(→f.S) |
(→c.S) |
||
Line 108: | Line 108: | ||
|name=c.S | |name=c.S | ||
|image=GGXRD_Ky_cS.png | |image=GGXRD_Ky_cS.png | ||
|caption= | |caption= CH fishing tool | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 131: | Line 131: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">f.S</font>====== | ======<font style="visibility:hidden" size="0">f.S</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 18:13, 15 March 2016
Ky Kiske |
---|
Defense Modifier: x1.03 Guts Rating: 2 Stun Resistance: 60 Jump Startup: 3F Backdash Time: 16F Backdash Invincibility: 1-9F
|
Overview
Ky is one of the poster boys for the Guilty Gear series and fulfills the role of a simple, well rounded character. Both charismatic and possessing a strong sense of justice, Ky now assumes his position as king reigning over the land of Illyria. However, when he hears of the uprising of a new threat to the world, Ramlethal Valentine, things become complicated for him. Planning to remove this obstacle in the way of his people's peace, Ky plans his assault!
Ky does well at midrange with some useful pokes and a variety of projectiles at his disposal. He is a character that can rapidly switch between keeping the opponent away and turning on the offensive. Some would be quick to assume that Ky is just your average "Shoto." However, there are certain things in his arsenal that can prove this wrong. In GGXRD, Ky was given the addition of "Grinders" (see Durandal Call below) which further augment his already proficient versatility. With this addition, Ky now has better options for spacing, setups, and okizeme. Ky excels at confirming knockdown from ground gatlings, and also greatly benefits from the reworked meter system, giving him useful options with enough tension. This effectively makes some aspects of his game easier and deadlier!
Strengths
- Strong neutral game with fast and long reaching normals and good projectiles.
- Has a tool for every situation, including two of the best anti-airs in the game.
- Grinders make his projectiles even stronger and give him great oki.
- Good character for beginners due to his simple game plan and low execution requirement.
Weaknesses
- Low average damage.
- Standard Jack of All Trades, while he has a tool for every situation, he doesn't excel at any area.
Durandal Call
Ky can use specific attacks (5D, j.D, 236D) to summon small floating portals called Grinders that last for 2-3 seconds. Shoot a projectile through a Grinder and it will become stronger, giving Ky more versatility in his gameplay. Stun Edges become full screen beams for zoning, Charged Stun Edges become long lasting projectiles for okizeme, and Sacred Edge sticks the opponent to the wall for combos.
Normal Moves
5P
5P |
---|
5K
5K |
---|
c.S
c.S |
---|
f.S
f.S |
---|
5H
5HS |
---|
6P
6P |
---|
6K
6K |
---|
6H
6HS |
---|
3H
3HS |
---|
5D
5D |
---|
2P
2P |
---|
2K
2K |
---|
2S
2S |
---|
2H
2HS |
---|
2D
2D |
---|
j.P
j.P |
---|
j.K
j.K |
---|
j.S
j.S |
---|
j.H
j.HS |
---|
j.D
j.D |
---|
Universal Mechanics
Ground Throw
Ground Throw |
---|
Air Throw
Air Throw |
---|
Dead Angle Attack
Dead Angle Attack |
---|
Special Moves
Stun Edge
Stun Edge 236S |
---|
Charged Stun Edge
Charged Stun Edge 236HS |
---|
Air Stun Edge
Air Stun Edge j.236S/HS |
---|
Vapor Thrust
Vapor Thrust 623S/HS (air OK) |
---|
Stun Dipper
Stun Dipper 236K |
---|
Greed Sever
Greed Sever 214K |
---|
Split Ciel
Split Ciel 236D |
---|
Overdrives
Ride The Lightning
Ride The Lightning 632146HS (air OK) |
---|
Sacred Edge
Sacred Edge 236236P |
---|
Instant Kill
Rising Force in IK mode: 236236H |
---|