6 Initial: 70% 1 Low S YRP 5 3 7 +2 1~6F Throw
→bt.S
Stance > S
28 384 -6/+20 - 4 Mid S YRP 6 6 14 -1 -

Special hit stop for 6F

→bt.H
Stance > H
32 384 -6/+20 Initial: 90% 4 High - YRP 18 4 9 +6 -
  • Hits crouching opponents on 20F (tested on Sol)
→Kahn Schild
Stance > D
0,6 720*2 -8,-6/NA Forced: 80% 0,4 Unb - RP - - 37T - 1-2 Strike
3-20 Catch and Reflect
  • 90F wallstick upon successful counter
  • Rejected for 60F if done from a distance
  • Reflects projectiles(except Elphelt grenade)
  • Counters everything except throws and unblockables
→Kaltes Gestöber Dritt
Stance > 214S
60 250/720 -6/+20 Initial: 70% 4 All - YRP 14 5 21 -7 1-18 Throw
10-18F Foot
  • Exits stance
→Blitzschlag
Stance > 214H
60 300/720 -6/+20 Initial: 60% 4 High*/Air - YRP 27 1 29 +36~+3 (Stagger) -
  • Staggers/Guard crushes opponents blocking while standing(Max:65F,Lv.1:44F,Lv.2~MAX:32F)
  • Upon hit, applies ground bounce effect(lands face down)
  • Exits stance

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
→Stahl Wirbel
Brynhildr Stance>632146+S
130 -5000 / 0 -10/+2 Forced: 80% 4 All - YRP 5+(104)+0 - 24 +8 5 Full
  • Projectile lasts until it goes out of screen
Leidenschaft Dirigent
632146+H
26*4,60 -5000 / 0 -6/+20 - 4 Mid - YRP 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All
  • Hold H while landing to enter Brynhildr Stance

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Windrad des Weltraum
During IK Mode: 236236+H
DESTROY 0 -6/+14 - 3 All - - 9+(30)+18
[5+(30)+17]
6 32 -21 9-64F All
[5-59F All]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 73T [5+(63)+5]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P - - cS, fS, 2S 5H, 2H, 6H 5D Jump, Sp, Su
5K - - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K - - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - 6K 2S 5H, 2H, 6H 2D Jump, Sp, Su
2S - 6K - 5H, 2H 5D, 2D Sp, Su
5H - - - 6H 2D Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp, Su
BT K BT P - BT S BT H BT D Sp, Su
BT S - - - BT H BT D Sp, Su
BT H - - - - - -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K - - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc